updated to docs from 1.36

This commit is contained in:
ipher
2003-07-22 08:05:53 +00:00
parent 6279bd9f32
commit 1abe002161
6 changed files with 219 additions and 182 deletions

View File

@@ -41,8 +41,9 @@ Q: This game tells me that it is not compatible with the MultiTap (or an
external device attached). What should I do?
Q: How do I improve the compatibility of ZSNES?
Q: Why am I experiencing problems with Chrono Trigger?
Q: Why doesn't Pilotwings/Star Ocean/Street Fighter Alpha 2 work?
Q: Can you guys get Pilotwings/Star Ocean/Street Fighter Alpha 2 to work?
Q: What games use which DSP chip? How much of the DSP-1 is emulated?
Q: Why doesn't Star Ocean/Street Fighter Alpha 2 work?
Q: Can you guys get Star Ocean/Street Fighter Alpha 2 to work?
[SPEED ISSUES:]
@@ -66,6 +67,7 @@ Q: How do I use both my Keyboard and Joystick for the 1st player?
Q: How come the game genie codes don't work?
Q: How do I use .CHT files?
Q: Why doesn't ZSNES support multi-line codes?
[FREEZING/CRASHING ISSUES:]
@@ -76,6 +78,7 @@ Q: When I load a ROM, how come ZSNES crashes?
[MISC:]
Q: How does the auto .IPS patching feature work?
Q: What is this sdd1dat.dat file I keep getting?
Q: Where do I get the games?
@@ -87,7 +90,7 @@ A: If you get this error, download and install the latest version of DirectX
which is located at www.microsoft.com/directx
If you already have the newest version of directx installed for
a while, try re-installing it (and make sure that you're installing
DirectX v7.0a or higher).
DirectX v8.0a or higher).
Q: Why do I get a black (or corrupted) box when I start up ZSNESw?
@@ -100,10 +103,7 @@ A: First of all, make sure that you have the latest version of DirectX
Q: Why in the GUI under Config/Options are some of the choices gone?
A: Basically they have become obsolete due to the abilities of Windows.
One such removed option is "vsync" because Direct Draw renders the
screen in synch without a speed loss as with the DOS version so it was
not needed anymore.
Q: How do I use CD-ROMs with ZSNESw?
A: You need to define a save directory that points to your hard drive.
@@ -176,7 +176,8 @@ A: Probably not as the author has little interest in adding support for it.
Q: Are there transparencies in ZSNES?
A: Yes. Transparencies are in ZSNES.
A: Yes. Transparencies are in ZSNES. If something is not showing that should,
try pressing '6', which is the default to turn on all layers.
Q: How come the graphics are really screwed up?
@@ -241,16 +242,36 @@ A: If you cannot press the L+R+A seqence, then you would need to assign
not a bug in ZSNES.
Q: Why doesn't Pilotwings/Star Ocean/Street Fighter Alpha 2 work?
Q: What games use which DSP chip? How much of the DSP-1 is emulated?
A: Pilotwings uses the DSP1 chip which as of yet is not completely figured
out. So far the only DSP1 game which will run is Super Mario Kart.
Star Ocean and Street Fighter Alpha 2 both use the SDD-1 chip, which
A: Known DSP versions are DSP-1,1A,1b, 2, and 4. Known games for each:
DSP1: Pilotwings, Mario Kart
DSP1A: Suzuka 8 Hours, Lock On, Michael Andretti's Indy Car Challenge,
Super Bases Loaded 2
DSP1B: Ballz
DSP2: Dungeon Master
DSP4: Top Gear 3000
In addition, there is a SETA DSP chip, which is totally different.
Pilotwings and Mario Kart are both compatible with the DSP emulation
in ZSNES. These routines are not perfect yet, however, and are not
sufficient to play other games, at the moment.
Q: Why doesn't Star Ocean/Street Fighter Alpha 2 work?
A: Star Ocean and Street Fighter Alpha 2 both use the SDD-1 chip, which
uses an unknown compression routine that has to be figured out before
it can be emulated.
it can be emulated. Star Ocean is currently supported via a third-party
decompression pack, and you should follow their directions.
Q: Can you guys get Pilotwings/Star Ocean/Street Fighter Alpha 2 to work?
Q: Can you guys get Star Ocean/Street Fighter Alpha 2 to work?
A: We have already worked on them to an extent, however, we cannot go much
further until we gain knowledge on how to get them to work.
@@ -270,6 +291,9 @@ A: For the Windows version, you might want to change your video mode in
This engine is faster than the old so if the speed isn't up to par you
may try a solution below, or your computer just may be too slow.
Vsync, by nature of syncing to the monitor is also slower. So if speed
is paramount to you, Vsync should be disabled.
Q: Can you please make ZSNES faster?
@@ -340,6 +364,10 @@ A: Copy the .CHT file to the ROM Directory or if you have a save directory
defined, copy it to the Save Directory. Then rename the .CHT file if
necessary so that the filename before the . matches the ROM file.
Q: Why doesn't ZSNES support multi-line codes?
A: It does. Just enter each line as a code.
_[ FREEZING/CRASHING ISSUES ]______________________________________________
@@ -365,8 +393,14 @@ A: The auto .IPS feature works by copying the .IPS file to the directory of
your ROM file or if you have a save directory defined, then the .IPS
file goes into the save directory. Next, rename the .IPS file so that
it matches filename (eg. If your ROM filename is THISGAME.SMC, then
your .IPS filename is THISGAME.IPS.)
your .IPS filename is THISGAME.IPS.) ZSNES uses the ROM file name, even
with zipped files. (So TG.ZIP containing THISGAME.SMC is still patched
by THISGAME.IPS)
Q: What is this "sdd1dat.dat" file I keep getting?
A: It's the debug log for S-DD1 games. This file is not essential to ZSNES
and may be removed if you so desire.
Q: Where do I get the games?