zones' HQ2x patch.
This commit is contained in:
@@ -25,6 +25,10 @@ typedef enum
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{ FALSE = 0, TRUE = !FALSE }
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BOOL;
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// FUNCTIONS
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extern void hq2x_16b(void);
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extern char hqFilter;
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// VIDEO VARIABLES
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extern unsigned char cvidmode;
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extern SDL_Surface *surface;
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@@ -37,6 +41,7 @@ static unsigned short *glvidbuffer = 0;
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static GLuint gltextures[4];
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static int gltexture256, gltexture512;
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static int glfilters = GL_NEAREST;
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static int glscanready = 0;
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extern Uint8 En2xSaI, scanlines;
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extern Uint8 BilinearFilter;
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extern Uint8 FilteredGUI;
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@@ -48,11 +53,12 @@ extern unsigned char curblank;
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void gl_clearwin();
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void UpdateVFrame(void);
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void gl_scanlines(void);
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int gl_start(int width, int height, int req_depth, int FullScreen)
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{
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Uint32 flags =
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SDL_DOUBLEBUF | SDL_HWSURFACE | SDL_HWPALETTE | SDL_OPENGL;
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GLubyte scanbuffer[256];
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int i;
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flags |= (cvidmode == 16 ? SDL_RESIZABLE : 0);
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@@ -90,26 +96,19 @@ int gl_start(int width, int height, int req_depth, int FullScreen)
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/*
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* gltextures[0]: 2D texture, 256x224
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* gltextures[1]: 2D texture, Left half of 512x224
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* gltextures[2]: 2D texture, Right half of 512x224
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* gltextures[1]: 2D texture, 512x224
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* gltextures[3]: 1D texture, 256 lines of alternating alpha
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*/
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glGenTextures(4, gltextures);
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/* Initialize the scanline texture (alternating opaque/transparent) */
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for (i = 0; i < 256; i += 2)
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{
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scanbuffer[i] = 0xff;
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scanbuffer[i + 1] = 0;
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for (i = 0; i < 3; i++) {
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glBindTexture(GL_TEXTURE_2D, gltextures[i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glfilters);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glfilters);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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}
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glBindTexture(GL_TEXTURE_1D, gltextures[3]);
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glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
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glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE_ALPHA, 256, 0, GL_ALPHA,
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GL_UNSIGNED_BYTE, scanbuffer);
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if (scanlines) gl_scanlines();
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return TRUE;
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}
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@@ -145,48 +144,65 @@ static void gl_drawspan(int hires, int start, int end)
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{
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int i, j;
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switch (hires)
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{
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case 0:
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break;
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case 3:
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case 7:
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hires = 2;
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break;
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default:
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hires = 1;
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break;
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}
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if (hires)
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{
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if (!gltexture512)
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if (hires != gltexture512)
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{
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unsigned short *vbuf1 = &((unsigned short *) vidbuffer)[16];
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unsigned short *vbuf2 = &((unsigned short *) vidbuffer)[75036 * 2 + 16];
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unsigned short *vbuf = &glvidbuffer[0];
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for (j = 0; j < 224; j++)
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if (hires>1) // mode 7
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{
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for (i = 0; i < 256; i++)
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for (j = 224; j--;)
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{
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*vbuf++ = *vbuf1++;
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*vbuf++ = *vbuf2++;
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for (i = 256; i--;)
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*vbuf++ = *vbuf1++;
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for (i = 256; i--;)
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*vbuf++ = *vbuf2++;
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vbuf1 += 32;
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vbuf2 += 32;
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}
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vbuf1 += 32;
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vbuf2 += 32; // skip the two 16-pixel-wide columns
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glBindTexture(GL_TEXTURE_2D, gltextures[1]);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 512, 0,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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glvidbuffer);
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gltexture512 = 2;
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}
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else
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{
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for (j = 224; j--;)
