Change the alpha value to 255
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@@ -335,7 +335,6 @@ void ProcessKeyBuf(int scancode)
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}
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}
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}
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}
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// TODO Figure out what the rest these are supposed to be - DDOI
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// TODO Figure out what the rest these are supposed to be - DDOI
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// printf("Scancode : %i Left : %i Right : %i\n", scancode, SDLK_LEFT, SDLK_RIGHT);
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switch (scancode) {
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switch (scancode) {
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case SDLK_PAGEUP: vkeyval=256+73; accept=true; break;
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case SDLK_PAGEUP: vkeyval=256+73; accept=true; break;
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case SDLK_UP: vkeyval=256+72; accept=true; break;
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case SDLK_UP: vkeyval=256+72; accept=true; break;
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@@ -481,7 +480,7 @@ int startgame(void)
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{
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{
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color32=((i&0xF800)<<8)+
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color32=((i&0xF800)<<8)+
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((i&0x07E0)<<5)+
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((i&0x07E0)<<5)+
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((i&0x001F)<<3)+0x7F000000;
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((i&0x001F)<<3)+0xFF000000;
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(*(unsigned int *)(ScreenPtr2))=color32;
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(*(unsigned int *)(ScreenPtr2))=color32;
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ScreenPtr2+=4;
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ScreenPtr2+=4;
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}
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}
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@@ -1045,7 +1045,7 @@ startgame()
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{
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{
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color32=((i&0xF800)<<8)+
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color32=((i&0xF800)<<8)+
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((i&0x07E0)<<5)+
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((i&0x07E0)<<5)+
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((i&0x001F)<<3)+0x7F000000;
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((i&0x001F)<<3)+0xFF000000;
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(*(unsigned int *)(ScreenPtr2))=color32;
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(*(unsigned int *)(ScreenPtr2))=color32;
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ScreenPtr2+=4;
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ScreenPtr2+=4;
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}
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}
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