Whitespace cut.

This commit is contained in:
grinvader
2006-03-02 12:00:08 +00:00
parent 7d0d2e7ea5
commit 7f20c344fc
3 changed files with 40 additions and 40 deletions

View File

@@ -2108,7 +2108,7 @@ DisplayGUIMovieClick:
GUIPButtonHole 9,158,byte[MovieVideoMode],3
GUIPButtonHole 9,168,byte[MovieVideoMode],4
GUIPButtonHole 9,178,byte[MovieVideoMode],5
GUIClickCButton 130,128,byte[MovieAudio]
GUIClickCButton 130,138,byte[MovieAudioCompress]
GUIClickCButton 130,148,byte[MovieVideoAudio]

View File

@@ -3244,7 +3244,7 @@ DisplayGUIMovies: ; Movie Record/Playback options
DDrawBox 15,115,70,[KeyInsrtChap] ; Chapter Keyboard Shortcut Boxes
DDrawBox 15,115,86,[KeyPrevChap]
DDrawBox 15,115,102,[KeyNextChap]
GUIDisplayCheckboxu 15,144,67,MovieDisplayFrame,GUIMovieTextB2,0 ; Checkbox
ret

View File

@@ -85,22 +85,22 @@ static void ntsc_to_rgb_init( ntsc_to_rgb_t* ntsc, snes_ntsc_setup_t const* setu
static float const to_rgb [6] = { 0.956, 0.621, -0.272, -0.647, -1.105, 1.702 };
static float const gaussian_factor = 1.0; /* 1 = normal, > 1 reduces echoes of bright objects */
int i;
/* ranges need to be scaled a bit to avoid pixels overflowing at extremes */
ntsc->brightness = setup->brightness * (0.4f * rgb_unit);
ntsc->contrast = setup->contrast * 0.4f + 1;
ntsc->sharpness = 1 + (setup->sharpness < 0 ? setup->sharpness * 0.5f : setup->sharpness);
ntsc->hue_warping = setup->hue_warping;
for ( i = 0; i < composite_size; i++ )
ntsc->composite [i] = 0;
/* Generate gaussian kernel, padded with zero */
for ( i = 0; i < ntsc_kernel_size; i++ )
ntsc->kernel [i] = 0;
for ( i = -composite_border; i <= composite_border; i++ )
ntsc->kernel [ntsc_kernel_size / 2 + i] = exp( i * i * (-0.03125f * gaussian_factor) );
/* normalize kernel totals of every fourth sample (at all four phases) to 0.5, otherwise
i/q low-pass will favor one of the four alignments and cause repeating spots */
for ( i = 0; i < 4; i++ )
@@ -114,14 +114,14 @@ static void ntsc_to_rgb_init( ntsc_to_rgb_t* ntsc, snes_ntsc_setup_t const* setu
for ( x = i; x < ntsc_kernel_size; x += 4 )
ntsc->kernel [x] *= scale;
}
/* adjust decoder matrix */
{
float hue = setup->hue * pi;
float sat = setup->saturation + 1;
rotate_matrix( to_rgb, sin( hue ) * sat, cos( hue ) * sat, ntsc->decoder_matrix );
}
memset( ntsc->rgb, 0, sizeof ntsc->rgb );
}
@@ -150,14 +150,14 @@ static void ntsc_to_rgb( ntsc_to_rgb_t const* ntsc, int offset, short* out )
out [2] = (int) b;\
out += 3;\
}
/* to do: these must be rearranged when changing kernel size (composite_border) */
PIXEL( i - ntsc->composite [x + 0] )
PIXEL( q - ntsc->composite [x + 1] )
PIXEL( ntsc->composite [x + 2] - i )
PIXEL( ntsc->composite [x + 3] - q )
x += 4;
#undef PIXEL
}
}
@@ -197,14 +197,14 @@ static void sharpen( short const* in, float level, int count, short* out )
int const accuracy = 16;
int const middle = (int) (level * (1 << accuracy));
int const side = (middle - (1 << accuracy)) >> 1;
*out++ = *in++;
*out++ = *in++;
*out++ = *in++;
for ( count = (count - 2) * 3; count--; in++ )
*out++ = (in [0] * middle - in [-3] * side - in [3] * side) >> accuracy;
*out++ = *in++;
*out++ = *in++;
*out++ = *in++;
@@ -214,7 +214,7 @@ static void sharpen( short const* in, float level, int count, short* out )
static ntsc_rgb_t* gen_pixel( ntsc_to_rgb_t* ntsc, int ntsc_pos, int rescaled_pos, ntsc_rgb_t* out )
