diff --git a/zsnes/src/win/winlink.cpp b/zsnes/src/win/winlink.cpp index ed5a9147..10893091 100644 --- a/zsnes/src/win/winlink.cpp +++ b/zsnes/src/win/winlink.cpp @@ -131,7 +131,6 @@ _int64 start, end, freq, update_ticks_pc, start2, end2, update_ticks_pc2; extern "C" { void drawscreenwin(void); - //void Init_2xSaI(UINT32 BitFormat); DWORD LastUsedPos=0; DWORD CurMode=-1; } @@ -197,25 +196,25 @@ extern int KeyBuffer[16]; extern "C" void CheckPriority() { - if (HighPriority == 1) SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); - else SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); + if (HighPriority == 1) SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); + else SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); } extern "C" void CheckAlwaysOnTop() { - if (AlwaysOnTop == 1) SetWindowPos(hMainWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); - else SetWindowPos(hMainWindow, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); + if (AlwaysOnTop == 1) SetWindowPos(hMainWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); + else SetWindowPos(hMainWindow, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); } BOOL IsMinimized = FALSE; extern "C" void MinimizeWindow() { - if (AlwaysOnTop == 1) SetWindowPos(hMainWindow, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); - MoveWindow(hMainWindow, 0, 0, 0, 0, TRUE); - InputDeAcquire(); - SetActiveWindow(0); - IsMinimized = TRUE; + if (AlwaysOnTop == 1) SetWindowPos(hMainWindow, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); + MoveWindow(hMainWindow, 0, 0, 0, 0, TRUE); + InputDeAcquire(); + SetActiveWindow(0); + IsMinimized = TRUE; } BOOL InputRead(void) @@ -654,11 +653,11 @@ ReInitSound() wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign; wfx.cbSize=0; - memset(&dsbd, 0, sizeof(DSBUFFERDESC)); + memset(&dsbd, 0, sizeof(DSBUFFERDESC)); dsbd.dwSize = sizeof(DSBUFFERDESC); dsbd.dwFlags = DSBCAPS_STICKYFOCUS; dsbd.dwBufferBytes = SoundBufferSize; - dsbd.lpwfxFormat = &wfx; + dsbd.lpwfxFormat = &wfx; hr = lpDirectSound->CreateSoundBuffer(&dsbd, &SoundBuffer, NULL); @@ -1127,7 +1126,6 @@ startgame() if(BitDepth==16&& GBitMask!=0x07E0) { converta=1; - //Init_2xSaI(555); } else {