Fixed some minor bugs
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@@ -1696,7 +1696,7 @@ void initwinvideo(void)
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if (FullScreen == 0)
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BlitArea.bottom = (SurfaceY/240)*resolutn;
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else
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BlitArea.bottom = (SurfaceY/224)*resolutn;
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BlitArea.bottom = SurfaceY;
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if (PrevRes == 0) PrevRes = resolutn;
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@@ -2405,7 +2405,7 @@ void drawscreenwin(void)
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}
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}
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if (SurfaceX==512&&SurfaceY==448||SurfaceY==480)
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if (SurfaceX==512 && (SurfaceY==448 || SurfaceY==480))
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{
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switch (BitDepth)
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{
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