Fixed high priority mode to work without restarting zsnes

This commit is contained in:
pagefault
2001-04-25 20:32:52 +00:00
parent 9ca8fe7cbb
commit 73b40113dd
3 changed files with 17 additions and 4 deletions

View File

@@ -191,6 +191,12 @@ extern int CurKeyReadPos;
extern int KeyBuffer[16];
}
extern "C" void CheckPriority ( void )
{
if (HighPriority == 1) SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
else SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
}
BOOL InputRead(void)
{
static PrevZ=0;
@@ -439,7 +445,6 @@ LRESULT CALLBACK Main_Proc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
return TRUE;
}
int RegisterWinClass ( void )
{
WNDCLASS wcl;
@@ -456,7 +461,7 @@ int RegisterWinClass ( void )
wcl.lpszMenuName = NULL;
wcl.lpszClassName = "ZSNESWIN";
if (HighPriority == 1) SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
CheckPriority();
if (RegisterClass(&wcl) == 0) return FALSE;