Netplay freezing bug fixed
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@@ -1926,9 +1926,6 @@ extern unsigned char MMXSupport;
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void UpdateVFrame(void)
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{
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if (GUIOn2 == 1 && IsActivated == 1) Sleep(1);
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if (GUIOn2 == 1 && IsActivated == 0) WaitMessage();
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int DataNeeded;
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int SPCSize=256;
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