Begin supporting motion blur in linux
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@@ -933,6 +933,7 @@ NEWSYM GUIDSIZE, db 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0
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NEWSYM GUIRATIO, db 0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0
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NEWSYM GUIRATIO, db 0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0
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NEWSYM GUIBIFIL, db 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1 ; binlinear = 1, nearest = 0
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NEWSYM GUIBIFIL, db 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1 ; binlinear = 1, nearest = 0
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NEWSYM GUITBWVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Triple Buffering (Win)
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NEWSYM GUITBWVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Triple Buffering (Win)
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NEWSYM GUIMBVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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SECTION .text
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SECTION .text
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@@ -121,6 +121,12 @@ void UpdateSound(void *userdata, Uint8 * stream, int len);
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extern int GUI36hzcall(void);
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extern int GUI36hzcall(void);
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extern int Game60hzcall(void);
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extern int Game60hzcall(void);
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extern void SoundProcess();
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extern void SoundProcess();
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extern VOID *blur_temp=0;
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extern VOID *blur_buffer=0;
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extern _int64 copymaskRB = 0x001FF800001FF800;
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extern _int64 copymaskG = 0x0000FC000000FC00;
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extern _int64 copymagic = 0x0008010000080100;
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extern _int64 coef = 0x0066009a0066009a;
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#ifdef __OPENGL__
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#ifdef __OPENGL__
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extern void gl_clearwin(void);
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extern void gl_clearwin(void);
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#endif
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#endif
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@@ -800,6 +806,12 @@ void initwinvideo(void)
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if (((PrevStereoSound != StereoSound)
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if (((PrevStereoSound != StereoSound)
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|| (PrevSoundQuality != SoundQuality)))
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|| (PrevSoundQuality != SoundQuality)))
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ReInitSound();
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ReInitSound();
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if (!blur_buffer) blur_buffer = malloc(SurfaceX * SurfaceY * (BitDepth == 16 ? 2 : 4));
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else blur_buffer = realloc(blur_buffer, SurfaceX * SurfaceY * (BitDepth == 16 ? 2 : 4));
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if (!blur_temp) blur_temp = malloc(SurfaceX * SurfaceY * (BitDepth == 16 ? 2 : 4));
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else blur_temp = realloc(blur_temp, SurfaceX * SurfaceY * (BitDepth == 16 ? 2 : 4));
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}
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}
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void CheckTimers(void)
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void CheckTimers(void)
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