Removed superfluous ^Z at the end of files
This commit is contained in:
@@ -1,374 +1,373 @@
|
||||
_[ ZSNES Windows Frequently Asked Questions ]______________________________
|
||||
|
||||
[GENERAL ISSUES:]
|
||||
|
||||
Q: Why does ZSNESw crash and give me an error with dinput.dll?
|
||||
Q: Why do I get a black (or corrupted) box when I start up ZSNESw?
|
||||
Q: Why in the GUI under Config/Options are some of the choices gone?
|
||||
Q: How do I use CD-ROMs with ZSNESw?
|
||||
Q: Why is netplay choppy/slow?
|
||||
|
||||
|
||||
[SOUND COMPATIBILITY ISSUES:]
|
||||
|
||||
Q: Will ZSNES Windows be able to use my sound card now? It wouldn't work
|
||||
for me in the DOS version.
|
||||
Q: How come I don't get any sound?
|
||||
Q: ZSNES Windows tends to have some static when playing games is there any
|
||||
way to remove it?
|
||||
Q: How come stereo is reversed?
|
||||
|
||||
|
||||
[VIDEO ISSUES:]
|
||||
|
||||
Q: Why do I get a dark line every quarter inch roughly on my screen when I
|
||||
Q: In the Video section where I set my resolution what do those letters
|
||||
stand for to the right of the resolution?
|
||||
Q: Will ZSNES Windows support a 3DFX graphics mode?
|
||||
Q: Are there transparencies in ZSNES?
|
||||
Q: How come the graphics are really screwed up?
|
||||
|
||||
|
||||
[GAME COMPATIBILITY ISSUES:]
|
||||
|
||||
Q: Why doesn't *name of game* work on ZSNES?
|
||||
Q: Can you get *name of game* working by the next release?
|
||||
Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
|
||||
working before.
|
||||
Q: When do you think you will emulate the *DSP/SFX chip? My favorite game
|
||||
*name of game with chip* won't run without it.
|
||||
Q: This game tells me that it is not compatible with the MultiTap (or an
|
||||
external device attached). What should I do?
|
||||
Q: How do I improve the compatibility of ZSNES?
|
||||
Q: Why am I experiencing problems with Chrono Trigger?
|
||||
Q: Why doesn't Pilotwings/Star Ocean/Street Fighter Alpha 2 work?
|
||||
Q: Can you guys get Pilotwings/Star Ocean/Street Fighter Alpha 2 to work?
|
||||
|
||||
|
||||
[SPEED ISSUES:]
|
||||
|
||||
Q: Why is ZSNES slow?
|
||||
Q: Can you please make ZSNES faster?
|
||||
Q: Can you implement dynamic recompilation into ZSNES?
|
||||
Q: Why does the game slow down even though I'm using auto frame rate and
|
||||
the FPS is pretty high?
|
||||
|
||||
|
||||
[[KEYBOARD/JOYSTICK ISSUES:]
|
||||
|
||||
Q: Will ZSNES Windows now be able to use my Windows Joystick/Gamepad?
|
||||
Q: Why can't I press more than 2 keys at a time?
|
||||
Q: How come my joystick keeps holding in one direction?
|
||||
Q: How do I use both my Keyboard and Joystick for the 1st player?
|
||||
|
||||
|
||||
[CHEAT ISSUES:]
|
||||
|
||||
Q: How come the game genie codes don't work?
|
||||
Q: How do I use .CHT files?
|
||||
|
||||
|
||||
[FREEZING/CRASHING ISSUES:]
|
||||
|
||||
Q: When I load a ROM, how come ZSNES crashes?
|
||||
|
||||
|
||||
[MISC:]
|
||||
|
||||
Q: How does the auto .IPS patching feature work?
|
||||
Q: Where do I get the games?
|
||||
|
||||
|
||||
_[ GENERAL ISSUES ]________________________________________________________
|
||||
|
||||
Q: Why does ZSNESw crash and give me an error with dinput.dll?
|
||||
|
||||
A: If you get this error, download and install the latest version of DirectX
|
||||
which is located at www.microsoft.com/directx
|
||||
If you already have the newest version of directx installed for
|
||||
a while, try re-installing it (and make sure that you're installing
|
||||
DirectX v7.0a or higher).
|
||||
|
||||
Q: Why do I get a black (or corrupted) box when I start up ZSNESw?
