Cleaned up sdllink.c and broke drawing routines into sw and gl
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9
zsnes/src/linux/gl_draw.h
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9
zsnes/src/linux/gl_draw.h
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@@ -0,0 +1,9 @@
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#ifndef GL_DRAW_h
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#define GL_DRAW_h 1
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int gl_start(int width, int height, int req_depth, int FullScreen);
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void gl_end();
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void gl_clearwin();
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void gl_drawwin();
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#endif
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