From 4c6b795297185d414a847feb767b1d04a4247629 Mon Sep 17 00:00:00 2001 From: stainless <> Date: Mon, 10 Sep 2001 18:38:32 +0000 Subject: [PATCH] Brought 'readme.txt' for the DOS port up-to-date. --- zsnes/dos/readme.txt | 43 +++++++++++++++++++++++++++++-------------- 1 file changed, 29 insertions(+), 14 deletions(-) diff --git a/zsnes/dos/readme.txt b/zsnes/dos/readme.txt index 41401910..b9338319 100644 --- a/zsnes/dos/readme.txt +++ b/zsnes/dos/readme.txt @@ -93,12 +93,21 @@ Recommended System for SA-1 support : (Mario RPG) For SuperFX and SA-1 emulation, 17.0 megabytes of free memory is required to run. +Overall Recommended System : + +- Pentium processor (P233MMX or higher) +- 64MB of RAM (min 17.0MB free) +- SVGA card w/full VESA 2.0 support +- Sound Blaster 16 or 100% compatible +- DOS capable gamepad or joystick + + --------------------------------------------------------------------------- 4.) Things you should know about ZSNES --------------------------------------------------------------------------- - You can use both keyboard and joystick for player 1 or 2 with some - configuration adjustments. Refer to zsnes.faq for details + configuration adjustments. Refer to ZSNESFAQ.TXT for details - If your sidewinder support doesn't work, a quick way of getting it to work is to fully disable the windows driver from the control panel - For modem mode, if you don't have a 16550A UART compatible modem @@ -108,10 +117,12 @@ to run. configurations which causes both sides to go out of sync - Several special chip emulation (SA-1) have unknown bugs to them -- Transparency effects are only available in 65536 color mode +- Transparency effects are only available in 16-bit color mode - Using 320x240 resolution modes are faster than 640x480 modes. Use 640x480 modes only if you can't run 320x240 modes or if you want the added features of 640x480 modes +- Using the ModeQ variants is much faster than using the ModeX variants, + only use ModeX if your monitor has a problem with the ModeQ timings. - To view 512 resolutions properly, use 640x480 mode. Only a few games uses 512 resolution. One way to find out is to see if a game has that feature is to look for text that looks squished. @@ -122,8 +133,8 @@ to run. emulated as well as the snes emulation - Screen Snapshot and FPS counter are available through a menu by pressing F1 during emulation -- Screen Snapshot currently saves as Image.PCX (256 colors) and Image.BMP - (65536 colors). This may change in the future. +- Screen Snapshot currently saves as IMAGE.PCX (256 colors) and IMAGE.BMP + or IMAGE.PNG (16-bit color). This may change in the future. - FPS counter currently only works when auto frame rate is on. - To use the cheat function, be sure to have the ROM which you want to patch loaded already. @@ -131,12 +142,13 @@ to run. version of the rom that was originally used to create them or the codes are converted incorrectly from other code formats. - Certain video cards/monitors cannot support ModeQ (default resolution) - If your video card/monitor doesn't support it, run ZSNES with -v 0. - If -v 0 doesn't work, use -v 2 (vesa 2 required) -- 16 bit mode in ZSNES requires a Scitech Display Doctor (v5.3+) to provide - high color, low resolution modes. You can obtain this software at - www.scitechsoft.com. If your video card already supports lo-res, - hi-color, then don't worry about getting this driver. + If your video card/monitor doesn't support it, run ZSNES with -v 4. + If -v 4 doesn't work, try using -v 6 (vesa 1.2 required) +- If you don't have a fairly newer chipset on your video card, then 16-bit + mode in ZSNES may require Scitech Display Doctor (v5.3+) to provide + high color, low resolution video modes. You can obtain this software at + www.scitechsoft.com. If your video card already supports low resolution + high color video modes, then don't worry about getting this software. - There are still many bugs left in ZSNES so don't expect it to run all your favorite games. - VSync won't run well unless you specify a frame skip (eg. -f 0) But @@ -319,7 +331,7 @@ To run it in 16-bit mode (VESA2 w/ video card that supports 320x240x65536 --------------------------------------------------------------------------- Save Snapshot - Saves a snapshot as either .PCX (8-bit color) or .BMP - (16-bit color) + (16-bit color) or .PNG (if you select it instead of BMP). Show/Hide FPS - Shows or hides the frame per second display which appears on the bottom-left corner of the screen. This can only @@ -343,6 +355,9 @@ Sound Buffer Dump - This dumps the sound buffer in zsnes and also filters Snapshot/Increment Frame - Same as snapshot, but it returns to the F1 menu after a couple frames. Useful for making animations. +Screenshot Format - Changes format to/from BMP and PNG for screenshots. + Only works in 16-bit color of course. :) + --------------------------------------------------------------------------- 9.) Configuration File (ZSNES.CFG) --------------------------------------------------------------------------- @@ -427,7 +442,7 @@ IPS patcher : The ZSNES homepage is located at : http://www.zsnes.com -If you have any questions about zsnes and you have read ZSNES.FAQ, +If you have any questions about zsnes and you have read ZSNESFAQ.TXT, README.TXT, and GUINOTES.TXT to make sure the answer isn't there. And your question is NOT a ROM Request or asking about a newer version, you can post your question at the zsnes www board located at : @@ -531,8 +546,8 @@ After Connection (Modem and IPX Mode) : 16.) Credits --------------------------------------------------------------------------- -ZSNES uses NASM, DJGPP, WDOSX, and CWSDPMI (source codes & binary updates - located at http://www.dbit.com/pub/cwsdpmi ) as the compilers and dos +ZSNES uses NASM, DJGPP, and optionally CWSDPMI (source codes & binary updates + located at http://www.dbit.com/pub/cwsdpmi) as the compilers and DOS extenders. Thanks to those who produced these fine programs! Special thanks to wnelson! Without him, ZSNES would have never existed!