Fixed an erroneous fix on surface locking (woops)
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@@ -994,6 +994,9 @@ void drawscreenwin(void)
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// for ZSNES' current transparency code)
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UpdateVFrame();
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if(curblank!=0) return;
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Temp1=LockSurface();
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if(Temp1==0) { return; }
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#ifdef __OPENGL__
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if (UseOpenGL) {
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@@ -1032,9 +1035,6 @@ void drawscreenwin(void)
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} else {
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#endif
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Temp1=LockSurface();
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if(Temp1==0) { return; }
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ScreenPtr = vidbuffer;
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ScreenPtr += 16*2+32*2+256*2;
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SurfBufD = (DWORD) &SurfBuf[0];
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