Added joystick support. Probably needs more work
This commit is contained in:
213
zsnes/ChangeLog
213
zsnes/ChangeLog
@@ -1,12 +1,203 @@
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04/04/2001 zsKnight <zsknight@zsnes.com>
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* Fixed up new graphics engine memory leak, thanks to Trac for
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reporting this!
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* Updated version # in ui.asm
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2001-04-17 teuf
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04/04/2001 Erik Bourget <ebourg@po-box.mcgill.ca>
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* made it compile cleanly up to linking on unix machines
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(fixed up some filename case problems, backslash->forward
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slash issues)
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* i don't know if this will break DOS stuff. I assume it won't
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because some files asked for include files with the forward
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slash.
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* src/linux/sdllink.c: Added some preliminary joystick support
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2001-04-17 07:29 theoddone33
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* src/linux/zloaderw.c: Removed __NO_GETOPT, since the getopt stuff
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is fixed now.
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2001-04-17 06:14 theoddone33
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* src/cfgload.asm: Fixed GameDirectory in the config
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2001-04-17 05:43 theoddone33
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* src/: cpu/dspproc.asm, gui/menu.asm, linux/winintrf.asm: Case
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changes
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2001-04-17 05:06 theoddone33
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* src/: ui.asm, gui/guiload.inc, linux/sdllink.c,
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linux/winintrf.asm, linux/zfilew.c: Load dialog fixed up, big
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thanks to relnev Remaining keys fixed in dialog
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2001-04-16 21:53 theoddone33
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* src/linux/sdllink.c: clearwin works
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2001-04-16 20:38 theoddone33
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* src/linux/sdllink.c: More changes to the Keyboard things, most
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keys work in dialogs now.
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2001-04-16 08:05 theoddone33
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* src/linux/sdllink.c: major changes. relnev got auto bpp detect
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working and implemented the remaining vidmodes. I started work on
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getting dialogs to work right.
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2001-04-16 04:39 theoddone33
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* src/gui/: gui.asm, guimisc.inc: case fixes on the movie
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extentions
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2001-04-16 02:02 theoddone33
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* linux/AUTHORS, src/gui/guiload.inc, src/linux/zfilew.c: Start of
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an authors file for those that have contributed to the Linux port.
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The start of additions from MrGrim's tree.
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2001-04-15 20:53 theoddone33
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* src/: ui.asm, linux/sdllink.c, linux/zloaderw.c: This will
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hopefully fix problems people have been having with getopt
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2001-04-15 10:21 zsknight
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* src/gui/gui.asm: Win2k zip crash bug fix by Matthew Kendora
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(memory leak bug fix)
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2001-04-15 10:18 zsknight
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* src/: cpu/execute.asm, dos/debug.asm: Added SPC7110 logger
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2001-04-15 10:14 zsknight
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* src/cpu/65816d.inc: Fixed b flag setting in BRK instruction in
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6502 emulation mode
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2001-04-15 10:10 zsknight
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* src/gui/: gui.asm, guimouse.inc, guiwindp.inc: GUI Addition for
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Cubic Spline Sound Interpolation selection [Thanks AntiResonance!]
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2001-04-15 10:08 zsknight
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* src/cpu/dspproc.asm: Cubic Spline Sound Interpolation [from
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AntiResonance]
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2001-04-15 09:58 zsknight
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* src/video/: newgfx16.asm, newgfx.asm: Variable write size error
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[Thanks TRAC!]
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2001-04-15 09:49 zsknight
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* src/link.win32: Updated to link the recent zip objects properly
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2001-04-15 09:35 zsknight
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* src/: makefile.dos, makefile.win: Updated dos/win makefiles for
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the updated zip sources by teuf.
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2001-04-15 09:33 zsknight
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* src/ui.asm: Removed unnecessary extern for windows port
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compatibility
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2001-04-15 09:31 zsknight
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* src/zip/: zlib.h, zzip.c, unzip.c, unzip.h, zconf.h: Added ZIP
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Sources
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2001-04-15 03:23 theoddone33
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* src/: init.asm, ui.asm, linux/winintrf.asm, linux/zfilew.c,
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linux/zloaderw.c: various fixes, the most significant being that
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saving state now works.
