updated to docs from 1.36
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@@ -41,8 +41,9 @@ Q: This game tells me that it is not compatible with the MultiTap (or an
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external device attached). What should I do?
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Q: How do I improve the compatibility of ZSNES?
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Q: Why am I experiencing problems with Chrono Trigger?
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Q: Why doesn't Pilotwings/Star Ocean/Street Fighter Alpha 2 work?
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Q: Can you guys get Pilotwings/Star Ocean/Street Fighter Alpha 2 to work?
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Q: What games use which DSP chip? How much of the DSP-1 is emulated?
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Q: Why doesn't Star Ocean/Street Fighter Alpha 2 work?
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Q: Can you guys get Star Ocean/Street Fighter Alpha 2 to work?
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[SPEED ISSUES:]
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@@ -66,6 +67,7 @@ Q: How do I use both my Keyboard and Joystick for the 1st player?
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Q: How come the game genie codes don't work?
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Q: How do I use .CHT files?
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Q: Why doesn't ZSNES support multi-line codes?
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[FREEZING/CRASHING ISSUES:]
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@@ -76,6 +78,7 @@ Q: When I load a ROM, how come ZSNES crashes?
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[MISC:]
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Q: How does the auto .IPS patching feature work?
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Q: What is this sdd1dat.dat file I keep getting?
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Q: Where do I get the games?
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@@ -87,7 +90,7 @@ A: If you get this error, download and install the latest version of DirectX
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which is located at www.microsoft.com/directx
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If you already have the newest version of directx installed for
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a while, try re-installing it (and make sure that you're installing
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DirectX v7.0a or higher).
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DirectX v8.0a or higher).
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Q: Why do I get a black (or corrupted) box when I start up ZSNESw?
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@@ -100,10 +103,7 @@ A: First of all, make sure that you have the latest version of DirectX
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Q: Why in the GUI under Config/Options are some of the choices gone?
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A: Basically they have become obsolete due to the abilities of Windows.
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One such removed option is "vsync" because Direct Draw renders the
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screen in synch without a speed loss as with the DOS version so it was
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not needed anymore.
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Q: How do I use CD-ROMs with ZSNESw?
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A: You need to define a save directory that points to your hard drive.
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@@ -176,7 +176,8 @@ A: Probably not as the author has little interest in adding support for it.
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Q: Are there transparencies in ZSNES?
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A: Yes. Transparencies are in ZSNES.
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A: Yes. Transparencies are in ZSNES. If something is not showing that should,
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try pressing '6', which is the default to turn on all layers.
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Q: How come the graphics are really screwed up?
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@@ -241,16 +242,36 @@ A: If you cannot press the L+R+A seqence, then you would need to assign
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not a bug in ZSNES.
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Q: Why doesn't Pilotwings/Star Ocean/Street Fighter Alpha 2 work?
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Q: What games use which DSP chip? How much of the DSP-1 is emulated?
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A: Pilotwings uses the DSP1 chip which as of yet is not completely figured
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out. So far the only DSP1 game which will run is Super Mario Kart.
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Star Ocean and Street Fighter Alpha 2 both use the SDD-1 chip, which
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A: Known DSP versions are DSP-1,1A,1b, 2, and 4. Known games for each:
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DSP1: Pilotwings, Mario Kart
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DSP1A: Suzuka 8 Hours, Lock On, Michael Andretti's Indy Car Challenge,
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Super Bases Loaded 2
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DSP1B: Ballz
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DSP2: Dungeon Master
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DSP4: Top Gear 3000
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In addition, there is a SETA DSP chip, which is totally different.
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Pilotwings and Mario Kart are both compatible with the DSP emulation
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in ZSNES. These routines are not perfect yet, however, and are not
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sufficient to play other games, at the moment.
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Q: Why doesn't Star Ocean/Street Fighter Alpha 2 work?
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A: Star Ocean and Street Fighter Alpha 2 both use the SDD-1 chip, which
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uses an unknown compression routine that has to be figured out before
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it can be emulated.
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it can be emulated. Star Ocean is currently supported via a third-party
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decompression pack, and you should follow their directions.
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Q: Can you guys get Pilotwings/Star Ocean/Street Fighter Alpha 2 to work?
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Q: Can you guys get Star Ocean/Street Fighter Alpha 2 to work?
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A: We have already worked on them to an extent, however, we cannot go much
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further until we gain knowledge on how to get them to work.
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@@ -270,6 +291,9 @@ A: For the Windows version, you might want to change your video mode in
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This engine is faster than the old so if the speed isn't up to par you
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may try a solution below, or your computer just may be too slow.
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Vsync, by nature of syncing to the monitor is also slower. So if speed
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is paramount to you, Vsync should be disabled.
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Q: Can you please make ZSNES faster?
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@@ -340,6 +364,10 @@ A: Copy the .CHT file to the ROM Directory or if you have a save directory
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defined, copy it to the Save Directory. Then rename the .CHT file if
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necessary so that the filename before the . matches the ROM file.
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Q: Why doesn't ZSNES support multi-line codes?
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A: It does. Just enter each line as a code.
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_[ FREEZING/CRASHING ISSUES ]______________________________________________
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@@ -365,8 +393,14 @@ A: The auto .IPS feature works by copying the .IPS file to the directory of
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your ROM file or if you have a save directory defined, then the .IPS
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file goes into the save directory. Next, rename the .IPS file so that
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it matches filename (eg. If your ROM filename is THISGAME.SMC, then
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your .IPS filename is THISGAME.IPS.)
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your .IPS filename is THISGAME.IPS.) ZSNES uses the ROM file name, even
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with zipped files. (So TG.ZIP containing THISGAME.SMC is still patched
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by THISGAME.IPS)
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Q: What is this "sdd1dat.dat" file I keep getting?
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A: It's the debug log for S-DD1 games. This file is not essential to ZSNES
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and may be removed if you so desire.
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Q: Where do I get the games?
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