Added call to gl_clearwin() for filter modes [zinx]
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@@ -34,6 +34,8 @@ extern Uint8 GUIOn2;
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extern unsigned int vidbuffer;
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void gl_clearwin();
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int gl_start(int width, int height, int req_depth, int FullScreen)
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{
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Uint32 flags =
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@@ -55,6 +57,7 @@ int gl_start(int width, int height, int req_depth, int FullScreen)
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return FALSE;
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}
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gl_clearwin();
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SurfaceLocking = SDL_MUSTLOCK(surface);
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SDL_WarpMouse(SurfaceX / 4, SurfaceY / 4);
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