From 232c8b2bd04b72ec69da08ea5826969de0be6fdf Mon Sep 17 00:00:00 2001 From: pagefault <> Date: Wed, 27 Aug 2003 07:15:09 +0000 Subject: [PATCH] VS project now compiles! --- zsnes/src/zsnes.dsp | 1128 ++----------------------------------------- 1 file changed, 43 insertions(+), 1085 deletions(-) diff --git a/zsnes/src/zsnes.dsp b/zsnes/src/zsnes.dsp index c832140f..4aa1bf0d 100644 --- a/zsnes/src/zsnes.dsp +++ b/zsnes/src/zsnes.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Application" 0x0101 -CFG=zsnes - Win32 Debug +CFG=zsnes - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,12 +13,11 @@ CFG=zsnes - Win32 Debug !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "zsnes.mak" CFG="zsnes - Win32 Debug" +!MESSAGE NMAKE /f "zsnes.mak" CFG="zsnes - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "zsnes - Win32 Release" (based on "Win32 (x86) Application") -!MESSAGE "zsnes - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project @@ -28,9 +27,6 @@ CFG=zsnes - Win32 Debug CPP=cl.exe MTL=midl.exe RSC=rc.exe - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" @@ -43,7 +39,7 @@ RSC=rc.exe # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /O3 /c -# ADD CPP /nologo /G5 /MD /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /O3 /QxM /Qipo /QIfist /Qsox- /c +# ADD CPP /nologo /G6 /W3 /Gi /O2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /O3 /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" @@ -53,42 +49,11 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 -# ADD LINK32 libircmt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib_static.lib libpng.lib /nologo /subsystem:windows /machine:I386 /out:"g:\zsnesw_586-MMX.exe" -# SUBTRACT LINK32 /pdb:none /debug - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /YX /FD /GZ /c -# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept -# ADD LINK32 libcmtd.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib_static.lib libpng.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcmt" /out:"Debug/zsnesw.exe" /pdbtype:sept +# ADD LINK32 zlib.lib libpng.lib wsock32.lib user32.lib gdi32.lib shell32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib d3dx.lib /nologo /subsystem:windows /pdb:"Release/zsnesw.pdb" /machine:I386 # SUBTRACT LINK32 /pdb:none - -!ENDIF - # Begin Target # Name "zsnes - Win32 Release" -# Name "zsnes - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" @@ -98,9 +63,6 @@ LINK32=link.exe # Begin Source File SOURCE=.\video\2xsaiw.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__2XSAI=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -112,30 +74,10 @@ InputName=2xsaiw nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__2XSAI=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\2xsaiw.asm -InputName=2xsaiw - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cfgload.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__CFGLO=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -147,30 +89,10 @@ InputName=cfgload nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__CFGLO=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cfgload.asm -InputName=cfgload - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\win\copyvwin.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__COPYV=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -182,30 +104,10 @@ InputName=copyvwin nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__COPYV=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\win\copyvwin.asm -InputName=copyvwin - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\dos\debug.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__DEBUG=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -217,30 +119,10 @@ InputName=debug nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__DEBUG=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\dos\debug.asm -InputName=debug - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cpu\dma.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__DMA_A=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -252,30 +134,10 @@ InputName=dma nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__DMA_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cpu\dma.asm -InputName=dma - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cpu\dsp.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__DSP_A=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -287,30 +149,10 @@ InputName=dsp nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__DSP_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cpu\dsp.asm -InputName=dsp - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\chips\dsp1proc.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__DSP1P=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -322,30 +164,10 @@ InputName=dsp1proc nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__DSP1P=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\chips\dsp1proc.asm -InputName=dsp1proc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cpu\dspproc.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__DSPPR=".\macros.mac" ".\cpu\fir_tables.inc" # Begin Custom Build - Assembling $(InputPath) @@ -357,30 +179,10 @@ InputName=dspproc nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__DSPPR=".\macros.mac" ".\cpu\fir_tables.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cpu\dspproc.asm -InputName=dspproc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\endmem.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__ENDME=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -392,30 +194,10 @@ InputName=endmem nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__ENDME=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\endmem.asm -InputName=endmem - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cpu\execute.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__EXECU=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -427,30 +209,10 @@ InputName=execute nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__EXECU=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cpu\execute.asm -InputName=execute - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\chips\fxemu2.