Fixed mouse code again
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@@ -119,6 +119,7 @@ float MouseMoveX;
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float MouseMoveY;
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int MouseMove2X;
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int MouseMove2Y;
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BYTE MouseButtonPressed;
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DWORD SurfaceX=0;
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DWORD SurfaceY=0;
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@@ -2608,13 +2609,13 @@ int GetMouseX(void)
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if (TrapMouseCursor == 1)
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{
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if (abs(MouseMoveX) > 10 && T36HZEnabled == 1 && FullScreen == 0 && Moving == 1)
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if (abs(MouseMoveX) > 10 && T36HZEnabled == 1 && FullScreen == 0 && MouseButtonPressed == 0)
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{
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MouseInput->Unacquire();
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SetCursorPos(X + WindowWidth + 32, Y + (MouseY * WindowHeight / 224));
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}
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}
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else if (FullScreen == 0 && snesmouse == 0 && Moving == 1)
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else if (FullScreen == 0 && snesmouse == 0 && MouseButtonPressed == 0 || GUIOn2 == 1)
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{
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MouseInput->Unacquire();
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SetCursorPos(X + WindowWidth + 1, Y + (MouseY * WindowHeight / 224));
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@@ -2627,13 +2628,13 @@ int GetMouseX(void)
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if (TrapMouseCursor == 1)
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{
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if (abs(MouseMoveX) > 10 && T36HZEnabled == 1 && FullScreen == 0 && Moving == 1)
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if (abs(MouseMoveX) > 10 && T36HZEnabled == 1 && FullScreen == 0 && MouseButtonPressed == 0)
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{
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MouseInput->Unacquire();
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SetCursorPos(X - 32, Y + (MouseY * WindowHeight / 224));
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}
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}
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else if (FullScreen == 0 && snesmouse == 0 && Moving == 1)
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else if (FullScreen == 0 && snesmouse == 0 && MouseButtonPressed == 0 || GUIOn2 == 1)
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{
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MouseInput->Unacquire();
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SetCursorPos(X - 1, Y + (MouseY * WindowHeight / 224));
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@@ -2652,13 +2653,13 @@ int GetMouseY(void)
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if (TrapMouseCursor == 1)
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{
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if (abs(MouseMoveY) > 10 && T36HZEnabled == 1 && FullScreen == 0 && Moving == 1)
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if (abs(MouseMoveY) > 10 && T36HZEnabled == 1 && FullScreen == 0 && MouseButtonPressed == 0)
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{
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MouseInput->Unacquire();
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SetCursorPos(X+(MouseX * WindowWidth / 256), Y + WindowHeight + 32);
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}
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}
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else if (FullScreen == 0 && snesmouse == 0 && Moving == 1)
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else if (FullScreen == 0 && snesmouse == 0 && MouseButtonPressed == 0 || GUIOn2 == 1)
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{
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MouseInput->Unacquire();
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SetCursorPos(X+(MouseX * WindowWidth / 256), Y + WindowHeight + 1);
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@@ -2671,13 +2672,13 @@ int GetMouseY(void)
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if (TrapMouseCursor == 1)
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{
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if (abs(MouseMoveY) > 10 && T36HZEnabled == 1 && FullScreen == 0 && Moving == 1)
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if (abs(MouseMoveY) > 10 && T36HZEnabled == 1 && FullScreen == 0 && MouseButtonPressed == 0)
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{
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MouseInput->Unacquire();
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SetCursorPos(X + (MouseX * WindowWidth / 256), Y - 32);
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}
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}
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else if (FullScreen == 0 && snesmouse == 0 && Moving == 1)
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else if (FullScreen == 0 && snesmouse == 0 && MouseButtonPressed == 0 || GUIOn2 == 1)
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{
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MouseInput->Unacquire();
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SetCursorPos(X + (MouseX * WindowWidth / 256), Y - 1);
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@@ -2687,9 +2688,23 @@ int GetMouseY(void)
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return((int) MouseY);
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}
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int GetMouseMoveX(void)
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{
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MouseMove2X=MouseMoveX;
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return(MouseMove2X);
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}
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int GetMouseMoveY(void)
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{
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MouseMove2Y=MouseMoveY;
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return(MouseMove2Y);
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}
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int GetMouseButton(void)
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{
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RECT rc1;
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if (MouseButton == 1) MouseButtonPressed = 1;
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else MouseButtonPressed = 0;
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if (MouseButton&2)
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{
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while (MouseButton != 0 && T36HZEnabled && FullScreen == 0)
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@@ -2713,18 +2728,6 @@ int GetMouseButton(void)
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return((int) MouseButton);
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}
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int GetMouseMoveX(void)
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{
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MouseMove2X=MouseMoveX;
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return(MouseMove2X);
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}
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int GetMouseMoveY(void)
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{
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MouseMove2Y=MouseMoveY;
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return(MouseMove2Y);
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}
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void SetMouseMinX(int MinX)
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{
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MouseMinX = MinX;
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