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{
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for (i = 256; i--;)
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{
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*vbuf++ = *vbuf1++;
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*vbuf++ = *vbuf2++;
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}
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vbuf1 += 32;
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vbuf2 += 32; // skip the two 16-pixel-wide columns
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}
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glBindTexture(GL_TEXTURE_2D, gltextures[1]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glfilters);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glfilters);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 512);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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glvidbuffer + 512);
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glBindTexture(GL_TEXTURE_2D, gltextures[1]);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 512, 256, 0,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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glvidbuffer);
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glBindTexture(GL_TEXTURE_2D, gltextures[2]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glfilters);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glfilters);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 256);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 512);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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glvidbuffer + 512);
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gltexture512 = 1;
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gltexture512 = 1;
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}
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}
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glBindTexture(GL_TEXTURE_2D, gltextures[1]);
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@@ -194,23 +210,11 @@ static void gl_drawspan(int hires, int start, int end)
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glTexCoord2f(0.0f, (224.0 / 256.0) * (start / 224.0));
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glVertex2f(-1.0f, (112 - start) / 112.0);
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glTexCoord2f(1.0f, (224.0 / 256.0) * (start / 224.0));
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glVertex2f(0.0f, (112 - start) / 112.0);
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glTexCoord2f(1.0f, (224.0 / 256.0) * (end / 224.0));
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glVertex2f(0.0f, (112 - end) / 112.0);
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glTexCoord2f(0.0f, (224.0 / 256.0) * (end / 224.0));
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glVertex2f(-1.0f, (112 - end) / 112.0);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, gltextures[2]);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, (224.0 / 256.0) * (start / 224.0));
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glVertex2f(0.0f, (112 - start) / 112.0);
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glTexCoord2f(1.0f, (224.0 / 256.0) * (start / 224.0));
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glVertex2f(1.0f, (112 - start) / 112.0);
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glTexCoord2f(1.0f, (224.0 / 256.0) * (end / 224.0));
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glVertex2f(1.0f, (112 - end) / 112.0);
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glTexCoord2f(0.0f, (224.0 / 256.0) * (end / 224.0));
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glVertex2f(0.0f, (112 - end) / 112.0);
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glVertex2f(-1.0f, (112 - end) / 112.0);
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glEnd();
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}
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else
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@@ -218,16 +222,16 @@ static void gl_drawspan(int hires, int start, int end)
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glBindTexture(GL_TEXTURE_2D, gltextures[0]);
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if (!gltexture256)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glfilters);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glfilters);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 16);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 288);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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((unsigned short *) vidbuffer) + 288);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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gltexture256 = 1;
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}
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@@ -270,87 +274,37 @@ void gl_drawwin()
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glfilters = GL_NEAREST;
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}
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if (En2xSaI && SurfaceX != 256)
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if (SurfaceX >= 512 && (hqFilter || En2xSaI))
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{
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/* We have to use copy640x480x16bwin for 2xSaI */
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AddEndBytes = 0;
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NumBytesPerLine = 1024;
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WinVidMemStart = (void *) glvidbuffer;
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copy640x480x16bwin();
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/* Display 4 256x256 quads for the 512x448 buffer */
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glfilters);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glfilters);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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if (hqFilter) {
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hq2x_16b();
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} else {
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copy640x480x16bwin();
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}
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/* Upper left quad */
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 512);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5, glvidbuffer);
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/* Display 1 512x448 quad for the 512x448 buffer */
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glBindTexture(GL_TEXTURE_2D, gltextures[1]);
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glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_DECAL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5, glvidbuffer);
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glDisable (GL_DEPTH_TEST);
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glDisable (GL_LIGHTING);
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glDisable (GL_BLEND);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, 0.0f);
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glVertex3f(-1.0f, 1.0f, -1.0f);
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glTexCoord2f(1.0f, 0.0f);
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glVertex3f(0.0f, 1.0f, -1.0f);
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glTexCoord2f(1.0f, (224.0 / 256.0));
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glVertex3f(0.0f, 0.0f, -1.0f);
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glTexCoord2f(0.0f, (224.0 / 256.0));
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glVertex3f(-1.0f, 0.0f, -1.0f);
