Fixed SMRPG flickering graphics
This commit is contained in:
@@ -121,7 +121,7 @@ NEWSYM SA1Swap
|
||||
; Check if IRQ is executed on SA-1
|
||||
xor eax,eax
|
||||
mov al,dl
|
||||
add dh,25
|
||||
add dh,100
|
||||
mov edi,[SA1tablead+eax*4]
|
||||
mov byte[SA1Status],1
|
||||
test dword[SA1DoIRQ],0FF000003h
|
||||
@@ -157,7 +157,7 @@ NEWSYM SA1Swap
|
||||
mov dword[snesmap2],eax
|
||||
mov edi,[prevedi]
|
||||
xor eax,eax
|
||||
add dh,11
|
||||
add dh,51
|
||||
inc byte[CurrentExecSA1]
|
||||
mov byte[SA1Status],0
|
||||
add dword[SA1TimerVal],23
|
||||
|
||||
Reference in New Issue
Block a user