Added support to pause emulator when running in the background
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@@ -188,7 +188,6 @@ BYTE IsActivated=1;
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WORD PrevRes=0;
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WORD PrevRes=0;
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RECT BlitArea;
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RECT BlitArea;
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BYTE AltSurface=0;
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BYTE AltSurface=0;
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extern "C" {
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extern "C" {
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DWORD MouseButton;
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DWORD MouseButton;
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DWORD SurfaceX=0;
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DWORD SurfaceX=0;
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@@ -344,6 +343,8 @@ void DDrawError(){
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extern "C" BYTE vsyncon;
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extern "C" BYTE vsyncon;
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extern "C" BYTE KitchenSync;
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extern "C" BYTE KitchenSync;
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extern "C" BYTE TripleBufferWin;
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extern "C" BYTE TripleBufferWin;
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extern "C" BYTE EMUPaused;
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extern "C" BYTE PauseFocusChange;
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void DrawScreen()
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void DrawScreen()
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{
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{
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@@ -663,6 +664,7 @@ LRESULT CALLBACK Main_Proc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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{
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IsActivated = 1;
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IsActivated = 1;
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if (FirstActivate == 0) initwinvideo();
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if (FirstActivate == 0) initwinvideo();
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if (PauseFocusChange) EMUPause = 0;
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InputAcquire();
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InputAcquire();
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if (FirstActivate == 1) FirstActivate = 0;
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if (FirstActivate == 1) FirstActivate = 0;
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if (FullScreen == 1) Clear2xSaIBuffer();
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if (FullScreen == 1) Clear2xSaIBuffer();
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@@ -671,6 +673,7 @@ LRESULT CALLBACK Main_Proc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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if (LOWORD(wParam) == WA_INACTIVE)
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if (LOWORD(wParam) == WA_INACTIVE)
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{
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{
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IsActivated = 0;
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IsActivated = 0;
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if (PauseFocusChange) EMUPause = 1;
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InputDeAcquire();
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InputDeAcquire();
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if (GUIOn || GUIOn2 || EMUPause) SetPriorityClass(GetCurrentProcess(), IDLE_PRIORITY_CLASS);
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if (GUIOn || GUIOn2 || EMUPause) SetPriorityClass(GetCurrentProcess(), IDLE_PRIORITY_CLASS);
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}
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}
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