updated to docs from 1.36
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@@ -99,14 +99,6 @@ Input #1-#5 :
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mouse and then press the key or joystick button/pad
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which you want to change it to. Pressing ESC disables
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the game key.
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Joystick 209h usage :
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Some dual joystick cards support dual joystick ports
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(port 201h and 209h) which allows for 2 6-button joysticks
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or 2 different types of joysticks (sidewinder and a
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standard joystick). If you have one of these, check
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the 'Use joystick port 209h' box. If you do not have
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a dual joystick/dual port card and if you check the box,
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then the joystick will not work.
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Options :
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Perform : Allows the user to select some in-game options
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@@ -118,17 +110,17 @@ Options :
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Sets the maximum allowable frame skip in auto framerate mode
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New Gfx Engine - Enables/Disables the New Graphics engine
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in 256 color modes or 320x240x65536 mode
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VSync - Enables vertical sync wait to reduce sheering of the
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screen. Requires a very fast computer.
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MMX Copy - Enables MMX Copying routines for a slight speed
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VSync - Syncronizes drawing to the monitor's refresh rate. This may
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reduce frame rate on your computer, but will reduce tearing.
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MMX Support - Enables MMX Copying routines for a slight speed
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increase (MMX processors only)
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Use Pl1/2 as Pl3/4 - Allows the user to use 2 devices for 1 player
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such as the keyboard and the joystick. (set keyboard as input
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device 1 and joystick as input device 3). This, however, disables
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multitap support
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Sidewinder Fix - Click this when your sidewinder doesn't work
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after disabling the sidewinder profiler and pressed the
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mode button twice
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High Priority Mode - Enabling this will allow ZSNESw to take up more
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of the cpu resources to increase speed. But it will reduce the
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amount of resources given to applications running in the background.
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FPS at Start - Checking this would make the FPS appear whenever
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you start ZSNES
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Use 30Hz for Turbo - When activated, Turbo will change at 30hz NTSC
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@@ -157,6 +149,10 @@ Options :
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that controls the sound. Using this would speed up emulation,
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but the drawback is that you won't have sound and the gane
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compatibility rate would be lower.
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Use Alternative Timer - Uses an alternative window timer to sync
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the game to 50 or 60FPS. Should be used if the game runs
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too fast with auto frame rate enabled.
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Add-ons:
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Perform : Changes the current special input selected for the game
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Usage :
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@@ -174,43 +170,29 @@ Video :
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and click 'SET'. When the video mode changes and if the result
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doesn't look right, wait for 10 seconds without pressing any key
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or button and the display will return to the previous one.
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Scanlines - Only available in 256x256x256 and VESA2 640x480 modes.
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This mode adds a blank line in between every line to produce
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a scanline effect similar, if not exact, to a TV.
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Eagle Engine - Only available in VESA2 320x240x256. Setting
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this would enable the Eagle Engine designed by Dirk Stevens
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which basically locates 3 similar colored pixels together
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and places a small dot in between to smooth out some graphics.
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Interpolation - Only available in VESA2 640x480x65536. Setting
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this enable interpolation which basically blends all the
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inbetween colors to produce a blurry effect. However, this
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slows down emulation.
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Full Screen - Only available in VESA2 320x240 and 640x480 modes.
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Setting this would scale the image to fit the screen. This,
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however, slows down emulation.
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Small Screen - Only available in VESA2 640x480 modes. Setting
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this would display the image in a small, centered screen. This
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greatly improves performance in 640x480 modes.
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50% Scanlines - Only available in 640x480x65536 video mode. This
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will enable scanline mode except that each line is 50% darker than
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the line above it.
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25% Scanlines - Only available in 640x480x65536 video mode. This
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will enable scanline mode except that each line is 25% darker than
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the line above it.
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Full Scanlines - This mode adds a blank line in between every line
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to produce a scanline effect similar, if not exact, to a TV.
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Interpolation - Setting this enable interpolation which basically
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blends all the inbetween colors to produce a blurry effect.
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However, this slows down emulation.
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50% Scanlines - This will enable scanline mode except that each line
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is 50% darker than the line above it.
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25% Scanlines - This will enable scanline mode except that each line
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is 25% darker than the line above it.
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2xSaI Engine - Setting this would enable Kreed's 2x Scale Advanced
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Interpolation engine.
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Super Eagle - Setting this would enable Kreed's Super Eagle engine.
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Super 2xSaI Engine - Setting this would enable Kreed's Super 2x Scale
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Advanced Interpolation engine. This mode would require a lot of
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cpu power since it is written in C.
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Triple Buffering - This will enable Triple Buffering if it is available
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on your VESA drivers/Video Card. If it isn't available, then Zsnes
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will use simulated Triple Buffering which is slower, but still does
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the job. Note that Triple Buffering will not work with 2xSaI/Super
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Eagle.
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Advanced Interpolation engine.