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2001-04-14 21:07 theoddone33
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* src/: ui.asm, linux/sdllink.c, linux/zloaderw.c: Added
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eviltypeguy's significant patch to fixup command line arguments.
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Added a __NO_GETOPT define until we can find a resolution for
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ragweed's problems Added a patch from relnev to fix some sound
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problems where too many sounds are playing at once.
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2001-04-14 18:45 theoddone33
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* src/linux/sdllink.c: Keys now map correctly
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2001-04-14 03:49 theoddone33
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* src/linux/sdllink.c: Fix GUI updating
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2001-04-14 03:22 theoddone33
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* src/linux/sdllink.c: Some more stuff from relnev, 640x480 enabled
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2001-04-14 03:09 theoddone33
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* src/linux/sdllink.c: Large speed increase suggested by relnev
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2001-04-12 05:03 theoddone33
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* src/linux/sdllink.c: Fixed non-AT&T syntax in some inline.
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2001-04-10 06:43 theoddone33
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* src/linux/sdllink.c: sound fix
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2001-04-10 06:38 theoddone33
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* src/win/Zsnes.ico: Fix corrupted file
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2001-04-10 06:28 theoddone33
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* src/: cfgload.asm, endmem.asm, fixsin.h, init.asm, macros.mac,
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makefile.dos, makefile.linux, ui.asm, vcache.asm, chips/dsp1emu.c,
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chips/dsp1proc.asm, chips/fxemu2.asm, chips/fxemu2b.asm,
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chips/fxemu2c.asm, chips/fxtable.asm, chips/sa1proc.asm,
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chips/sa1regs.asm, chips/sfxproc.asm, cpu/65816dc.inc,
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cpu/addrni.asm, cpu/dma.asm, cpu/dsp.asm, cpu/dspproc.asm,
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cpu/e65816.inc, cpu/execute.asm, cpu/irq.asm, cpu/memory.asm,
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cpu/regs.inc, cpu/spc700.asm, cpu/stable.asm, cpu/table.asm,
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cpu/tableb.asm, cpu/tablec.asm, dos/debug.asm, dos/gppro.asm,
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dos/initvid.asm, dos/joy.asm, dos/modemrtn.asm, dos/sw.asm,
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dos/vesa12.asm, dos/vesa2.asm, gui/gui.asm, gui/guiwindp.inc,
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gui/menu.asm, video/2xsaiw.asm, video/copyvid.inc,
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video/m716text.asm, video/makev16b.asm, video/makev16t.asm,
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video/makevid.asm, video/mode7.asm, video/mode716.asm,
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video/mode716b.asm, video/mode716d.asm, video/mode716e.asm,
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video/mode716t.asm, video/mode7ext.asm, video/mv16tms.asm,
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video/newg162.asm, video/newgfx.asm, video/newgfx16.asm,
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video/newgfx2.asm, video/procvid.asm: Linux commits
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2001-04-10 05:52 theoddone33
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* src/linux/: copyvwin.asm, protect.c, resource.h, sdllink.c,
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winintrf.asm, zfilew.c, zipxw.c, zloaderw.c, zsnes.rc, ztcp.c:
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adding linux stuff
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2001-04-06 00:47 zsknight
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* src/video/: newgfx16.asm, newgfx.asm: New graphics engine leak
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fix (Thanks Trac!)
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2001-04-06 00:46 zsknight
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* src/ui.asm: ZSNES Version # update
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2001-04-06 00:45 zsknight
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* ChangeLog: New graphics engine leak / ZSNES Version # update
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2001-04-05 12:45 teuf
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* src/obj/: dosbuff.o, ipx.o, unzip.o, unzip.obj, zipx.o, zzip.o,
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zzip.obj: This time, these files should be ok
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2001-04-05 12:42 teuf
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* src/obj/: dosbuff.o, ipx.o, unzip.o, unzip.obj, zipx.o, zzip.o,
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zzip.obj: I stupidly corrupted those files just before the
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release...
