Fixed SMRPG flickering graphics
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@@ -121,7 +121,7 @@ NEWSYM SA1Swap
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; Check if IRQ is executed on SA-1
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; Check if IRQ is executed on SA-1
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xor eax,eax
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xor eax,eax
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mov al,dl
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mov al,dl
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add dh,25
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add dh,100
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mov edi,[SA1tablead+eax*4]
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mov edi,[SA1tablead+eax*4]
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mov byte[SA1Status],1
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mov byte[SA1Status],1
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test dword[SA1DoIRQ],0FF000003h
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test dword[SA1DoIRQ],0FF000003h
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@@ -157,7 +157,7 @@ NEWSYM SA1Swap
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mov dword[snesmap2],eax
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mov dword[snesmap2],eax
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mov edi,[prevedi]
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mov edi,[prevedi]
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xor eax,eax
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xor eax,eax
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add dh,11
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add dh,51
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inc byte[CurrentExecSA1]
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inc byte[CurrentExecSA1]
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mov byte[SA1Status],0
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mov byte[SA1Status],0
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add dword[SA1TimerVal],23
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add dword[SA1TimerVal],23
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