|
||||
|
||||
A: First of all, make sure that you have the latest version of DirectX
|
||||
installed (see above question). If that didn't help, then check
|
||||
your desktop color settings and make sure that the number of colors
|
||||
is set to either 16bit or 32bit (since ZSNESw will only work with those
|
||||
modes).
|
||||
|
||||
Q: Why in the GUI under Config/Options are some of the choices gone?
|
||||
|
||||
A: Basically they have become obsolete due to the abilities of Windows.
|
||||
One such removed option is "vsync" because Direct Draw renders the
|
||||
screen in synch without a speed loss as with the DOS version so it was
|
||||
not needed anymore.
|
||||
|
||||
Q: How do I use CD-ROMs with ZSNESw?
|
||||
|
||||
A: You need to define a save directory that points to your hard drive.
|
||||
In order to do this, use a text editing program such as wordpad and
|
||||
open up zsnesw.cfg, which should be located in the directory where you
|
||||
installed ZSNESw in (this will only appear after you run ZSNESw at
|
||||
least once). Then look for the line SaveDirectory= and enter
|
||||
the directory where you want all the writeable files to be stored.
|
||||
|
||||
Q: Why is netplay choppy/slow?
|
||||
|
||||
A: Please read netplay.txt that is included in the original ZSNESw archive.
|
||||
|
||||
_[ SOUND COMPATIBILITY ISSUES ]____________________________________________
|
||||
|
||||
Q: Will ZSNES Windows be able to use my sound card now? It wouldn't work
|
||||
for me in the DOS version.
|
||||
|
||||
A: It is very likely that your sound card will in fact work given that your
|
||||
card is supported by Windows and Direct Sound from Microsoft's Direct X.
|
||||
|
||||
|
||||
Q: How come I don't get any sound?
|
||||
|
||||
A: There could be several situations :
|
||||
|
||||
A: Either you accidently disabled sound (You can enable it through the GUI)
|
||||
or you don't have a sound card or the sound drivers aren't properly
|
||||
installed in your system.
|
||||
|
||||
Q: ZSNES Windows tends to have some static when playing games is there any
|
||||
way to remove it?
|
||||
|
||||
A: First of all, make sure that you have the latest sound drivers installed.
|
||||
Also, the problem could be in relation to many different variables. The
|
||||
emulator uses Direct Sound for audio so it is likely not an issue with
|
||||
Windows but most likely a setting in the emulator. The problem could be
|
||||
in relation to using a lower khz value than the SNES uses which is
|
||||
32000khz. Another more likely reason is that you have one of the
|
||||
special sound filters engaged. For higher end cards (better than SB16)
|
||||
it appears that the Low Pass Filter can cause static.
|
||||
|
||||
Q: How come stereo is reversed?
|
||||
|
||||
A: Turn on 'Reverse Stereo' in the Sound configuration in the GUI.
|
||||
|
||||
|
||||
_[ VIDEO ISSUES ]__________________________________________________________
|
||||
|
||||
Q: Why do I get a dark line every quarter inch roughly on my screen when I
|
||||
use 25/50% scanlines in a full screen stretched video mode?
|
||||
|
||||
A: This is a video card based issue in which your card does not scale the
|
||||
video image properly and that is the result.
|
||||
|
||||
Q: In the Video section where I set my resolution what do those letters
|
||||
stand for to the right of the resolution?
|
||||
|
||||
A: There are four different sets of letters which are R, S, DR, and DS. R
|
||||
stands for ratio as these modes will retain the screen size ratio to the
|
||||
output of a real SNES. S stands for stretched, any of these modes will
|
||||
stretch the image to the exact size of the resolution you have chosen.
|
||||
The D in DR/DS meants high resolution which allows for the use of
|
||||
interpolation, 25/50% scanlines, 2xSai, and Super Eagle modes.
|
||||
|
||||
Q: Will ZSNES Windows support a 3DFX graphics mode?
|
||||
|
||||
A: Probably not as the author has little interest in adding support for it.
|
||||
|
||||
|
||||
Q: Are there transparencies in ZSNES?
|
||||
|
||||
A: Yes. Transparencies are in ZSNES.
|
||||
|
||||
|
||||
Q: How come the graphics are really screwed up?