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2001-04-05 00:36 zsknight
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* src/gui/guiwindp.inc: Changed version # (Winv0.85 -> Winv0.86)
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2001-04-05 00:34 zsknight
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* src/ui.asm: Changed version # (v1.17 -> v1.18)
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@@ -1,4 +1,3 @@
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#ifdef __LINUX__ // AH
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#include <stdio.h>
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#include <unistd.h>
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@@ -82,7 +81,6 @@ LPDIRECTINPUTDEVICE MouseInput;
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LPDIRECTINPUTDEVICE KeyboardInput;
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LPDIRECTINPUTDEVICE7 JoystickInput[4];
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DIJOYSTATE js[4];
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#endif // __LINUX__
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DWORD X1Disable[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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DWORD X2Disable[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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@@ -101,17 +99,29 @@ DWORD S02Disable[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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DWORD S11Disable[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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DWORD S12Disable[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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#endif // __LINUX__
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DWORD CurrentJoy=0;
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#ifdef __LINUX__
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extern signed long JoyMaxX;
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extern signed long JoyMaxY;
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extern signed long JoyMinX;
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extern signed long JoyMinY;
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extern signed long JoyX;
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extern signed long JoyY;
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SDL_Joystick *JoystickInput[4];
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#endif //__LINUX__
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DWORD BitDepth;
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BYTE BackColor=0;
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DEVMODE mode;
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int DTimerCheck;
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float MouseMinX=0;
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/*float MouseMinX=0;
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float MouseMaxX=256;
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float MouseMinY=0;
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float MouseMaxY=223;
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float MouseMaxY=223;*/
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int MouseX;
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int MouseY;
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float MouseMoveX;
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@@ -144,7 +154,9 @@ DWORD InputEn=0;
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BOOL InputAcquire(void)
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{
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#ifdef __LINUX__ // AH
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STUB_FUNCTION;
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// STUB_FUNCTION;
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InputEn=1;
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return TRUE;
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#else // __WIN32__
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if(JoystickInput[0]) JoystickInput[0]->Acquire();
