Fix motion blur compilation
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@@ -121,12 +121,12 @@ void UpdateSound(void *userdata, Uint8 * stream, int len);
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extern int GUI36hzcall(void);
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extern int Game60hzcall(void);
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extern void SoundProcess();
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extern VOID *blur_temp=0;
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extern VOID *blur_buffer=0;
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extern _int64 copymaskRB = 0x001FF800001FF800;
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extern _int64 copymaskG = 0x0000FC000000FC00;
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extern _int64 copymagic = 0x0008010000080100;
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extern _int64 coef = 0x0066009a0066009a;
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void *blur_temp=0;
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void *blur_buffer=0;
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_int64 copymaskRB = 0x001FF800001FF800;
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_int64 copymaskG = 0x0000FC000000FC00;
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_int64 copymagic = 0x0008010000080100;
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_int64 coef = 0x0066009a0066009a;
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#ifdef __OPENGL__
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extern void gl_clearwin(void);
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#endif
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