|
||||
|
||||
A: It's probably a problem with the emulation. You can try running the
|
||||
game 80% or 120% execution which can be set in the ZSNESW.CFG through
|
||||
the DOS prompt or another editor. It might fix your problem, but then
|
||||
again maybe it won't be the solution.
|
||||
|
||||
|
||||
_[ COMPATIBILITY ISSUES ]__________________________________________________
|
||||
|
||||
Q: Why doesn't *name of game* work on ZSNES?
|
||||
|
||||
A: Getting the compatibility higher is a very hard task to do. We're
|
||||
always trying to get more games working.
|
||||
|
||||
|
||||
Q: Can you get *name of game* working by the next release?
|
||||
|
||||
A: We're always trying, but we can never guarantee a specific game will be
|
||||
working because of the difficulties involved in bug fixing.
|
||||
|
||||
|
||||
Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
|
||||
working before.
|
||||
|
||||
A: Whenever we change something in the emulation, whether it's optimisation
|
||||
or bug fixes, it has a good potential to have caused a problem elsewhere.
|
||||
Usually, these problems aren't discovered until after a release.
|
||||
|
||||
|
||||
Q: When do you think you will emulate the *DSP/SFX chip? My favorite game
|
||||
*name of game with chip* won't run without it.
|
||||
|
||||
A: We will consider emulating extra chips only if decent information on
|
||||
those chips are found. However, even if we find info on them, we
|
||||
cannot guarantee to be able to implement them.
|
||||
|
||||
|
||||
Q: This game tells me that it is not compatible with the MultiTap. What
|
||||
should I do?
|
||||
|
||||
A: Set both Player 3, Player 4, and Player 5's input device to 'None'.
|
||||
|
||||
|
||||
Q: How do I improve the compatibility of ZSNES?
|
||||
|
||||
A: Turning on sound helps a lot here. Also, try in the ZSNES configuration
|
||||
file to keep the % of execution at 100%. If a game still doesn't work,
|
||||
try tweaking the percentage of execution to both 120% or 80%. If that
|
||||
still doesn't work, then it's either a corrupt rom, a game that requires
|
||||
a special chip, or a bug in ZSNES.
|
||||
|
||||
|
||||
Q: Why am I experiencing problems with Chrono Trigger?
|
||||
|
||||
A: If you cannot press the L+R+A seqence, then you would need to assign
|
||||
both the L and R key as the same key such as set L and R to PageUp and
|
||||
set A to Home, then pressing PageUp+Home will be the same as pressing
|
||||
L,R, and A together. This is a hardware limitation of the keyboard,
|
||||
not a bug in ZSNES.
|
||||
|
||||
|
||||
Q: Why doesn't Pilotwings/Star Ocean/Street Fighter Alpha 2 work?
|
||||
|
||||
A: Pilotwings uses the DSP1 chip which as of yet is not completely figured
|
||||
out. So far the only DSP1 game which will run is Super Mario Kart.
|
||||
Star Ocean and Street Fighter Alpha 2 both use the SDD-1 chip, which
|
||||
uses an unknown compression routine that has to be figured out before
|
||||
it can be emulated.
|
||||
|
||||
|
||||
Q: Can you guys get Pilotwings/Star Ocean/Street Fighter Alpha 2 to work?
|
||||
|
||||
A: We have already worked on them to an extent, however, we cannot go much
|
||||
further until we gain knowledge on how to get them to work.
|
||||
Unfortunately, we are not magicians.
|
||||
|
||||
|
||||
_[ SPEED ISSUES ]__________________________________________________________
|
||||
|
||||
Q: Why is ZSNES slow?
|
||||
|
||||
A: For the Windows version, you might want to change your video mode in
|
||||
ZSNESWin to different settings until you find the mode that's optimal
|
||||
in performance.
|
||||
|
||||
Emulating a SNES is slow because it is a complex system. Also, ZSNES
|
||||
by default uses a tile/line engine which is newly completed in v1.0.
|
||||
This engine is faster than the old so if the speed isn't up to par you
|
||||
may try a solution below, or your computer just may be too slow.
|
||||
|
||||
|
||||
Q: Can you please make ZSNES faster?
|
||||
|
||||
A: We're always trying and there are still a lot of room left for
|
||||
optimisation, but a lack of time keeps us from implementing them.
|
||||
|
||||
|
||||
Q: Can you implement dynamic recompilation into ZSNES?
