Source Cleanup and Compiler Fixes.

This commit is contained in:
n-a-c-h
2003-11-01 21:33:26 +00:00
parent 2a945754cc
commit 6da3a0d3cf
8 changed files with 1335 additions and 24 deletions

View File

@@ -1,4 +1,4 @@
#Copyright (C) 1997-2001 ZSNES Team ( zsknight@zsnes.com / _demo_@zsnes.com )
#Copyright (C) 1997-2003 ZSNES Team ( zsknight@zsnes.com / _demo_@zsnes.com )
#
#This program is free software; you can redistribute it and/or
#modify it under the terms of the GNU General Public License
@@ -31,6 +31,7 @@ VIDEODIR=video
WINDIR=win
OBJDIR=obj
ZIPDIR=zip
EFFECTSDIR=effects
CHIPSOBJ=${CHIPDIR}/sfxproc.obj ${CHIPDIR}/fxemu2.obj ${CHIPDIR}/dsp1proc.obj\
${CHIPDIR}/fxemu2b.obj ${CHIPDIR}/fxemu2c.obj ${CHIPDIR}/fxtable.obj\
@@ -64,9 +65,12 @@ PREOBJ=
ZIPOBJ=${ZIPDIR}/zzip.obj ${ZIPDIR}/unzip.obj ${ZIPDIR}/zpng.obj
MAINOBJ=cfgload.obj endmem.obj fixsin.obj init.obj initc.obj uic.obj patch.obj ui.obj vcache.obj water.obj smoke.obj burn.obj version.obj
EFFECTSOBJ=${EFFECTSDIR}/burn.obj ${EFFECTSDIR}/water.obj ${EFFECTSDIR}/smoke.obj
OBJS=${CHIPSOBJ} ${CPUOBJ} ${WINOBJ} ${GUIOBJ} ${VIDEOBJ} ${ZIPOBJ} ${MAINOBJ} ${WINDOSOBJ}
MAINOBJ=cfgload.obj endmem.obj init.obj initc.obj uic.obj patch.obj ui.obj vcache.obj version.obj
OBJS=${CHIPSOBJ} ${CPUOBJ} ${WINOBJ} ${GUIOBJ} ${VIDEOBJ} ${ZIPOBJ} ${MAINOBJ} ${WINDOSOBJ} ${EFFECTSOBJ}
LIBS=
CFLAGS=/Ox /G6 /c /D__WIN32__
ASM=nasm
@@ -110,10 +114,9 @@ ${DOSDIR}/vesa2.obj: ${DOSDIR}/vesa2.asm macros.mac
${DOSDIR}/gppro.o: ${DOSDIR}/gppro.asm macros.mac
${DOSDIR}/sw.o: ${DOSDIR}/sw.asm macros.mac
${DOSDIR}/vesa12.o: ${DOSDIR}/vesa12.asm macros.mac
fixsin.obj: fixsin.c
water.obj: water.c
smoke.obj: smoke.c
burn.obj: burn.c
${EFFECTSDIR}/water.obj: ${EFFECTSDIR}/water.c ${EFFECTSDIR}/fixsin.h
${EFFECTSDIR}/smoke.obj: ${EFFECTSDIR}/smoke.c
${EFFECTSDIR}/burn.obj: ${EFFECTSDIR}/burn.c
${VIDEODIR}/2xsaiw.obj: ${VIDEODIR}/2xsaiw.asm macros.mac
${VIDEODIR}/procvid.obj: ${VIDEODIR}/procvid.asm macros.mac ${VIDEODIR}/copyvid.inc ${VIDEODIR}/2xSaImmx.inc
${VIDEODIR}/sw_draw.obj: ${VIDEODIR}/sw_draw.asm macros.mac
@@ -225,6 +228,7 @@ clean:
del ${WINDIR}\zsnes.res
del ${ZIPDIR}\*.obj
del ${DOSDIR}\*.obj
del ${EFFECTSDIR}\*.o
del zsnesw.exe