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Hi-resolution Mode 7 - Enabling this would activate high resolution
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mode 7 whenever standard mode 7 is used within a game. This mode
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is only available in video modes that support it.
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Black and White mode - Makes the game display in monochrome color.
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This option is just there for fun and not something that you probably
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want to keep on using.
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Triple Buffering - Uses an extra buffer for drawing. Thus, a buffer can
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be drawn on while on is pending VSync, and another is being drawn. The
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primary use is to reduce the impact of Vsync on slower systems
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Sound :
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Perform : Allows user to change the sound configurations of ZSNES
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@@ -230,9 +212,14 @@ Sound :
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the wave forms of lower frequency sounds
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Reverse Stereo - This function swaps the L & R volume levels
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in stereo mode
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Large Sound Buffer - Provides a larger sound buffer for soundcards
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that has problems with the sound.
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Low Pass Filter - The Low Pass Filter, when enabled, will produce
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better bass in certain sound effects. However, the side effect
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is that the sound will overall be more muffled.
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Cubic Spline Interp - If this is checked, it will use Cubic Spline
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Interpolation for the sound. Otherwise, it will use Gaussian
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Interpolation.
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----------------------------------------------------------------------------
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@@ -312,54 +299,22 @@ Search :
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- V.) The NetPlay Menu -
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------------------------
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Modem Mode :
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NOTE #1 : DOS Compatible modem is REQUIRED!
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If you don't know your modem settings and you're in win95/98, go to
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Control Panel -> System -> Device Manager -> Modem and select
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your modem. Then click on your resources tab and the settings should
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be there.
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1.) Dial Menu - Allows you to enter the phone number to dial and then
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dials and connects
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2.) Wait for Ring - Waits for ring
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3.) Config Modem - Allows you to configure your modem :
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ComPort, IRQ, Baudrate - Sets your modem settings
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Use Fossil Driver - Set this option if you want
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ZSNES to use your a fossil driver. If you don't
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know what a fossil driver is, just leave this
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option unchecked and pretend it doesn't exist.
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4.) Manual - Allows you to connect manually through the terminal.
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However, if both remote and local users select manual,
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the player numbers will not be assigned.
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IPX :
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IPX mode currently connects at the first remote connection it detects.
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This will probabily change in the future if there is a demand.
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Chat Mode :
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Latency - The lower the number, the better the control response time.
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But setting it too low can cause a lot of frame skip problems.
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This value should vary depending on the traffic of the connection
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you are using. A value of 2 or 3 is recommended for modem. The
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value for IPX varies. Latency is basically the amount of time
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between a user input and that input being affected in the actual
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game. The delay should be higher than the time it takes for data
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to move from one end to the other. Latency value of 1 is
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equivalent to 1/30th of a second on NTSC games or 1/25th of a
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second on PAL games.
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Player # boxes - This will allow you to select up to a 5 player multiplayer
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game. Anything that is checked will be controlled locally
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starting from player 1 as the lowest checked player. Anything
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marked with an X will be controlled remotely.
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For example, if players 2,3,5 are checked and 1,4 are X'ed :
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local player 1 will control player 2
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local player 2 will control player 3
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local player 3 will control player 5
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remote player 1 will control player 1
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remote player 2 will control player 4
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Internet-
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Port - This is the port ZSNES will communicate on. While the number
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can range from 0 to 65535, it is recommended you stay above
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5000 to avoid conflicts with other services.
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Nickname - What you will be called.
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Start As Server - This will start the ZSNES Server. Your opponent
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can then join via the Connect to Server option.
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IP - This is the IP of the server you wish to connect to. You will
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need to receive this information from the person you are connecting to.
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Connect to Server - This will connect you to another ZSNES user, if the port
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and server are correct. This is only used on the client side.
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Your IP - This is your IP. the client doesn't really need to do anything with it.
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The server needs to give this information to the client.
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Allow UDP Connections - UDP is slightly faster than TCP, and should provide
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a better experience. Some users, however, can only use TCP. Turn this off
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if you are experiencing connection problems in mid-game, and see if it helps.
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----------------------------------------------------------------------------
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@@ -405,6 +360,18 @@ GUI Options :
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SNES R = PageDown
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Enable Water Effect - Enables the water effect in the GUI background
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Enable Snow Effect - Enables the snow effect in the GUI background
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Always on Top - Puts the ZSNES window on top of almost all
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other windows applications at all times
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Save Main Window Position - Saves the window position when you exit
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and restores it when you load ZSNES again
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Allow Multiple Instances - Allows you to load more than 1 ZSNES
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window at a time
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Transparent Messages - Makes in-game messages appear transparent
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Mouse Wheel - Enables or Disables the mouse wheel
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Filtered GUI - use your favorite ZSNES display filters in the GUI.
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ZSNES, 2xSaI style!
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Color - Allows you to customize your ZSNES GUI colors. Background, Title
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Bar, and Window colors are supported.
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Key Comb. (Key Combination Editor) :
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Perform : Allows you to specify certain keyboard combination routines
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