|
||||
|
||||
A: There is no plans to implement it since it doesn't seem necessary. The
|
||||
SuperNES only uses a 3mhz cpu compared to say the 93mhz cpu inside the
|
||||
Nintendo 64. Implementing a dynamic recompilation engine will be hard
|
||||
work and won't improve performance by much.
|
||||
|
||||
|
||||
Q: Why does the game slow down even though I'm using auto frame rate and
|
||||
the FPS is pretty high?
|
||||
|
||||
A: A game slows down like that when it executes its code beyond the speed
|
||||
of cpu emulation that ZSNES currently handles. To reduce slowdowns,
|
||||
increase the percentage of execution by using editing the ZSNESW.CFG.
|
||||
|
||||
|
||||
_[ KEYBOARD/JOYSTICK ISSUES ]______________________________________________
|
||||
|
||||
Q: Will ZSNES Windows now be able to use my Windows Joystick/Gamepad?
|
||||
|
||||
A: Yes, the controls are now handed via Direct Input so all Windows based
|
||||
control devices should work within ZSNES Windows.
|
||||
|
||||
Q: Why can't I press more than 2 keys at a time?
|
||||
|
||||
A: It's mainly the limitation of the PC Keyboard. If you want to press
|
||||
more than 2 keys at a time, either use a joystick or change the keyboard
|
||||
keys around until you find a combination where you can press more than
|
||||
2 keys at a time. Another technique that works is to set multiple
|
||||
buttons to a single key. That way, pressing that key presses multiple
|
||||
buttons at the same time.
|
||||
|
||||
|
||||
Q: How come my joystick keeps holding in one direction?
|
||||
|
||||
A: That happens when you hold a direction when ZSNES Windows starts up.
|
||||
If that happens, then exit ZSNES and reload to recalibrate. Clicking on
|
||||
SET in the input device window also calibrates the joystick, but it also
|
||||
resets the controls to the default joystick settings.
|
||||
|
||||
|
||||
Q: How do I use both my Keyboard and Joystick for the 1st player?
|
||||
|
||||
A: In the GUI, enter the CONFIG -> OPTIONS menu. Then check 'USE Pl1/2 AS
|
||||
Pl3/4'. Once you've done that, Player 3 controls will control Player 1
|
||||
so if you have joystick set on Player 1, set Player 3 as keyboard.
|
||||
This disables multitap emulation however.
|
||||
|
||||
|
||||
_[ CHEAT ISSUES ]__________________________________________________________
|
||||
|
||||
Q: How come the game genie codes don't work?
|
||||
|
||||
A: You probably didn't insert the '-'. Otherwise, try clicking on the FIX
|
||||
button once while the highlight is over the code.
|
||||
|
||||
|
||||
Q: How do I use .CHT files?
|
||||
|
||||
A: Copy the .CHT file to the ROM Directory or if you have a save directory
|
||||
defined, copy it to the Save Directory. Then rename the .CHT file if
|
||||
necessary so that the filename before the . matches the ROM file.
|
||||
|
||||
|
||||
_[ FREEZING/CRASHING ISSUES ]______________________________________________
|
||||
|
||||
|
||||
Q: When I load a ROM, how come ZSNES crashes?
|
||||
|
||||
A: For ZSNESWin, you first might want to see if you have any other major
|
||||
program running in the background (eg. WinAMP). If it still crashes
|
||||
after you close those programs, you might want to download and install
|
||||
the newest version of DirectX which is located at
|
||||
www.microsoft.com/directx
|
||||
|
||||
Odds are, if the emulator crashes as you load a ROM then it is probably
|
||||
not compatable with ZSNES Windows due to it being incomplete, a bad
|
||||
header, or for some other reason making it broken.
|
||||
|
||||
|
||||
-[ MISC ]__________________________________________________________________
|
||||
|
||||
Q: How does the auto .IPS patching feature work?
|
||||
|
||||
A: The auto .IPS feature works by copying the .IPS file to the directory of
|
||||
your ROM file or if you have a save directory defined, then the .IPS
|
||||
file goes into the save directory. Next, rename the .IPS file so that
|
||||
it matches filename (eg. If your ROM filename is THISGAME.SMC, then
|
||||
your .IPS filename is THISGAME.IPS.)
|
||||
|
||||
|
||||
Q: Where do I get the games?
|
||||
|
||||
A: The ZSNES Team will *NOT* provide any games or any links to games.
