Selectable amount of rewind states no longer dummy. Fixed loading rewind when none left. Todo: make the state prior loadable too.

This commit is contained in:
n-a-c-h
2005-04-10 07:29:04 +00:00
parent 7a706dcd65
commit 2ee4e8184e
2 changed files with 55 additions and 155 deletions

View File

@@ -192,75 +192,59 @@ static void memcpyrinc(unsigned char **src, void *dest, size_t len)
extern unsigned int RewindTimer;
extern unsigned char RewindStates;
unsigned char *StateBackup = 0;
unsigned char AllocatedRewindStates, LatestRewindPos, EarliestRewindPos;
size_t rewind_state_size, cur_zst_size, old_zst_size;
/* A nice idea, but needs more ported from the assembly first.
size_t RewindPos, RewindEarliestPos;
extern unsigned char RewindFrames, romispal;
extern unsigned char MovieProcessing;
void zmv_rewind_save(size_t, bool);
void zmv_rewind_load(size_t, bool);
#define ActualRewindFrames (RewindFrames * (romispal ? 25 : 30))
void BackupCVFrame()
{
unsigned char *RewindBufferPos = StateBackup + RewindPos*rewind_state_size;
printf("Backing up rewind in slot #%u\n", RewindPos);
unsigned char *RewindBufferPos = StateBackup + LatestRewindPos*rewind_state_size;
printf("Backing up rewind in slot #%u\n", LatestRewindPos);
if (MovieProcessing == 1) { zmv_rewind_save(LatestRewindPos, true); }
else if (MovieProcessing == 2) { zmv_rewind_save(LatestRewindPos, false); }
copy_state_data(RewindBufferPos, memcpyinc, false);
RewindPos++;
if (RewindPos == RewindStates)
LatestRewindPos = (LatestRewindPos != AllocatedRewindStates-1) ? LatestRewindPos+1 : 0;
if (LatestRewindPos == EarliestRewindPos)
{
RewindPos = 0;
EarliestRewindPos = (EarliestRewindPos != AllocatedRewindStates-1) ? EarliestRewindPos+1 : 0;
}
if (RewindPos == RewindEarliestPos)
{
RewindEarliestPos++;
if (RewindEarliestPos == RewindStates)
{
RewindEarliestPos = 0;
}
}
RewindTimer = 60*3;
RewindTimer = ActualRewindFrames;
}
void RestoreCVFrame()
{
if (RewindPos != RewindEarliestPos)
unsigned char *RewindBufferPos;
if (LatestRewindPos != EarliestRewindPos)
{
unsigned char *RewindBufferPos;
if (!RewindPos)
{
RewindPos = RewindStates;
}
RewindPos--;
RewindBufferPos = StateBackup + RewindPos*rewind_state_size;
printf("Restoring rewind in slot #%u\n", RewindPos);
copy_state_data(RewindBufferPos, memcpyrinc, true);
//Clear Cache Check
memset(vidmemch2, 1, sizeof(vidmemch2));
memset(vidmemch4, 1, sizeof(vidmemch4));
memset(vidmemch8, 1, sizeof(vidmemch8));
RewindTimer = 60*3;
LatestRewindPos = (LatestRewindPos) ? LatestRewindPos-1 : AllocatedRewindStates-1;
}
}
void MultipleFrameBack(unsigned int i)
{
while (i--)
{
if (RewindPos != RewindEarliestPos)
{
if (!RewindPos)
{
RewindPos = RewindStates;
}
RewindPos--;
}
else
{
break;
}
}
RewindBufferPos = StateBackup + LatestRewindPos*rewind_state_size;
printf("Restoring rewind in slot #%u\n", LatestRewindPos);
if (MovieProcessing == 1) { zmv_rewind_load(LatestRewindPos, true); }
else if (MovieProcessing == 2) { zmv_rewind_load(LatestRewindPos, false); }
copy_state_data(RewindBufferPos, memcpyrinc, true);
//Clear Cache Check
memset(vidmemch2, 1, sizeof(vidmemch2));
memset(vidmemch4, 1, sizeof(vidmemch4));
memset(vidmemch8, 1, sizeof(vidmemch8));
RewindTimer = ActualRewindFrames;
}
void SetupRewindBuffer()
@@ -272,47 +256,7 @@ void SetupRewindBuffer()
StateBackup = (unsigned char *)malloc(rewind_state_size*RewindStates);
if (StateBackup) { break; }
}
}
*/
extern unsigned int CBackupPos, PBackupPos, RewindPos, RewindOldPos;
extern unsigned char RewindFrames, romispal;
extern unsigned char MovieProcessing;
void zmv_rewind_save(size_t, bool);
void zmv_rewind_load(size_t, bool);
#define ActualRewindFrames (RewindFrames * (romispal ? 25 : 30))
void BackupCVFrame()
{
unsigned char *RewindBufferPos = StateBackup + CBackupPos*rewind_state_size;
//printf("Backing up rewind in slot #%u\n", CBackupPos);
copy_state_data(RewindBufferPos, memcpyinc, false);
if (MovieProcessing == 1) { zmv_rewind_save(CBackupPos, true); }
else if (MovieProcessing == 2) { zmv_rewind_save(CBackupPos, false); }
RewindTimer = ActualRewindFrames;
}
void RestoreCVFrame()
{
unsigned char *RewindBufferPos = StateBackup + PBackupPos*rewind_state_size;
//printf("Restoring rewind in slot #%u\n", PBackupPos);
copy_state_data(RewindBufferPos, memcpyrinc, true);
if (MovieProcessing == 1) { zmv_rewind_load(PBackupPos, true); }
else if (MovieProcessing == 2) { zmv_rewind_load(PBackupPos, false); }
RewindTimer = ActualRewindFrames;
}
void SetupRewindBuffer()
{
if (StateBackup){ free(StateBackup); }
RewindStates = 16;
StateBackup = 0;
StateBackup = (unsigned char *)malloc(rewind_state_size*RewindStates);
if (!StateBackup)
{
asm_call(outofmemory);
}
AllocatedRewindStates = RewindStates;
}
static size_t state_size;
@@ -324,18 +268,15 @@ static void state_size_tally(unsigned char **dest, void *src, size_t len)
void InitRewindVars()
{
#ifndef __MSDOS__ //When all the code is ported to C, we can make this work with DOS too
unsigned char almost_useless_array[1]; //An array is needed for copy_state_data to give the correct size
state_size = 0;
copy_state_data(almost_useless_array, state_size_tally, false);
rewind_state_size = state_size;
SetupRewindBuffer();
RewindPos = 0;
RewindOldPos = 0;
//RewindEarliestPos = 0;
RewindTimer = ActualRewindFrames;
#endif
LatestRewindPos = 0;
EarliestRewindPos = 0;
RewindTimer = 1;
}
//This is used to preserve system load state between loads