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__FXEMU=".\macros.mac" ".\chips\fxemu2.mac" # Begin Custom Build - Assembling $(InputPath) @@ -462,30 +224,10 @@ InputName=fxemu2 nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU=".\macros.mac" ".\chips\fxemu2.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\chips\fxemu2.asm -InputName=fxemu2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\chips\fxemu2b.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__FXEMU2=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" # Begin Custom Build - Assembling $(InputPath) @@ -497,30 +239,10 @@ InputName=fxemu2b nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU2=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\chips\fxemu2b.asm -InputName=fxemu2b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\chips\fxemu2c.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__FXEMU2C=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" ".\chips\fxemu2c.mac" # Begin Custom Build - Assembling $(InputPath) @@ -532,30 +254,10 @@ InputName=fxemu2c nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU2C=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" ".\chips\fxemu2c.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\chips\fxemu2c.asm -InputName=fxemu2c - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\chips\fxtable.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__FXTAB=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -567,30 +269,10 @@ InputName=fxtable nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__FXTAB=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\chips\fxtable.asm -InputName=fxtable - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\dos\gppro.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__GPPRO=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -602,30 +284,10 @@ InputName=gppro nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__GPPRO=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\dos\gppro.asm -InputName=gppro - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\gui\gui.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__GUI_A=".\macros.mac" ".\gui\guitools.inc" ".\gui\guimisc.inc" ".\gui\guimouse.inc" ".\gui\guiwindp.inc" ".\gui\guinetpl.inc" ".\gui\guikeys.inc" ".\gui\guicheat.inc" ".\gui\guicombo.inc" ".\gui\guiload.inc" # Begin Custom Build - Assembling $(InputPath) @@ -637,30 +299,38 @@ InputName=gui nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build +# End Source File +# Begin Source File -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__GUI_A=".\macros.mac" ".\gui\guitools.inc" ".\gui\guimisc.inc" ".\gui\guimouse.inc" ".\gui\guiwindp.inc" ".\gui\guinetpl.inc" ".\gui\guikeys.inc" ".\gui\guicheat.inc" ".\gui\guicombo.inc" ".\gui\guiload.inc" +SOURCE=.\video\hq3x16.asm +USERDEP__HQ3X1=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\gui\gui.asm -InputName=gui +IntDir=.\Release +InputPath=.\video\hq3x16.asm +InputName=hq3x16 "$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) -O1 # End Custom Build +# End Source File +# Begin Source File -!ENDIF +SOURCE=.\video\hq3x32.asm +USERDEP__HQ3X3=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\hq3x32.asm +InputName=hq3x32 +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) -O1 + +# End Custom Build # End Source File # Begin Source File SOURCE=.\init.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__INIT_=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -672,30 +342,10 @@ InputName=init nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__INIT_=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\init.asm -InputName=init - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\dos\initvid.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__INITV=".\macros.mac" ".\dos\vga.inc" # Begin Custom Build - Assembling $(InputPath) @@ -707,30 +357,10 @@ InputName=initvid nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__INITV=".\macros.mac" ".\dos\vga.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\dos\initvid.asm -InputName=initvid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cpu\irq.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__IRQ_A=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -742,30 +372,10 @@ InputName=irq nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__IRQ_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cpu\irq.asm -InputName=irq - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\dos\joy.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__JOY_A=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -777,30 +387,10 @@ InputName=joy nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__JOY_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\dos\joy.asm -InputName=joy - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\m716text.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__M716T=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -812,30 +402,10 @@ InputName=m716text nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__M716T=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\m716text.asm -InputName=m716text - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\makev16b.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MAKEV=".\macros.mac" ".\video\vidmacro.mac" # Begin Custom Build - Assembling $(InputPath) @@ -847,30 +417,10 @@ InputName=makev16b nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEV=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\makev16b.asm -InputName=makev16b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\makev16t.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MAKEV1=".\macros.mac" ".\video\vidmacro.mac" # Begin Custom Build - Assembling $(InputPath) @@ -882,30 +432,10 @@ InputName=makev16t nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEV1=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\makev16t.asm -InputName=makev16t - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\makevid.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MAKEVI=".\macros.mac" ".