|
||||
|
||||
_[ ZSNES Windows Frequently Asked Questions ]______________________________
|
||||
|
||||
[GENERAL ISSUES:]
|
||||
|
||||
Q: Why does ZSNESw crash and give me an error with dinput.dll?
|
||||
Q: Why do I get a black (or corrupted) box when I start up ZSNESw?
|
||||
Q: Why in the GUI under Config/Options are some of the choices gone?
|
||||
Q: How do I use CD-ROMs with ZSNESw?
|
||||
Q: Why is netplay choppy/slow?
|
||||
|
||||
|
||||
[SOUND COMPATIBILITY ISSUES:]
|
||||
|
||||
Q: Will ZSNES Windows be able to use my sound card now? It wouldn't work
|
||||
for me in the DOS version.
|
||||
Q: How come I don't get any sound?
|
||||
Q: ZSNES Windows tends to have some static when playing games is there any
|
||||
way to remove it?
|
||||
Q: How come stereo is reversed?
|
||||
|
||||
|
||||
[VIDEO ISSUES:]
|
||||
|
||||
Q: Why do I get a dark line every quarter inch roughly on my screen when I
|
||||
Q: In the Video section where I set my resolution what do those letters
|
||||
stand for to the right of the resolution?
|
||||
Q: Will ZSNES Windows support a 3DFX graphics mode?
|
||||
Q: Are there transparencies in ZSNES?
|
||||
Q: How come the graphics are really screwed up?
|
||||
|
||||
|
||||
[GAME COMPATIBILITY ISSUES:]
|
||||
|
||||
Q: Why doesn't *name of game* work on ZSNES?
|
||||
Q: Can you get *name of game* working by the next release?
|
||||
Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
|
||||
working before.
|
||||
Q: When do you think you will emulate the *DSP/SFX chip? My favorite game
|
||||
*name of game with chip* won't run without it.
|
||||
Q: This game tells me that it is not compatible with the MultiTap (or an
|
||||
external device attached). What should I do?
|
||||
Q: How do I improve the compatibility of ZSNES?
|
||||
Q: Why am I experiencing problems with Chrono Trigger?
|
||||
Q: Why doesn't Pilotwings/Star Ocean/Street Fighter Alpha 2 work?
|
||||
Q: Can you guys get Pilotwings/Star Ocean/Street Fighter Alpha 2 to work?
|
||||
|
||||
|
||||
[SPEED ISSUES:]
|
||||
|
||||
Q: Why is ZSNES slow?
|
||||
Q: Can you please make ZSNES faster?
|
||||
Q: Can you implement dynamic recompilation into ZSNES?
|
||||
Q: Why does the game slow down even though I'm using auto frame rate and
|
||||
the FPS is pretty high?
|
||||
|
||||
|
||||
[[KEYBOARD/JOYSTICK ISSUES:]
|
||||
|
||||
Q: Will ZSNES Windows now be able to use my Windows Joystick/Gamepad?
|
||||
Q: Why can't I press more than 2 keys at a time?
|
||||
Q: How come my joystick keeps holding in one direction?
|
||||
Q: How do I use both my Keyboard and Joystick for the 1st player?
|
||||
|
||||
|
||||
[CHEAT ISSUES:]
|
||||
|
||||
Q: How come the game genie codes don't work?
|
||||
Q: How do I use .CHT files?
|
||||
|
||||
|
||||
[FREEZING/CRASHING ISSUES:]
|
||||
|
||||
Q: When I load a ROM, how come ZSNES crashes?
|
||||
|
||||
|
||||
[MISC:]
|
||||
|
||||
Q: How does the auto .IPS patching feature work?
|
||||
Q: Where do I get the games?
|
||||
|
||||
|
||||
_[ GENERAL ISSUES ]________________________________________________________
|
||||
|
||||
Q: Why does ZSNESw crash and give me an error with dinput.dll?
|
||||
|
||||
A: If you get this error, download and install the latest version of DirectX
|
||||
which is located at www.microsoft.com/directx
|
||||
If you already have the newest version of directx installed for
|
||||
a while, try re-installing it (and make sure that you're installing
|
||||
DirectX v7.0a or higher).
|
||||
|
||||
Q: Why do I get a black (or corrupted) box when I start up ZSNESw?
