diff --git a/zsnes/src/effects/burn.c b/zsnes/src/effects/burn.c index 6d790b9d..bdfd0969 100644 --- a/zsnes/src/effects/burn.c +++ b/zsnes/src/effects/burn.c @@ -62,7 +62,7 @@ the following speedups: const int rootrand = 20; /* Max/Min decrease of the root of the flames */ const int decay = 5; /* How far should the flames go up on the screen? */ /* This MUST be positive - JF */ -const int miny = 0; /* Startingline of the flame routine. +const int miny = 1; /* Startingline of the flame routine. (should be adjusted along with MinY above) */ const int smooth = 1; /* How descrete can the flames be?*/ const int minfire = 50; /* limit between the "starting to burn" and