fixed scanlines when you switch modes [zinx]

This commit is contained in:
pagefault
2001-06-03 23:56:21 +00:00
parent 58d833e37a
commit 68cf2d88f7

View File

@@ -91,6 +91,8 @@ int gl_start(int width, int height, int req_depth, int FullScreen)
glBindTexture(GL_TEXTURE_1D, gltextures[3]);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE_ALPHA, 256, 0, GL_ALPHA,
GL_UNSIGNED_BYTE, scanbuffer);