|
||||
|
||||
A: First of all, make sure that you have the latest version of DirectX
|
||||
installed (see above question). If that didn't help, then check
|
||||
your desktop color settings and make sure that the number of colors
|
||||
is set to either 16bit or 32bit (since ZSNESw will only work with those
|
||||
modes).
|
||||
|
||||
Q: Why in the GUI under Config/Options are some of the choices gone?
|
||||
|
||||
A: Basically they have become obsolete due to the abilities of Windows.
|
||||
One such removed option is "vsync" because Direct Draw renders the
|
||||
screen in synch without a speed loss as with the DOS version so it was
|
||||
not needed anymore.
|
||||
|
||||
Q: How do I use CD-ROMs with ZSNESw?
|
||||
|
||||
A: You need to define a save directory that points to your hard drive.
|
||||
In order to do this, use a text editing program such as wordpad and
|
||||
open up zsnesw.cfg, which should be located in the directory where you
|
||||
installed ZSNESw in (this will only appear after you run ZSNESw at
|
||||
least once). Then look for the line SaveDirectory= and enter
|
||||
the directory where you want all the writeable files to be stored.
|
||||
|
||||
Q: Why is netplay choppy/slow?
|
||||
|
||||
A: Please read netplay.txt that is included in the original ZSNESw archive.
|
||||
|
||||
_[ SOUND COMPATIBILITY ISSUES ]____________________________________________
|
||||
|
||||
Q: Will ZSNES Windows be able to use my sound card now? It wouldn't work
|
||||
for me in the DOS version.
|
||||
|
||||
A: It is very likely that your sound card will in fact work given that your
|
||||
card is supported by Windows and Direct Sound from Microsoft's Direct X.
|
||||
|
||||
|
||||
Q: How come I don't get any sound?
|
||||
|
||||
A: There could be several situations :
|
||||
|
||||
A: Either you accidently disabled sound (You can enable it through the GUI)
|
||||
or you don't have a sound card or the sound drivers aren't properly
|
||||
installed in your system.
|
||||
|
||||
Q: ZSNES Windows tends to have some static when playing games is there any
|
||||
way to remove it?
|
||||
|
||||
A: First of all, make sure that you have the latest sound drivers installed.
|
||||
Also, the problem could be in relation to many different variables. The
|
||||
emulator uses Direct Sound for audio so it is likely not an issue with
|
||||
Windows but most likely a setting in the emulator. The problem could be
|
||||
in relation to using a lower khz value than the SNES uses which is
|
||||
32000khz. Another more likely reason is that you have one of the
|
||||
special sound filters engaged. For higher end cards (better than SB16)
|
||||
it appears that the Low Pass Filter can cause static.
|
||||
|
||||
Q: How come stereo is reversed?
|
||||
|
||||
A: Turn on 'Reverse Stereo' in the Sound configuration in the GUI.
|
||||
|
||||
|
||||
_[ VIDEO ISSUES ]__________________________________________________________
|
||||
|
||||
Q: Why do I get a dark line every quarter inch roughly on my screen when I
|
||||
use 25/50% scanlines in a full screen stretched video mode?
|
||||
|
||||
A: This is a video card based issue in which your card does not scale the
|
||||
video image properly and that is the result.
|
||||
|
||||
Q: In the Video section where I set my resolution what do those letters
|
||||
stand for to the right of the resolution?
|
||||
|
||||
A: There are four different sets of letters which are R, S, DR, and DS. R
|
||||
stands for ratio as these modes will retain the screen size ratio to the
|
||||
output of a real SNES. S stands for stretched, any of these modes will
|
||||
stretch the image to the exact size of the resolution you have chosen.
|
||||
The D in DR/DS meants high resolution which allows for the use of
|
||||
interpolation, 25/50% scanlines, 2xSai, and Super Eagle modes.
|
||||
|
||||
Q: Will ZSNES Windows support a 3DFX graphics mode?
|
||||
|
||||
A: Probably not as the author has little interest in adding support for it.
|
||||
|
||||
|
||||
Q: Are there transparencies in ZSNES?
|
||||
|
||||
A: Yes. Transparencies are in ZSNES.
|
||||
|
||||
|
||||
Q: How come the graphics are really screwed up?
|
||||
|
||||
A: It's probably a problem with the emulation. You can try running the
|
||||
game 80% or 120% execution which can be set in the ZSNESW.CFG through
|
||||
the DOS prompt or another editor. It might fix your problem, but then
|
||||
again maybe it won't be the solution.