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if(JoystickInput[1]) JoystickInput[1]->Acquire();
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@@ -154,14 +166,17 @@ BOOL InputAcquire(void)
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if(MouseInput) MouseInput->Acquire();
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if(KeyboardInput) KeyboardInput->Acquire();
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InputEn=1;
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return TRUE;
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return TRUE;
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#endif // __LINUX__
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}
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BOOL InputDeAcquire(void)
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{
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#ifdef __LINUX__ // AH
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STUB_FUNCTION;
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// STUB_FUNCTION;
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InputEn=0;
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return TRUE;
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#else // __WIN32__
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if(MouseInput) { MouseInput->Unacquire(); }
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if(KeyboardInput) KeyboardInput->Unacquire();
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@@ -169,9 +184,10 @@ BOOL InputDeAcquire(void)
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if(JoystickInput[1]) JoystickInput[1]->Unacquire();
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if(JoystickInput[2]) JoystickInput[2]->Unacquire();
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if(JoystickInput[3]) JoystickInput[3]->Unacquire();
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#endif // __LINUX__
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InputEn=0;
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return TRUE;
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return TRUE;
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#endif // __LINUX__
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}
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unsigned char keyboardhit=0;
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@@ -201,30 +217,84 @@ void ProcessKeyBuf(int scancode);
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int Main_Proc(void)
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{
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// TODO: Main event loop
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SDL_Event event;
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// TODO: Main event loop
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SDL_Event event;
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Uint8 JoyButton;
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//STUB_FUNCTION;
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while (SDL_PollEvent(&event)) {
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switch(event.type)
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{
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_LSHIFT ||
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event.key.keysym.sym == SDLK_RSHIFT)
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shiftptr = 1;
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if (event.key.keysym.scancode-8 > 0) {
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if (pressed[event.key.keysym.scancode-8]!=2)
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pressed[event.key.keysym.scancode-8]=1;
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ProcessKeyBuf(event.key.keysym.sym);
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}
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break;
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||||
|
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//STUB_FUNCTION;
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while (SDL_PollEvent(&event)) {