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glEnd();
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/* Upper right quad */
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 512);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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glvidbuffer + 256);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, 0.0f);
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glVertex3f(0.0f, 1.0f, -1.0f);
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glTexCoord2f(1.0f, 0.0f);
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glVertex3f(1.0f, 1.0f, -1.0f);
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glTexCoord2f(1.0f, (224.0 / 256.0));
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glVertex3f(1.0f, 0.0f, -1.0f);
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glTexCoord2f(0.0f, (224.0 / 256.0));
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glVertex3f(0.0f, 0.0f, -1.0f);
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glEnd();
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/* Lower left quad */
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 512);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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glvidbuffer + 512 * 224);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, 0.0f);
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glVertex3f(-1.0f, 0.0f, -1.0f);
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glTexCoord2f(1.0f, 0.0f);
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glVertex3f(0.0f, 0.0f, -1.0f);
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glTexCoord2f(1.0f, (224.0 / 256.0));
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glVertex3f(0.0f, -1.0f, -1.0f);
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glTexCoord2f(0.0f, (224.0 / 256.0));
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glVertex3f(-1.0f, -1.0f, -1.0f);
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glEnd();
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/* Lower right quad */
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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glvidbuffer + 512 * 224 + 256);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, 0.0f);
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glVertex3f(0.0f, 0.0f, -1.0f);
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glTexCoord2f(1.0f, 0.0f);
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glVertex3f(1.0f, 0.0f, -1.0f);
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glTexCoord2f(1.0f, (224.0 / 256.0));
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glTexCoord2f(1.0f, 448.0f / 512.0f);
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glVertex3f(1.0f, -1.0f, -1.0f);
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glTexCoord2f(0.0f, (224.0 / 256.0));
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glVertex3f(0.0f, -1.0f, -1.0f);
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glTexCoord2f(0.0f, 448.0f / 512.0f);
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glVertex3f(-1.0f, -1.0f, -1.0f);
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glEnd();
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}
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else
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@@ -364,7 +318,7 @@ void gl_drawwin()
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gltexture256 = gltexture512 = 0;
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lasthires = SpecialLine[1];
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for (i = 1; i < 222; i++)
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for (i = 0; i < 224; i++)
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{
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if (SpecialLine[i + 1])
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{
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@@ -385,7 +339,9 @@ void gl_drawwin()
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lasthires_line = i;
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}
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}
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gl_drawspan(lasthires, lasthires_line, i);
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if (i - lasthires_line > 1)
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gl_drawspan(lasthires, lasthires_line, i);
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/*
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* This is here rather than right outside this if because the
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@@ -399,14 +355,13 @@ void gl_drawwin()
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (scanlines != glscanready) gl_scanlines();
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glBlendFunc(GL_DST_COLOR, GL_ZERO);
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glBindTexture(GL_TEXTURE_1D, gltextures[3]);
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glColor4f(1.0f, 1.0f, 1.0f,
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scanlines == 1 ? 1.0f : (scanlines ==
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2 ? 0.25f : 0.50f));
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glBegin(GL_QUADS);
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for (i = 0; i < SurfaceY; i += 256)
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{
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glBegin(GL_QUADS);
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glTexCoord1f(0.0f);
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glVertex3f(-1.0f, (SurfaceY - i * 2.0) / SurfaceY, -1.0f);
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glTexCoord1f(0.0f);
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@@ -415,8 +370,8 @@ void gl_drawwin()
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glVertex3f(1.0f, (SurfaceY - (i + 256) * 2.0) / SurfaceY, -1.0f);
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glTexCoord1f(1.0f);
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glVertex3f(-1.0f, (SurfaceY - (i + 256) * 2.0) / SurfaceY, -1.0f);
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glEnd();
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}
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glEnd();
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glDisable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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@@ -424,3 +379,23 @@ void gl_drawwin()
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}
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SDL_GL_SwapBuffers();
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}
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void gl_scanlines(void)
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{
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GLubyte scanbuffer[256][4];
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int i, j = scanlines==1 ? 0 : (scanlines==2 ? 192 : 128);
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for (i = 0; i < 256; i += 2)
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{
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scanbuffer[i][0] = scanbuffer[i][1] = scanbuffer[i][2] = j;
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scanbuffer[i][3] = 0xFF;
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}
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glBindTexture(GL_TEXTURE_1D, gltextures[3]);
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glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, 256, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, scanbuffer);
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glscanready = scanlines;
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}
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Reference in New Issue
Block a user