|
||||
|
||||
|
||||
_[ COMPATIBILITY ISSUES ]__________________________________________________
|
||||
|
||||
Q: Why doesn't *name of game* work on ZSNES?
|
||||
|
||||
A: Getting the compatibility higher is a very hard task to do. We're
|
||||
always trying to get more games working.
|
||||
|
||||
|
||||
Q: Can you get *name of game* working by the next release?
|
||||
|
||||
A: We're always trying, but we can never guarantee a specific game will be
|
||||
working because of the difficulties involved in bug fixing.
|
||||
|
||||
|
||||
Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
|
||||
working before.
|
||||
|
||||
A: Whenever we change something in the emulation, whether it's optimisation
|
||||
or bug fixes, it has a good potential to have caused a problem elsewhere.
|
||||
Usually, these problems aren't discovered until after a release.
|
||||
|
||||
|
||||
Q: When do you think you will emulate the *DSP/SFX chip? My favorite game
|
||||
*name of game with chip* won't run without it.
|
||||
|
||||
A: We will consider emulating extra chips only if decent information on
|
||||
those chips are found. However, even if we find info on them, we
|
||||
cannot guarantee to be able to implement them.
|
||||
|
||||
|
||||
Q: This game tells me that it is not compatible with the MultiTap. What
|
||||
should I do?
|
||||
|
||||
A: Set both Player 3, Player 4, and Player 5's input device to 'None'.
|
||||
|
||||
|
||||
Q: How do I improve the compatibility of ZSNES?
|
||||
|
||||
A: Turning on sound helps a lot here. Also, try in the ZSNES configuration
|
||||
file to keep the % of execution at 100%. If a game still doesn't work,
|
||||
try tweaking the percentage of execution to both 120% or 80%. If that
|
||||
still doesn't work, then it's either a corrupt rom, a game that requires
|
||||
a special chip, or a bug in ZSNES.
|
||||
|
||||
|
||||
Q: Why am I experiencing problems with Chrono Trigger?
|
||||
|
||||
A: If you cannot press the L+R+A seqence, then you would need to assign
|
||||
both the L and R key as the same key such as set L and R to PageUp and
|
||||
set A to Home, then pressing PageUp+Home will be the same as pressing
|
||||
L,R, and A together. This is a hardware limitation of the keyboard,
|
||||
not a bug in ZSNES.
|
||||
|
||||
|
||||
Q: Why doesn't Pilotwings/Star Ocean/Street Fighter Alpha 2 work?
|
||||
|
||||
A: Pilotwings uses the DSP1 chip which as of yet is not completely figured
|
||||
out. So far the only DSP1 game which will run is Super Mario Kart.
|
||||
Star Ocean and Street Fighter Alpha 2 both use the SDD-1 chip, which
|
||||
uses an unknown compression routine that has to be figured out before
|
||||
it can be emulated.
|
||||
|
||||
|
||||
Q: Can you guys get Pilotwings/Star Ocean/Street Fighter Alpha 2 to work?
|
||||
|
||||
A: We have already worked on them to an extent, however, we cannot go much
|
||||
further until we gain knowledge on how to get them to work.
|
||||
Unfortunately, we are not magicians.
|
||||
|
||||
|
||||
_[ SPEED ISSUES ]__________________________________________________________
|
||||
|
||||
Q: Why is ZSNES slow?
|
||||
|
||||
A: For the Windows version, you might want to change your video mode in
|
||||
ZSNESWin to different settings until you find the mode that's optimal
|
||||
in performance.
|
||||
|
||||
Emulating a SNES is slow because it is a complex system. Also, ZSNES
|
||||
by default uses a tile/line engine which is newly completed in v1.0.
|
||||
This engine is faster than the old so if the speed isn't up to par you
|
||||
may try a solution below, or your computer just may be too slow.
|
||||
|
||||
|
||||
Q: Can you please make ZSNES faster?
|
||||
|
||||
A: We're always trying and there are still a lot of room left for
|
||||
optimisation, but a lack of time keeps us from implementing them.
|
||||
|
||||
|
||||
Q: Can you implement dynamic recompilation into ZSNES?
