FF3 sprite priority bug fixed

This commit is contained in:
pagefault
2001-09-10 01:35:17 +00:00
parent ae9e644e2a
commit 7c2ed8daf1
2 changed files with 22 additions and 22 deletions

View File

@@ -1313,17 +1313,6 @@ NEWSYM StartDrawNewGfx
ProcMode7ngextbg2 2h, 0
.noextbgmn2
test byte[scrndis],2h
jnz near .nodobg2mb
test dword[bgcmsung],2h
jz near .nodobg2mb
mov eax,[bg2totng]
cmp eax,[bg2drwng]
je near .nodobg2mb
mov dword[mode0ads],20202020h
Procbgpr1 1, drawbg2linepr1, drawbg2tilepr1, prdata, 2h, 0
.nodobg2mb
; draw sprites mode 2-7
test byte[scrndis],10h
jnz near .nosprprme
@@ -1356,6 +1345,17 @@ NEWSYM StartDrawNewGfx
Procsprng 10h, 0
.nosprprmf
test byte[scrndis],2h
jnz near .nodobg2mb
test dword[bgcmsung],2h
jz near .nodobg2mb
mov eax,[bg2totng]
cmp eax,[bg2drwng]
je near .nodobg2mb
mov dword[mode0ads],20202020h
Procbgpr1 1, drawbg2linepr1, drawbg2tilepr1, prdata, 2h, 0
.nodobg2mb
test byte[scrndis],4h
jnz near .nodobg3mb2
cmp byte[modeused+1],0