Change the alpha value to 255
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@@ -1045,7 +1045,7 @@ startgame()
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{
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color32=((i&0xF800)<<8)+
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((i&0x07E0)<<5)+
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((i&0x001F)<<3)+0x7F000000;
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((i&0x001F)<<3)+0xFF000000;
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(*(unsigned int *)(ScreenPtr2))=color32;
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ScreenPtr2+=4;
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}
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