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switch(event.type)
|
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{
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||||
case SDL_KEYDOWN:
|
||||
if (event.key.keysym.sym == SDLK_LSHIFT ||
|
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event.key.keysym.sym == SDLK_RSHIFT)
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shiftptr = 1;
|
||||
if (event.key.keysym.scancode-8 > 0) {
|
||||
if (pressed[event.key.keysym.scancode-8]!=2)
|
||||
pressed[event.key.keysym.scancode-8]=1;
|
||||
ProcessKeyBuf(event.key.keysym.sym);
|
||||
}
|
||||
break;
|
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case SDL_KEYUP:
|
||||
if (event.key.keysym.sym == SDLK_LSHIFT ||
|
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event.key.keysym.sym == SDLK_RSHIFT)
|
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shiftptr = 0;
|
||||
if (event.key.keysym.scancode-8 > 0)
|
||||
pressed[event.key.keysym.scancode-8]=0;
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
if (event.key.keysym.sym == SDLK_LSHIFT ||
|
||||
event.key.keysym.sym == SDLK_RSHIFT)
|
||||
shiftptr = 0;
|
||||
if (event.key.keysym.scancode-8 > 0)
|
||||
pressed[event.key.keysym.scancode-8]=0;
|
||||
break;
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
MouseX = event.motion.x;
|
||||
MouseY = event.motion.y;
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
MouseButton = MouseButton | event.button.button;
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
MouseButton = MouseButton & ~event.button.button;
|
||||
break;
|
||||
|
||||
case SDL_JOYAXISMOTION:
|
||||
CurrentJoy = event.jaxis.which;
|
||||
if( event.jaxis.axis == 0) {
|
||||
if (event.jaxis.value < JoyMinX) {
|
||||
pressed[0x100 + CurrentJoy*32 + 1] = 1;
|
||||
printf("Joystick left : %d\n", event.jaxis.value);
|
||||
} else if (event.jaxis.value > JoyMaxX) {
|
||||
pressed[0x100 + CurrentJoy*32 + 0] = 1;
|
||||
printf("Joystick right : %d\n", event.jaxis.value);
|
||||
} else {
|
||||
pressed[0x100 + CurrentJoy*32 + 1] = 0;
|
||||
pressed[0x100 + CurrentJoy*32 + 0] = 0;
|
||||
}
|
||||
}
|
||||
if( event.jaxis.axis == 1) {
|
||||
if (event.jaxis.value < JoyMinY) {
|
||||
pressed[0x100 + CurrentJoy*32 + 3] = 1;
|
||||
printf("Joystick up : %d\n", event.jaxis.value);
|
||||
} else if (event.jaxis.value > JoyMaxY) {
|
||||
pressed[0x100 + CurrentJoy*32 + 2] = 1;
|
||||
printf("Joystick down : %d\n", event.jaxis.value);
|
||||
} else {
|
||||
pressed[0x100 + CurrentJoy*32 + 3] = 0;
|
||||
pressed[0x100 + CurrentJoy*32 + 2] = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
CurrentJoy = event.jbutton.which;
|
||||
JoyButton = event.jbutton.button;
|
||||
pressed[0x100 + CurrentJoy*32 + 16 + JoyButton] = 1;
|
||||
printf("Button %u pressed on joystick %u\n", JoyButton, CurrentJoy);
|
||||
break;
|
||||
|
||||
case SDL_JOYBUTTONUP:
|
||||
pressed[0x100 + CurrentJoy*32 + 16 + JoyButton] = 0;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
@@ -776,8 +846,64 @@ ReInitSound()
|
||||
#ifdef __LINUX__ // AH
|
||||
BOOL InitJoystickInput(void)
|
||||
{
|
||||
STUB_FUNCTION;
|
||||
return TRUE;
|
||||
int i;
|
||||
SDL_Event *event;
|
||||
|
||||
STUB_FUNCTION;
|
||||
|
||||
for (i=0; i<4; i++)
|
||||
JoystickInput[i]=NULL;
|
||||
// If it is possible to use SDL_NumJoysticks
|
||||
// before initialising SDL_INIT_JOYSTICK then
|
||||
// this call can be replaced with SDL_InitSubSystem
|
||||
if (!SDL_NumJoysticks()) {
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
return;
|
||||
}
|
||||
SDL_JoystickEventState(SDL_ENABLE);
|
||||
for (i=0; i<SDL_NumJoysticks(); i++)
|
||||
JoystickInput[i]=SDL_JoystickOpen(i);
|
||||
|
||||
/* if your joystick doesn't work correctly, you may want to
|
||||
* change these values
|
||||
*/
|
||||
JoyMaxX = 100;
|
||||
JoyMinX = -100;
|
||||
JoyMaxY = 100;
|
||||
JoyMinY = -100;
|
||||
|
||||
/*the goal of this piece of code is to autocalibrate the joystick
|
||||
* but for the moment it segfaults
|
||||
*/
|
||||
/*
|
||||
JoyMaxX = 0;
|
||||
JoyMinX = 0;
|
||||
JoyMaxY = 0;
|
||||
JoyMinY = 0;
|
||||
JoyX = 0;
|
||||
JoyY = 0;
|
||||
while ((JoyX == 0) || (JoyY == 0)) {
