NSRT Header support part 3.
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@@ -727,6 +727,12 @@ extern bool Sup48mbit;
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extern bool Sup16mbit;
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extern unsigned char snesmouse;
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unsigned char snesinputdefault;
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bool input1gp;
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bool input1mouse;
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bool input2gp;
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bool input2mouse;
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bool input2scope;
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bool input2just;
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void findZipIPS(char *);
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void loadROM()
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{
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@@ -809,6 +815,12 @@ void loadROM()
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}
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snesmouse = 0;
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input1gp = true;
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input1mouse = true;
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input2gp = true;
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input2mouse = true;
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input2scope = true;
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input2just = true;
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if (Header512)
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{
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@@ -817,18 +829,84 @@ void loadROM()
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{
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switch (ROM[0x1ED])
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{
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case 0: default: break;
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default: break;
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case 0x01: snesmouse = 2; break; //Mouse port 2
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case 0x03: snesmouse = 3; break; //Super Scope port 2
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case 0x04: break; //Super Scope or Gamepad port 2
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case 0x05: snesmouse = 4; break; //Justifier (Lethal Enforcer gun) port 2
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case 0x06: break; //Multitap port 2
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case 0x08: break; //Mouse or Multitap port 2
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case 0x10: snesmouse = 1; break; //Mouse port 1
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case 0x20: break; //Mouse or Gamepad port 1
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case 0x22: break; //Mouse or Gamepad port 1 and port 2
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case 0x27: break; //Mouse or Gamepad port 1, Mouse, Super Scope, or Gamepad port 2
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case 0:
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input1mouse = false;
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input2mouse = false;
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input2scope = false;
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input2just = false;
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break;
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case 0x01: //Mouse port 2
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snesmouse = 2;
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input2gp = false;
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input2scope = false;
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input2just = false;
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input1mouse = false;
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break;
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case 0x03: //Super Scope port 2
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snesmouse = 3;
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input2gp = false;
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input2mouse = false;
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input2just = false;
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input1mouse = false;
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break;
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case 0x04: //Super Scope or Gamepad port 2
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snesmouse = 3;
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input2mouse = false;
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input2just = false;
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input1mouse = false;
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break;
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case 0x05: //Justifier (Lethal Enforcer gun) port 2
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snesmouse = 4;
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input2mouse = false;
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input2scope = false;
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input1mouse = false;
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break;
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case 0x06: //Multitap port 2
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input2gp = false;
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input2mouse = false;
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input2just = false;
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input2scope = false;
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input1mouse = false;
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break;
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case 0x08: //Mouse or Multitap port 2
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snesmouse = 2;
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input2just = false;
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input2scope = false;
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input1mouse = false;
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break;
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case 0x10: //Mouse port 1
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snesmouse = 1;
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input2mouse = false;
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input2just = false;
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input2scope = false;
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input1gp = false;
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break;
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case 0x20: //Mouse or Gamepad port 1
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snesmouse = 1;
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input2mouse = false;
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input2just = false;
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input2scope = false;
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break;
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case 0x22: //Mouse or Gamepad port 1 and port 2
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snesmouse = 1;
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input2just = false;
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input2scope = false;
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break;
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case 0x27: //Mouse or Gamepad port 1, Mouse, Super Scope, or Gamepad port 2
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input2just = false;
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break;
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case 0x99: break; //Lasabirdie
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case 0x0A: break; //Barcode Battler
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