|
||||
|
||||
A: There is no plans to implement it since it doesn't seem necessary. The
|
||||
SuperNES only uses a 3mhz cpu compared to say the 93mhz cpu inside the
|
||||
Nintendo 64. Implementing a dynamic recompilation engine will be hard
|
||||
work and won't improve performance by much.
|
||||
|
||||
|
||||
Q: Why does the game slow down even though I'm using auto frame rate and
|
||||
the FPS is pretty high?
|
||||
|
||||
A: A game slows down like that when it executes its code beyond the speed
|
||||
of cpu emulation that ZSNES currently handles. To reduce slowdowns,
|
||||
increase the percentage of execution by using editing the ZSNESW.CFG.
|
||||
|
||||
|
||||
_[ KEYBOARD/JOYSTICK ISSUES ]______________________________________________
|
||||
|
||||
Q: Will ZSNES Windows now be able to use my Windows Joystick/Gamepad?
|
||||
|
||||
A: Yes, the controls are now handed via Direct Input so all Windows based
|
||||
control devices should work within ZSNES Windows.
|
||||
|
||||
Q: Why can't I press more than 2 keys at a time?
|
||||
|
||||
A: It's mainly the limitation of the PC Keyboard. If you want to press
|
||||
more than 2 keys at a time, either use a joystick or change the keyboard
|
||||
keys around until you find a combination where you can press more than
|
||||
2 keys at a time. Another technique that works is to set multiple
|
||||
buttons to a single key. That way, pressing that key presses multiple
|
||||
buttons at the same time.
|
||||
|
||||
|
||||
Q: How come my joystick keeps holding in one direction?
|
||||
|
||||
A: That happens when you hold a direction when ZSNES Windows starts up.
|
||||
If that happens, then exit ZSNES and reload to recalibrate. Clicking on
|
||||
SET in the input device window also calibrates the joystick, but it also
|
||||
resets the controls to the default joystick settings.
|
||||
|
||||
|
||||
Q: How do I use both my Keyboard and Joystick for the 1st player?
|
||||
|
||||
A: In the GUI, enter the CONFIG -> OPTIONS menu. Then check 'USE Pl1/2 AS
|
||||
Pl3/4'. Once you've done that, Player 3 controls will control Player 1
|
||||
so if you have joystick set on Player 1, set Player 3 as keyboard.
|
||||
This disables multitap emulation however.
|
||||
|
||||
|
||||
_[ CHEAT ISSUES ]__________________________________________________________
|
||||
|
||||
Q: How come the game genie codes don't work?
|
||||
|
||||
A: You probably didn't insert the '-'. Otherwise, try clicking on the FIX
|
||||
button once while the highlight is over the code.
|
||||
|
||||
|
||||
Q: How do I use .CHT files?
|
||||
|
||||
A: Copy the .CHT file to the ROM Directory or if you have a save directory
|
||||
defined, copy it to the Save Directory. Then rename the .CHT file if
|
||||
necessary so that the filename before the . matches the ROM file.
|
||||
|
||||
|
||||
_[ FREEZING/CRASHING ISSUES ]______________________________________________
|
||||
|
||||
|
||||
Q: When I load a ROM, how come ZSNES crashes?
|
||||
|
||||
A: For ZSNESWin, you first might want to see if you have any other major
|
||||
program running in the background (eg. WinAMP). If it still crashes
|
||||
after you close those programs, you might want to download and install
|
||||
the newest version of DirectX which is located at
|
||||
www.microsoft.com/directx
|
||||
|
||||
Odds are, if the emulator crashes as you load a ROM then it is probably
|
||||
not compatable with ZSNES Windows due to it being incomplete, a bad
|
||||
header, or for some other reason making it broken.
|
||||
|
||||
|
||||
-[ MISC ]__________________________________________________________________
|
||||
|
||||
Q: How does the auto .IPS patching feature work?
|
||||
|
||||
A: The auto .IPS feature works by copying the .IPS file to the directory of
|
||||
your ROM file or if you have a save directory defined, then the .IPS
|
||||
file goes into the save directory. Next, rename the .IPS file so that
|
||||
it matches filename (eg. If your ROM filename is THISGAME.SMC, then
|
||||
your .IPS filename is THISGAME.IPS.)
|
||||
|
||||
|
||||
Q: Where do I get the games?
|
||||
|
||||
A: The ZSNES Team will *NOT* provide any games or any links to games.
|
||||
|
||||
Reference in New Issue
Block a user