{
ntsc_to_rgb( ntsc, composite_border + ntsc_pos, ntsc->rgb [rgb_pad] );
if ( ntsc->sharpness == 1.0f ) /* optimization only */
{
rescale( ntsc->rgb [0], rescaled_size, ntsc->rescaled [0] );
@@ -224,7 +224,7 @@ static ntsc_rgb_t* gen_pixel( ntsc_to_rgb_t* ntsc, int ntsc_pos, int rescaled_po
rescale( ntsc->rgb [0], rescaled_size, ntsc->rescaled [1] );
sharpen( ntsc->rescaled [1], ntsc->sharpness, rescaled_size, ntsc->rescaled [0] );
}
{
short const* in = ntsc->rescaled [rescaled_pos];
int n = rgb_kernel_size;
@@ -244,7 +244,7 @@ static ntsc_rgb_t gen_kernel( ntsc_to_rgb_t* ntsc, float y, float ci, float cq,
{0.0, 1.0}, {-0.866025, -0.5}, {0.866025, -0.5}
};
int burst;
/* warp hue */
float cq_warp = cq * ntsc->hue_warping;
if ( cq_warp != 0 && ci * cq <= 0 )
@@ -253,9 +253,9 @@ static ntsc_rgb_t gen_kernel( ntsc_to_rgb_t* ntsc, float y, float ci, float cq,
ci -= ci * factor;
cq += cq * factor;
}
y = y * ntsc->contrast + ntsc->brightness;
/* generate for each scanline burst phase */
for ( burst = 0; burst < burst_count; burst++ )
{
@@ -265,12 +265,12 @@ static ntsc_rgb_t gen_kernel( ntsc_to_rgb_t* ntsc, float y, float ci, float cq,
float fi = ci * cos_b - cq * sin_b;
float fq = ci * sin_b + cq * cos_b;
rotate_matrix( ntsc->decoder_matrix, sin_b, cos_b, ntsc->to_rgb );
ntsc->composite [composite_border + 0] = fi + y;
ntsc->composite [composite_border + 1] = fq + y;
ntsc->composite [composite_border + 2] = (fi - y) * (2 / 3.0f);
out = gen_pixel( ntsc, 0, 5, out );
ntsc->composite [composite_border + 0] = 0;
ntsc->composite [composite_border + 1] = 0;
ntsc->composite [composite_border + 2] = (fi - y) * (1 / 3.0f);
@@ -278,7 +278,7 @@ static ntsc_rgb_t gen_kernel( ntsc_to_rgb_t* ntsc, float y, float ci, float cq,
ntsc->composite [composite_border + 4] = fi + y;
ntsc->composite [composite_border + 5] = (fq + y) * (1 / 3.0f);
out = gen_pixel( ntsc, 2, 7, out );
ntsc->composite [composite_border + 2] = 0;
ntsc->composite [composite_border + 3] = 0;
ntsc->composite [composite_border + 4] = 0;
@@ -286,13 +286,13 @@ static ntsc_rgb_t gen_kernel( ntsc_to_rgb_t* ntsc, float y, float ci, float cq,
ntsc->composite [composite_border + 6] = fi - y;
ntsc->composite [composite_border + 7] = fq - y;
out = gen_pixel( ntsc, 4, 9, out );
/* keep composite clear for next time */
ntsc->composite [composite_border + 5] = 0;
ntsc->composite [composite_border + 6] = 0;
ntsc->composite [composite_border + 7] = 0;
}
/* determine rgb that ntsc decoder should produce for a solid area of color */
{
float r = y + ci * ntsc->decoder_matrix [0] + cq * ntsc->decoder_matrix [1];
@@ -306,7 +306,7 @@ static ntsc_rgb_t gen_kernel( ntsc_to_rgb_t* ntsc, float y, float ci, float cq,
static void adjust_kernel( ntsc_rgb_t color, int merge_fields, ntsc_rgb_t* out )
{
ntsc_rgb_t const bias = MAKE_KMASK( 0x100 );
if ( merge_fields )
{
/* convert to offset binary when doing shift to avoid bit leakage */
@@ -323,7 +323,7 @@ static void adjust_kernel( ntsc_rgb_t color, int merge_fields, ntsc_rgb_t* out )
p [burst_entry_size * 2] = ((p2 + p0 + bias) >> 1 & mask) - (bias >> 1);
}
}
/* correct roundoff errors that would cause speckles in solid areas */
color += bias;
{
@@ -353,7 +353,7 @@ void snes_ntsc_init( snes_ntsc_t* emu, snes_ntsc_setup_t const* setup )
