Fixed bug where loading game changes frame skip settings.
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@@ -2624,11 +2624,11 @@ void MovieStop()
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zmv_dealloc_rewind_buffer();
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SetMovieMode(MOVIE_OFF);
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SRAMState = PrevSRAMState;
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}
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MovieWaiting = false;
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frameskip = oldframeskip;
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maxskip = oldmaxskip;
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}
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MovieWaiting = false;
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}
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void MoviePlay()
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