Fixed timer for NTSC games
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@@ -123,7 +123,7 @@ extern BYTE GUIOn2;
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static BYTE IsActivated = 1;
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static BYTE IsActivated = 1;
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/* TIMER VARIABLES/MACROS */
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/* TIMER VARIABLES/MACROS */
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#define UPDATE_TICKS_GAME (1000.0/59.94)// milliseconds per world update
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#define UPDATE_TICKS_GAME (1000.855001760297741789468390082/60.0) // milliseconds per world update
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#define UPDATE_TICKS_GAMEPAL (20) // milliseconds per world update
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#define UPDATE_TICKS_GAMEPAL (20) // milliseconds per world update
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#define UPDATE_TICKS_GUI (1000.0/36.0) // milliseconds per world update
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#define UPDATE_TICKS_GUI (1000.0/36.0) // milliseconds per world update
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#define UPDATE_TICKS_UDP (1000.0/60.0) // milliseconds per world update
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#define UPDATE_TICKS_UDP (1000.0/60.0) // milliseconds per world update
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