Another SNES mouse fix
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@@ -2577,7 +2577,7 @@ int GetMouseX(void)
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SetCursorPos(X + WindowWidth + 32, Y + (MouseY * WindowHeight / 224));
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}
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}
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else if (FullScreen == 0 && snesmouse != 0 || GUIOn2 == 1)
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else if (FullScreen == 0 && snesmouse == 0 || GUIOn2 == 1)
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{
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MouseInput->Unacquire();
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SetCursorPos(X + WindowWidth + 1, Y + (MouseY * WindowHeight / 224));
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@@ -2596,7 +2596,7 @@ int GetMouseX(void)
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SetCursorPos(X - 32, Y + (MouseY * WindowHeight / 224));
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}
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}
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else if (FullScreen == 0 && snesmouse != 0 || GUIOn2 == 1)
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else if (FullScreen == 0 && snesmouse == 0 || GUIOn2 == 1)
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{
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MouseInput->Unacquire();
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SetCursorPos(X - 1, Y + (MouseY * WindowHeight / 224));
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@@ -2621,7 +2621,7 @@ int GetMouseY(void)
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SetCursorPos(X+(MouseX * WindowWidth / 256), Y + WindowHeight + 32);
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}
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}
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else if (FullScreen == 0 && snesmouse != 0 || GUIOn2 == 1)
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else if (FullScreen == 0 && snesmouse == 0 || GUIOn2 == 1)
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{
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MouseInput->Unacquire();
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SetCursorPos(X+(MouseX * WindowWidth / 256), Y + WindowHeight + 1);
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@@ -2640,7 +2640,7 @@ int GetMouseY(void)
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SetCursorPos(X + (MouseX * WindowWidth / 256), Y - 32);
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}
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}
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else if (FullScreen == 0 && snesmouse != 0 || GUIOn2 == 1)
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else if (FullScreen == 0 && snesmouse == 0 || GUIOn2 == 1)
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{
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MouseInput->Unacquire();
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SetCursorPos(X + (MouseX * WindowWidth / 256), Y - 1);
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