Fixed fullscreen switching... that was one funny bug
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@@ -1313,7 +1313,7 @@ int startgame(void)
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}
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}
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flags != ( FullScreen ? SDL_FULLSCREEN : 0);
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flags |= ( FullScreen ? SDL_FULLSCREEN : 0);
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surface = SDL_SetVideoMode(WindowWidth, WindowHeight, 0, flags);
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if (surface == NULL) {
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