|
||||
SDL_WaitEvent(event);
|
||||
if (event->type == SDL_JOYAXISMOTION) {
|
||||
if (event->jaxis.axis == 0) {
|
||||
JoyX = event->jaxis.value;
|
||||
if (JoyX < 0) JoyX = -JoyX;
|
||||
JoyMaxX = 2*JoyX;
|
||||
JoyMinX = -2*JoyX;
|
||||
}
|
||||
if (event->jaxis.axis == 1) {
|
||||
JoyY = event->jaxis.value;
|
||||
if (JoyY < 0) JoyY = -JoyY;
|
||||
JoyMaxY = 2*JoyY;
|
||||
JoyMinY = -2*JoyY;
|
||||
}
|
||||
}
|
||||
}
|
||||
printf("Joystick initialised\n");
|
||||
printf("MinX : %d MaxX : %d\n", JoyMinX, JoyMaxX);
|
||||
printf("MinY : %d MaxY : %d\n", JoyMinY, JoyMaxY);
|
||||
*/
|
||||
return TRUE;
|
||||
}
|
||||
#else // __WIN32__
|
||||
BOOL FAR PASCAL InitJoystickInput(LPCDIDEVICEINSTANCE pdinst, LPVOID pvRef)
|
||||
@@ -983,9 +1109,10 @@ DirectX 7.0a or higher located at www.microsoft.com/directx \0");
|
||||
|
||||
BOOL InitInput()
|
||||
{
|
||||
char message1[256];
|
||||
#ifdef __LINUX__ // AH
|
||||
STUB_FUNCTION;
|
||||
char message1[256];
|
||||
#ifdef __LINUX__ // AH
|
||||
STUB_FUNCTION;
|
||||
InitJoystickInput();
|
||||
#else // __WIN32__
|
||||
HRESULT hr;
|
||||
|
||||
@@ -1192,7 +1319,6 @@ int startgame(void)
|
||||
}
|
||||
|
||||
/* Need to handle situations where BPP is not what we can handle */
|
||||
|
||||
SDL_WM_SetCaption ("ZSNES Linux","ZSNES");
|
||||
SDL_ShowCursor(0);
|
||||
|
||||
@@ -1602,7 +1728,7 @@ SM_CYSCREEN )-WindowHeight);
|
||||
|
||||
ShowWindow(hMainWindow, SW_SHOWNORMAL);
|
||||
SetWindowText(hMainWindow,"ZSNESWIN");
|
||||
InitInput();
|
||||
InitJoystickInput();
|
||||
InitSound();
|
||||
TestJoy();
|
||||
}
|
||||
@@ -1742,9 +1868,10 @@ void UpdateSound(void *userdata, Uint8 *stream, int len)
|
||||
if (T36HZEnabled) {
|
||||
Buffer[i]=0;
|
||||
} else {
|
||||
if(DSPBuffer[i]>32767)Buffer[i]=32767;
|
||||
else if(DSPBuffer[i]<-32767)Buffer[i]=-32767;
|
||||
else Buffer[i]=DSPBuffer[i];
|
||||
// if(DSPBuffer[i]>32767)Buffer[i]=32767;
|
||||
// else if(DSPBuffer[i]<-32767)Buffer[i]=-32767;
|
||||
// else Buffer[i]=DSPBuffer[i];
|
||||
Buffer[i]=DSPBuffer[i] & 0xFFFF;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1781,7 +1908,7 @@ void UpdateVFrame(void)
|
||||
//STUB_FUNCTION;
|
||||
Main_Proc();
|
||||
|
||||
WinUpdateDevices();
|
||||
// WinUpdateDevices();
|
||||
CheckTimers();
|
||||
|
||||
if (DTimerCheck == 1)
|
||||
|
||||
@@ -1359,7 +1359,7 @@ SECTION .text
|
||||
; convert it back when writing to it back.
|
||||
|
||||
NEWSYM UpdateDevices ; One-time input device init
|
||||
call WinUpdateDevices
|
||||
; call WinUpdateDevices
|
||||
; call DosUpdateDevices
|
||||
ret
|
||||
|
||||
@@ -1505,42 +1505,42 @@ NEWSYM Get_MouseData ; Returns both pressed and coordinates
|
||||
ret
|
||||
|
||||
NEWSYM Set_MouseXMax ; Sets the X boundaries (ecx = left, edx = right)
|
||||
pushad
|
||||
or ecx,0FFFh
|
||||
push ecx
|
||||
call SetMouseMinX
|
||||
pop ecx
|
||||
or edx,0FFFh
|
||||
push edx
|
||||
call SetMouseMaxX
|
||||
pop edx
|
||||
popad
|
||||
; pushad
|
||||
; or ecx,0FFFh
|
||||
; push ecx
|
||||
; call SetMouseMinX
|
||||
; pop ecx
|
||||
; or edx,0FFFh
|
||||
; push edx
|
||||
; call SetMouseMaxX
|
||||
; pop edx
|
||||
; popad
|
||||
ret
|
||||
|
||||
NEWSYM Set_MouseYMax ; Sets the Y boundaries (ecx = left, edx = right)
|
||||
pushad
|
||||
or ecx,0FFFh
|
||||
push ecx
|
||||
call SetMouseMinY
|
||||
pop ecx
|
||||
or edx,0FFFh
|
||||
push edx
|
||||
call SetMouseMaxY
|
||||
pop edx
|
||||
popad
|
||||
; pushad
|
||||
; or ecx,0FFFh
|
||||
; push ecx
|
||||
; call SetMouseMinY
|
||||
; pop ecx
|
||||
; or edx,0FFFh
|
||||
; push edx
|
||||
; call SetMouseMaxY
|
||||
; pop edx
|
||||
; popad
|
||||
ret
|
||||
|
||||
NEWSYM Set_MousePosition ; Sets Mouse Position (x:cx,y:dx)
|
||||
pushad
|
||||
or ecx,0FFFFh
|
||||
push ecx
|
||||
call SetMouseX
|
||||
pop ecx
|
||||
push edx
|
||||
or edx,0FFFFh
|
||||
call SetMouseY
|
||||
pop edx
|
||||
popad
|
||||
; pushad
|
||||
; or ecx,0FFFFh
|
||||
; push ecx
|
||||
; call SetMouseX
|
||||
; pop ecx
|
||||
; push edx
|
||||
; or edx,0FFFFh
|
||||
; call SetMouseY
|
||||
; pop edx
|
||||
; popad
|
||||
ret
|
||||
|
||||
NEWSYM Get_MousePositionDisplacement
|
||||
|
||||
Reference in New Issue
Block a user