Doh, sliced the Paths code in half! Fixed.
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@@ -6438,6 +6438,22 @@ DisplayGUIPaths:
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GUIOuttextwin2d 19,137,184,SPL4Path,15
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ret
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SECTION .data
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GUIPathsText1 db 'SAVES:',0
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GUIPathsText2 db 'SNAPSHOTS:',0
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GUIPathsText3 db 'SPCS:',0
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GUIPathsText4 db '--BIOS/BASE CARTS--',0
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GUIPathsText5 db 'BS-X:',0
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GUIPathsText6 db 'SUFAMI TURBO:',0
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GUIPathsText7 db 'SD GUNDAM G-NEXT:',0
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GUIPathsText8 db 'SAME GAME:',0
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GUIPathsText9 db '--SPC7110 GRAPHIC PACKS--',0
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GUIPathsTextA db 'FEOEZ:',0
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GUIPathsTextB db 'FEOEZ - SJNS:',0
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GUIPathsTextC db 'MDH:',0
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GUIPathsTextD db 'SPL4:',0
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NEWSYM GUIBlinkCursor, times 2 db 0
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DisplayGUISave:
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GUIDrawWindowBox 20,GUISaveDisp
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mov byte[GUItextcolor],217
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@@ -6490,24 +6506,6 @@ GUISaveText3 db 'START AT LATEST SAVE',0
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GUISaveText4 db 'AUTO STATE SAVE/LOAD',0
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SECTION .text
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ret
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SECTION .data
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GUIPathsText1 db 'SAVES:',0
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GUIPathsText2 db 'SNAPSHOTS:',0
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GUIPathsText3 db 'SPCS:',0
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GUIPathsText4 db '--BIOS/BASE CARTS--',0
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GUIPathsText5 db 'BS-X:',0
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GUIPathsText6 db 'SUFAMI TURBO:',0
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GUIPathsText7 db 'SD GUNDAM G-NEXT:',0
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GUIPathsText8 db 'SAME GAME:',0
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GUIPathsText9 db '--SPC7110 GRAPHIC PACKS--',0
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GUIPathsTextA db 'FEOEZ:',0
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GUIPathsTextB db 'FEOEZ - SJNS:',0
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GUIPathsTextC db 'MDH:',0
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GUIPathsTextD db 'SPL4:',0
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NEWSYM GUIBlinkCursor, times 2 db 0
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;General data
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GUILoadDisp db 'LOAD GAME',0
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