Surface locking fix [zinx]

This commit is contained in:
hpsolo
2001-06-04 23:09:41 +00:00
parent 9a4681fdad
commit 2b329a6e53

View File

@@ -60,7 +60,6 @@ int gl_start(int width, int height, int req_depth, int FullScreen)
} }
gl_clearwin(); gl_clearwin();
SurfaceLocking = SDL_MUSTLOCK(surface);
SDL_WarpMouse(SurfaceX / 4, SurfaceY / 4); SDL_WarpMouse(SurfaceX / 4, SurfaceY / 4);
// Grab mouse in fullscreen mode // Grab mouse in fullscreen mode
@@ -110,19 +109,6 @@ void gl_end()
free(glvidbuffer); free(glvidbuffer);
} }
static void LockSurface(void)
{
if (SurfaceLocking)
SDL_LockSurface(surface);
}
static void UnlockSurface(void)
{
if (SurfaceLocking)
SDL_UnlockSurface(surface);
SDL_GL_SwapBuffers();
}
extern DWORD AddEndBytes; extern DWORD AddEndBytes;
extern DWORD NumBytesPerLine; extern DWORD NumBytesPerLine;
extern unsigned char *WinVidMemStart; extern unsigned char *WinVidMemStart;
@@ -262,8 +248,6 @@ void gl_drawwin()
if (curblank != 0) if (curblank != 0)
return; return;
LockSurface();
if (BilinearFilter) if (BilinearFilter)
{ {
glfilters = GL_LINEAR; glfilters = GL_LINEAR;
@@ -275,8 +259,6 @@ void gl_drawwin()
glfilters = GL_NEAREST; glfilters = GL_NEAREST;
} }
glLoadIdentity();
if (En2xSaI) if (En2xSaI)
{ {
/* We have to use copy640x480x16bwin for 2xSaI */ /* We have to use copy640x480x16bwin for 2xSaI */
@@ -416,21 +398,13 @@ void gl_drawwin()
{ {
glBegin(GL_QUADS); glBegin(GL_QUADS);
glTexCoord1f(0.0f); glTexCoord1f(0.0f);
glVertex3f(-1.0f, glVertex3f(-1.0f, (SurfaceY - i * 2.0) / SurfaceY, -1.0f);
(SurfaceY - i * 2.0) / SurfaceY,
-1.0f);
glTexCoord1f(0.0f); glTexCoord1f(0.0f);
glVertex3f(1.0f, glVertex3f(1.0f, (SurfaceY - i * 2.0) / SurfaceY, -1.0f);
(SurfaceY - i * 2.0) / SurfaceY,
-1.0f);
glTexCoord1f(1.0f); glTexCoord1f(1.0f);
glVertex3f(1.0f, glVertex3f(1.0f, (SurfaceY - (i + 256) * 2.0) / SurfaceY, -1.0f);
(SurfaceY -
(i + 256) * 2.0) / SurfaceY, -1.0f);
glTexCoord1f(1.0f); glTexCoord1f(1.0f);
glVertex3f(-1.0f, glVertex3f(-1.0f, (SurfaceY - (i + 256) * 2.0) / SurfaceY, -1.0f);
(SurfaceY -
(i + 256) * 2.0) / SurfaceY, -1.0f);
glEnd(); glEnd();
} }
@@ -438,5 +412,5 @@ void gl_drawwin()
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
} }
} }
UnlockSurface(); SDL_GL_SwapBuffers();
} }