int entry;
ntsc_to_rgb_t ntsc;
ntsc_to_rgb_init( &ntsc, setup );
/* generate gamma table */
{
float gamma = 1 - setup->gamma * (setup->gamma > 0 ? 0.5f : 1.5f);
@@ -361,7 +361,7 @@ void snes_ntsc_init( snes_ntsc_t* emu, snes_ntsc_setup_t const* setup )
for ( i = 0; i < 32; i++ )
to_float [i] = pow( (1 / 31.0f) * i, gamma ) * rgb_unit;
}
/* generate entries */
bsnes_colortbl = setup->bsnes_colortbl;
for ( entry = 0; entry < snes_ntsc_color_count; entry++ )
@@ -370,7 +370,7 @@ void snes_ntsc_init( snes_ntsc_t* emu, snes_ntsc_setup_t const* setup )
int ir = entry >> 8 & 0x1E;
int ig = entry >> 4 & 0x1F;
int ib = entry << 1 & 0x1E;
/*
if ( bsnes_colortbl )
{
@@ -381,7 +381,7 @@ void snes_ntsc_init( snes_ntsc_t* emu, snes_ntsc_setup_t const* setup )
ib = rgb16 & 0x1F;
}
*/
/* reduce number of significant bits of source color (changes to this
must be reflectd in the ENTRY macro). I found that clearing the low
bits of r and b were least notictable (setting them was moreso, and
@@ -389,17 +389,17 @@ void snes_ntsc_init( snes_ntsc_t* emu, snes_ntsc_setup_t const* setup )
float r = to_float [ir & ~1];
float g = to_float [ig ];
float b = to_float [ib & ~1];
/* convert to yiq color */
float y = r * 0.299f + g * 0.587f + b * 0.114f;
float i = r * 0.596f - g * 0.275f - b * 0.321f;
float q = r * 0.212f - g * 0.523f + b * 0.311f;
/* build table entries for pixel */
ntsc_rgb_t color = gen_kernel( &ntsc, y, i, q, emu->table [entry] );
adjust_kernel( color, setup->merge_fields, emu->table [entry] );
}
/* verify byte order */
{
volatile unsigned i = ~0xFF;
@@ -468,10 +468,10 @@ void snes_ntsc_blit( snes_ntsc_t const* emu, unsigned short const* in, long in_p
int n;
in += 2;
burst = (burst + 1) % 3;
#define WRITE_PIXEL( x ) \
{ out [x/2-1] = rgb; out2 [x/2-1] = rgb - (rgb >> 2 & 0x39E739E7); }
#define PIXEL( x ) { \
ntsc_rgb_t raw =\
k0 [ x ] + k1 [(x+12)%14+14] + k2 [(x+10)%14+28] +\
@@ -479,7 +479,7 @@ void snes_ntsc_blit( snes_ntsc_t const* emu, unsigned short const* in, long in_p
if ( x && !(x & 1) ) WRITE_PIXEL( x ); \
MAKE_RGB( raw, x & 1, 0, rgb )\
}
for ( n = chunk_count; n; --n )
{
ntsc_rgb_t const* k0 = ENTRY( in [0] );
@@ -531,7 +531,7 @@ void snes_ntsc_blit( snes_ntsc_t const* emu, unsigned short const* in, long in_p
WRITE_PIXEL( 12 );
}
#undef PIXEL
in = (unsigned short*) ((char*) in + next_in_line);
out = (ntsc_rgb_t*) ((char*) out + next_out_line);
out2 = (ntsc_rgb_t*) ((char*) out2 + next_out_line);
@@ -564,10 +564,10 @@ void snes_ntsc_blit_hires( snes_ntsc_t const* emu, unsigned short const* in, lon
int n;
in += 4;
burst = (burst + 1) % 3;
#define WRITE_PIXEL( x ) \
{ out [x/2-1] = rgb; out2 [x/2-1] = rgb - (rgb >> 2 & 0x39E739E7); }
#define PIXEL( x ) { \
ntsc_rgb_t raw =\
k0 [ x ] + k2 [(x+12)%14+14] + k4 [(x+10)%14+28] +\
@@ -577,7 +577,7 @@ void snes_ntsc_blit_hires( snes_ntsc_t const* emu, unsigned short const* in, lon
if ( x && !(x & 1) ) WRITE_PIXEL( x ); \
MAKE_RGB( raw, x & 1, 1, rgb )\
}
for ( n = chunk_count; n; --n )
{
ntsc_rgb_t const* k0 = ENTRY( in [0] );
@@ -640,7 +640,7 @@ void snes_ntsc_blit_hires( snes_ntsc_t const* emu, unsigned short const* in, lon
WRITE_PIXEL( 12 );
}
#undef PIXEL
in = (unsigned short*) ((char*) in + next_in_line);
out = (ntsc_rgb_t*) ((char*) out + next_out_line);
out2 = (ntsc_rgb_t*) ((char*) out2 + next_out_line);