DirectX library loading now done dynamically
This commit is contained in:
@@ -127,6 +127,18 @@ extern "C" {
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DWORD MouseButton;
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}
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extern "C" {
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extern HMODULE hM_dinput8, hM_ddraw, hM_dsound;
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typedef HRESULT (WINAPI* lpDirectInput8Create)(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
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extern lpDirectInput8Create pDirectInput8Create;
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typedef HRESULT (WINAPI* lpDirectDrawCreateEx)(GUID FAR * lpGuid, LPVOID *lplpDD, REFIID iid,IUnknown FAR *pUnkOuter);
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extern lpDirectDrawCreateEx pDirectDrawCreateEx;
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typedef HRESULT (WINAPI* lpDirectSoundCreate8)(LPCGUID pcGuidDevice, LPDIRECTSOUND8 *ppDS8, LPUNKNOWN pUnkOuter);
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extern lpDirectSoundCreate8 pDirectSoundCreate8;
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}
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#define UPDATE_TICKS_GAME 1000.855001760297741789468390082/60 // milliseconds per world update
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#define UPDATE_TICKS_GAMEPAL 1000/50 // milliseconds per world update
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@@ -506,7 +518,7 @@ InitSound()
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PrevSoundQuality=SoundQuality;
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PrevStereoSound=StereoSound;
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if (DS_OK == DirectSoundCreate8(NULL, &lpDirectSound,NULL))
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if (DS_OK == pDirectSoundCreate8(NULL, &lpDirectSound,NULL))
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{
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if (ExclusiveSound == 0)
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{
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@@ -937,7 +949,7 @@ bool InitInput()
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char message1[256];
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HRESULT hr;
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if (FAILED(hr=DirectInput8Create(hInst,DIRECTINPUT_VERSION,IID_IDirectInput8A,(void **) &DInput,NULL)))
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if (FAILED(hr=pDirectInput8Create(hInst,DIRECTINPUT_VERSION,IID_IDirectInput8A,(void **) &DInput,NULL)))
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{
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sprintf(message1,"Error initializing DirectInput\nYou may need to install DirectX 8.0a or higher located at www.microsoft.com/directx \0");
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MessageBox (NULL, message1, "DirectInput Error" , MB_ICONERROR );
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@@ -1122,7 +1134,7 @@ int InitDirectDraw()
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ClientToScreen(hMainWindow, ( LPPOINT )&rcWindow);
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ClientToScreen(hMainWindow, ( LPPOINT )&rcWindow + 1);
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if (DirectDrawCreateEx(NULL, (void **)&lpDD, IID_IDirectDraw7, NULL) != DD_OK)
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if (pDirectDrawCreateEx(NULL, (void **)&lpDD, IID_IDirectDraw7, NULL) != DD_OK)
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{
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MessageBox(NULL, "DirectDrawCreateEx failed.", "DirectDraw Error", MB_ICONERROR);
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}
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@@ -22,6 +22,30 @@
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#include <direct.h>
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#include <winuser.h>
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#include <dinput.h>
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#include <dsound.h>
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static char dinput8_dll[] = {"dinput8.dll\0"};
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static char dinput8_imp[] = {"DirectInput8Create\0"};
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static char ddraw_dll[] = {"ddraw.dll\0"};
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static char ddraw_imp[] = {"DirectDrawCreateEx\0"};
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static char dsound_dll[] = {"dsound.dll\0"};
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static char dsound_imp[] = {"DirectSoundCreate8\0"};
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HMODULE hM_ddraw = NULL, hM_dsound = NULL,hM_dinput8 = NULL;
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typedef HRESULT (WINAPI* lpDirectInput8Create)(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
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lpDirectInput8Create pDirectInput8Create;
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typedef HRESULT (WINAPI* lpDirectDrawCreateEx)( GUID FAR * lpGuid, LPVOID *lplpDD, REFIID iid,IUnknown FAR *pUnkOuter );
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lpDirectDrawCreateEx pDirectDrawCreateEx;
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typedef HRESULT (WINAPI* lpDirectSoundCreate8)(LPCGUID pcGuidDevice, LPDIRECTSOUND8 *ppDS8, LPUNKNOWN pUnkOuter);
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lpDirectSoundCreate8 pDirectSoundCreate8;
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extern void zstart(void);
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extern void DosExit(void);
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extern void ConvertJoyMap1(void);
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@@ -81,6 +105,71 @@ WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdSh
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hInst=hInstance;
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hM_dinput8 = LoadLibrary(dinput8_dll);
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if (hM_dinput8 == NULL)
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{
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if (MessageBox(NULL, "Sorry, you need DirectX v8.0 or higher to use\nZSNESW. Would you like to go to the DirectX homepage?", "Error", MB_ICONINFORMATION | MB_YESNO) == IDYES)
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ShellExecute(NULL, NULL, "http://www.microsoft.com/directx/", NULL, NULL, 0);
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goto startup_error_exit;
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}
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pDirectInput8Create = (lpDirectInput8Create) GetProcAddress(hM_dinput8, dinput8_imp);
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if (pDirectInput8Create == NULL)
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{
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char err[256];
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wsprintf(err,"Failed to import %s:%s", dinput8_dll, dinput8_imp);
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MessageBox(NULL, err, "Error", MB_ICONERROR);
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goto startup_dinput8_error;
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}
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hM_ddraw = LoadLibrary(ddraw_dll);
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if (hM_ddraw == NULL)
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{
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char err[256];
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wsprintf(err,"Failed to import %s",ddraw_dll);
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MessageBox(NULL, err,"Error",MB_ICONERROR);
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goto startup_dinput8_error;
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}
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pDirectDrawCreateEx = (lpDirectDrawCreateEx) GetProcAddress(hM_ddraw, ddraw_imp);
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if (pDirectDrawCreateEx == NULL)
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{
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char err[256];
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wsprintf(err,"Failed to import %s:%s", ddraw_dll, ddraw_imp);
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MessageBox(NULL, err, "Error", MB_ICONERROR);
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goto startup_ddraw_error;
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}
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hM_dsound = LoadLibrary(dsound_dll);
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if (hM_dsound == NULL)
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{
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char err[256];
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wsprintf(err,"Failed to import %s",dsound_dll);
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MessageBox(NULL, err,"Error",MB_ICONERROR);
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goto startup_ddraw_error;
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}
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pDirectSoundCreate8 = (lpDirectSoundCreate8) GetProcAddress(hM_dsound, dsound_imp);
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if (pDirectSoundCreate8 == NULL)
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{
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char err[256];
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wsprintf(err,"Failed to import %s:%s", dsound_dll, dsound_imp);
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MessageBox(NULL, err, "Error", MB_ICONERROR);
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FreeLibrary(hM_dsound);
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startup_ddraw_error:
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FreeLibrary(hM_ddraw);
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startup_dinput8_error:
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FreeLibrary(hM_dinput8);
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startup_error_exit:
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exit(0);
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}
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// Commandline: /ABCDE <nickname> <fname> <IP Addy>
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// nickname = user nickname
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// fname = filename w/ full path (if L) or path name (if C)
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