\video\vidmacro.mac" # Begin Custom Build - Assembling $(InputPath) @@ -917,30 +447,10 @@ InputName=makevid nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEVI=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\makevid.asm -InputName=makevid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cpu\memory.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MEMOR=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -952,30 +462,10 @@ InputName=memory nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MEMOR=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cpu\memory.asm -InputName=memory - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\gui\menu.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MENU_=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -987,30 +477,10 @@ InputName=menu nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MENU_=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\gui\menu.asm -InputName=menu - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\mode7.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MODE7=".\macros.mac" ".\video\mode7.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1022,30 +492,10 @@ InputName=mode7 nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MODE7=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\mode7.asm -InputName=mode7 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\mode716.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MODE71=".\macros.mac" ".\video\mode716.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1057,30 +507,10 @@ InputName=mode716 nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MODE71=".\macros.mac" ".\video\mode716.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\mode716.asm -InputName=mode716 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\mode716b.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MODE716=".\macros.mac" ".\video\mode7.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1092,30 +522,10 @@ InputName=mode716b nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\mode716b.asm -InputName=mode716b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\mode716d.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MODE716D=".\macros.mac" ".\video\mode7.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1127,30 +537,10 @@ InputName=mode716d nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716D=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\mode716d.asm -InputName=mode716d - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\mode716e.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MODE716E=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1162,30 +552,10 @@ InputName=mode716e nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716E=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\mode716e.asm -InputName=mode716e - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\mode716t.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MODE716T=".\macros.mac" ".\video\mode7.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1197,30 +567,10 @@ InputName=mode716t nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716T=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\mode716t.asm -InputName=mode716t - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\mode7ext.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MODE7E=".\macros.mac" ".\video\mode7.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1232,30 +582,10 @@ InputName=mode7ext nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MODE7E=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\mode7ext.asm -InputName=mode7ext - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\mv16tms.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__MV16T=".\macros.mac" ".\video\vidmacro.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1267,30 +597,10 @@ InputName=mv16tms nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__MV16T=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\mv16tms.asm -InputName=mv16tms - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\newg162.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1302,30 +612,10 @@ InputName=newg162 nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\newg162.asm -InputName=newg162 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\newgfx.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1337,30 +627,10 @@ InputName=newgfx nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\newgfx.asm -InputName=newgfx - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\newgfx16.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1372,30 +642,10 @@ InputName=newgfx16 nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\newgfx16.asm -InputName=newgfx16 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\newgfx2.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__NEWGFX2=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" ".\video\newgfxwn.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1407,30 +657,10 @@ InputName=newgfx2 nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGFX2=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" ".\video\newgfxwn.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\newgfx2.asm -InputName=newgfx2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\video\procvid.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__PROCV=".\macros.mac" ".\video\2xsaimmx.inc" ".\video\copyvid.inc" # Begin Custom Build - Assembling $(InputPath) @@ -1442,30 +672,10 @@ InputName=procvid nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__PROCV=".\macros.mac" ".\video\2xsaimmx.inc" ".\video\copyvid.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\video\procvid.asm -InputName=procvid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\chips\sa1proc.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__SA1PR=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1477,30 +687,10 @@ InputName=sa1proc nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__SA1PR=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\chips\sa1proc.asm -InputName=sa1proc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\chips\sa1regs.