From 497af88de5b74992e58a868c6a643f3dcd5e788b Mon Sep 17 00:00:00 2001 From: hpsolo <> Date: Wed, 30 May 2001 04:43:10 +0000 Subject: [PATCH] Added info for 3dfx users --- zsnes/opengl.txt | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/zsnes/opengl.txt b/zsnes/opengl.txt index d2dcb92c..73f93742 100644 --- a/zsnes/opengl.txt +++ b/zsnes/opengl.txt @@ -39,6 +39,38 @@ There is a old patch that enables these filters and it is located at: http://www.students.uiuc.edu/~handuong/opengl.patch2 +3DFX USERS (VOODOO2 AND OLDER HARDWARE) + + Lord_Nightmare managed to get OpenGL to work on a Voodoo2. Some +things you'll need to do in order to get ZSNES OpenGL to work on your +Voodoo: + + 1. Make sure to have the latest Mesa drivers and compile it with + the following option: + + make -f Makefile.X11 linux-386-glide + + Voodoo2 users might want to use: + + make -f Makefile.X11 linux-386-opt-V2-glide + + since that is optimized for Voodoo2 cards. According the the + XFree86 website, Voodoo3 users (and later) should have DRI + support via the tdfx driver so this might not be needed. + + 2. When you run ZSNES, make sure to set the environment variable + MESA_GLX_FX to either w or f (window/full screen). E.g. use + + export MESA_GLX_FX=f + + if you use a bash shell. Theoretically using the w option + should work, but it not only is slow (5fps) but seems + broken. Voodoo Rush users might be able to get by. + +Note that only the 640x480 full screen mode works on the Voodoo2 cards +so please do not email me about the other video modes. + + KNOWN ISSUES (AND SOME WORK-AROUNDS) - after many video mode switches (all windowed), switching to full screen