updated to docs from 1.36
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@@ -62,6 +62,7 @@ CHEAT ISSUES:
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ÍÍÍÍÍÍÍÍÍÍÍÍÍ
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Q : How come the game genie codes don't work?
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Q : How do I use .CHT files?
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Q : Why don't multi-part codes work?
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FREEZING/CRASHING ISSUES:
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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@@ -80,6 +81,7 @@ Q : Does the IPX support work well?
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Q : Why does ZSNES display a blank (or messed) screen when I start it up on
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my laptop?
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Q : Can I run .ZIP files from the commandline?
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Q : What is this "sdd1dat.dat" file?
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Q : Where do I get the games?
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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@@ -251,7 +253,7 @@ A : - If there is a layer of fog blocking the view, then you need to either
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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Q : Why doesn't MegamanX2/MegamanX3/Star Ocean/Street Fighter Alpha 2 work?
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Q : Why doesn't Star Ocean/Street Fighter Alpha 2 work?
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A : Star Ocean and Street Fighter Alpha 2 both uses the S-DD1 chip, which
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uses an unknown compression routine that has to be figured out before
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@@ -271,7 +273,8 @@ Q : Can you guys get Star Ocean/Street Fighter Alpha 2
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A : We have already worked on them to an extent, however, we cannot go much
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further until we gain knowledge on how to get them to work.
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Unfortunately, we are not magicians.
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Unfortunately, we are not magicians. However, they may be supported by
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decompression packs now or in the near future.
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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************* SPEED ISSUES: *************
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@@ -424,6 +427,12 @@ A : Copy the .CHT file to the ROM Directory or if you have a save
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the .CHT file if necessary so that the filename before the . matches
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the ROM file.
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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Q : Why don't multi-line codes work?
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A : They do. Just enter each line as a code.
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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************* FREEZING/CRASHING ISSUES: *************
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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@@ -473,7 +482,9 @@ A : The auto .IPS feature works by copying the .IPS file to the directory
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of your ROM file or if you have a save directory defined, then the
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.IPS file goes into the save directory. Next, rename the .IPS file
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so that it matches filename (eg. If your ROM filename is THISGAME.SMC,
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then your .IPS filename is THISGAME.IPS.)
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then your .IPS filename is THISGAME.IPS.) A Zip file is patched by the
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name of the ROM it contains, not by the zip name itself (tg.zip
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containing THISGAME.SMC is patched the same as THISGAME.SMC)
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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@@ -519,6 +530,13 @@ A : Yes. But you have to specify the full path/drive
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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Q : What is theis "sdd1dat.dat" file?
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A : The debug log for S-DD1 partial emulation. It is not needed
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for proper functioning of ZSNES.
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ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
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Q : Where do I get the games?
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A : The ZSNES Team will *NOT* provide any games or any links to games.
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