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1512,30 +702,10 @@ InputName=sa1regs nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\chips\sa1regs.asm -InputName=sa1regs - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\chips\sfxproc.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1547,30 +717,10 @@ InputName=sfxproc nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\chips\sfxproc.asm -InputName=sfxproc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cpu\spc700.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc" # Begin Custom Build - Assembling $(InputPath) @@ -1582,30 +732,10 @@ InputName=spc700 nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cpu\spc700.asm -InputName=spc700 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cpu\stable.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__STABL=".\macros.mac" ".\cpu\s65816d.inc" ".\cpu\saddress.inc" ".\cpu\saddrni.inc" ".\cpu\se65816.inc" # Begin Custom Build - Assembling $(InputPath) @@ -1617,30 +747,10 @@ InputName=stable nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__STABL=".\macros.mac" ".\cpu\s65816d.inc" ".\cpu\saddress.inc" ".\cpu\saddrni.inc" ".\cpu\se65816.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cpu\stable.asm -InputName=stable - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\dos\sw.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__SW_AS=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1652,30 +762,23 @@ InputName=sw nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build +# End Source File +# Begin Source File -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__SW_AS=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\dos\sw.asm -InputName=sw +SOURCE=.\video\sw_draw.asm +# Begin Custom Build +IntDir=.\Release +InputPath=.\video\sw_draw.asm +InputName=sw_draw "$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cpu\table.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__TABLE=".\macros.mac" ".\cpu\65816d.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816.inc" ".\cpu\regs.mac" ".\cpu\regsw.mac" ".\cpu\regs.inc" ".\cpu\regsw.inc" # Begin Custom Build - Assembling $(InputPath) @@ -1687,30 +790,10 @@ InputName=table nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__TABLE=".\macros.mac" ".\cpu\65816d.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816.inc" ".\cpu\regs.mac" ".\cpu\regsw.mac" ".\cpu\regs.inc" ".\cpu\regsw.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cpu\table.asm -InputName=table - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cpu\tableb.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__TABLEB=".\macros.mac" ".\cpu\65816db.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816b.inc" # Begin Custom Build - Assembling $(InputPath) @@ -1722,30 +805,10 @@ InputName=tableb nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__TABLEB=".\macros.mac" ".\cpu\65816db.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816b.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cpu\tableb.asm -InputName=tableb - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\cpu\tablec.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__TABLEC=".\macros.mac" ".\cpu\65816dc.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816c.inc" # Begin Custom Build - Assembling $(InputPath) @@ -1757,30 +820,10 @@ InputName=tablec nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__TABLEC=".\macros.mac" ".\cpu\65816dc.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816c.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\cpu\tablec.asm -InputName=tablec - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\ui.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__UI_AS=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1792,30 +835,10 @@ InputName=ui nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__UI_AS=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\ui.asm -InputName=ui - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\vcache.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__VCACH=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1827,30 +850,10 @@ InputName=vcache nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__VCACH=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\vcache.asm -InputName=vcache - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\dos\vesa12.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__VESA1=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1862,30 +865,10 @@ InputName=vesa12 nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__VESA1=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\dos\vesa12.asm -InputName=vesa12 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\dos\vesa2.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__VESA2=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1897,30 +880,10 @@ InputName=vesa2 nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__VESA2=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\dos\vesa2.asm -InputName=vesa2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # Begin Source File SOURCE=.\win\winintrf.asm - -!IF "$(CFG)" == "zsnes - Win32 Release" - # PROP Ignore_Default_Tool 1 USERDEP__WININ=".\macros.mac" # Begin Custom Build - Assembling $(InputPath) @@ -1932,23 +895,6 @@ InputName=winintrf nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) # End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" - -# PROP Ignore_Default_Tool 1 -USERDEP__WININ=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\Debug -InputPath=.\win\winintrf.asm -InputName=winintrf - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ENDIF - # End Source File # End Group # Begin Source File @@ -1965,6 +911,14 @@ SOURCE=.\fixsin.c # End Source File # Begin Source File +SOURCE=.\initc.c +# End Source File +# Begin Source File + +SOURCE=.\patch.c +# End Source File +# Begin Source File + SOURCE=.\smoke.c # PROP Exclude_From_Build 1 # End Source File @@ -1974,6 +928,10 @@ SOURCE=.\zip\unzip.c # End Source File # Begin Source File +SOURCE=.\version.c +# End Source File +# Begin Source File + SOURCE=.\water.c # End Source File # Begin Source File