Added eviltypeguy's significant patch to fixup command line arguments.
Added a __NO_GETOPT define until we can find a resolution for ragweed's problems Added a patch from relnev to fix some sound problems where too many sounds are playing at once.
This commit is contained in:
@@ -435,72 +435,50 @@ void ShutdownApplication()
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}
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#ifdef __LINUX__
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void UpdateSound(void *userdata, Uint8 *stream, int len);
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int InitSound (void)
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{
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static SDL_AudioSpec wanted;
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SDL_AudioSpec wanted;
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const int freqtab[7] = { 8000, 11025, 22050, 44100, 16000, 32000, 48000 };
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const int samptab[7] = { 64, 64, 128, 256, 128, 256, 256 };
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SDL_LockAudio(); /* wait for callback to finish */
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SDL_CloseAudio();
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if (!SoundEnabled) return FALSE;
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PrevSoundQuality = SoundQuality;
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PrevStereoSound = StereoSound;
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switch(SoundQuality) {
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case 0:
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wanted.freq = 8000;
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wanted.samples = 1024*2;
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break;
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case 1:
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wanted.freq = 11025;
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wanted.samples = 1024*2;
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break;
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case 2:
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wanted.freq = 22050;
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wanted.samples = 1024*4;
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break;
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case 3:
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wanted.freq = 44100;
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wanted.samples = 1024*8;
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break;
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case 4:
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wanted.freq = 16000;
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wanted.samples = 1024*4;
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break;
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case 5:
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wanted.freq = 32000;
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wanted.samples = 1024*8;
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break;
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case 6:
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wanted.freq = 48000;
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wanted.samples = 1024*8;
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break;
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default:
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wanted.freq = 11025;
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wanted.samples = 1024*2;
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break;
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}
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if (SoundQuality > 6)
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SoundQuality = 1;
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wanted.freq = freqtab[SoundQuality];
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if (StereoSound) {
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wanted.channels = 2;
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wanted.samples *= 2;
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} else {
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wanted.channels = 1;
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}
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wanted.samples /= 8;
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//wanted.samples = (wanted.freq / 60) * 2 * wanted.channels;
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wanted.samples = samptab[SoundQuality] * 2 * wanted.channels;
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wanted.format = AUDIO_S16LSB;
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wanted.userdata = NULL;
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wanted.callback = UpdateSound;
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if (SDL_OpenAudio(&wanted, NULL) < 0) {
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fprintf(stderr, "Sound init failed!\n");
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fprintf(stderr, "freq: %d, channels: %d, samples: %d\n", wanted.freq, wanted.channels, wanted.samples);
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SoundEnabled = 0;
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return FALSE;
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}
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SDL_PauseAudio(0);
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SDL_UnlockAudio();
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return TRUE;
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}
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#else // __WIN32__
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@@ -1256,8 +1234,6 @@ void UnlockSurface(void)
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void WinUpdateDevices();
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DWORD NeedBuffer=1;
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short Buffer[1800*2];
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int Running=0;
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unsigned char Noise[]={
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@@ -1561,8 +1537,7 @@ SM_CYSCREEN )-WindowHeight);
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extern unsigned int vidbuffer;
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extern void SoundProcess();
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extern int DSPBuffer;
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int * DSPBuffer1;
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extern int DSPBuffer[];
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DWORD ScreenPtr;
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DWORD ScreenPtr2;
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extern int GUI36hzcall(void);
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@@ -1628,39 +1603,73 @@ void CheckTimers(void)
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}
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}
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/* should we clear these on sound reset? */
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DWORD BufferLeftOver=0;
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short Buffer[1800*2];
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#ifdef __LINUX__
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void UpdateSound(void *userdata, Uint8 *stream, int len)
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{
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int SPCSize = 256;
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const int SPCSize = 256;
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int DataNeeded;
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int i;
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Uint8 *ptr;
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len /= 2; /* only 16bit here */
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ptr = stream;
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DataNeeded = len;
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//DataNeeded /= (SPCSize * 2);
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//DataNeeded *= (SPCSize * 2);
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/* take care of the things we left behind last time */
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if (BufferLeftOver) {
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DataNeeded -= BufferLeftOver;
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memcpy(ptr, &Buffer[BufferLeftOver], (SPCSize-BufferLeftOver)*2);
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ptr += (SPCSize-BufferLeftOver)*2;
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BufferLeftOver = 0;
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}
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if (len & 255) { /* we'll save the rest first */
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DataNeeded -= 256;
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}
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while (DataNeeded > 0) {
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SoundProcess();
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DSPBuffer1=(int *)&DSPBuffer;
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for (i = 0; i < SPCSize; i++) {
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if (T36HZEnabled) {
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Buffer[i]=0;
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} else {
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if(DSPBuffer1[i]>32767)Buffer[i]=32767;
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else if(DSPBuffer1[i]<-32767)Buffer[i]=-32767;
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else Buffer[i]=DSPBuffer1[i];
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if(DSPBuffer[i]>32767)Buffer[i]=32767;
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else if(DSPBuffer[i]<-32767)Buffer[i]=-32767;
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else Buffer[i]=DSPBuffer[i];
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}
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}
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memcpy(ptr, &Buffer[0], SPCSize*2);
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ptr += SPCSize*2;
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DataNeeded -= (SPCSize*2);
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DataNeeded -= SPCSize;
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}
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if (DataNeeded) {
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DataNeeded += 256;
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BufferLeftOver = DataNeeded;
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SoundProcess();
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for (i = 0; i < SPCSize; i++) {
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if (T36HZEnabled) {
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Buffer[i] = 0;
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} else {
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if(DSPBuffer[i]>32767)Buffer[i]=32767;
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else if(DSPBuffer[i]<-32767)Buffer[i]=-32767;
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else Buffer[i]=DSPBuffer[i];
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}
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}
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memcpy(ptr, &Buffer[0], DataNeeded*2);
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}
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}
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#endif
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File diff suppressed because it is too large
Load Diff
2895
zsnes/src/ui.asm
2895
zsnes/src/ui.asm
File diff suppressed because it is too large
Load Diff
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