zinx's scanline fix with HQ2x.
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@@ -389,6 +389,9 @@ void gl_scanlines(void)
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{
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scanbuffer[i][0] = scanbuffer[i][1] = scanbuffer[i][2] = j;
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scanbuffer[i][3] = 0xFF;
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scanbuffer[i+1][0] = scanbuffer[i+1][1] = scanbuffer[i+1][2] = 0xFF;
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scanbuffer[i+1][3] = 0xFF;
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}
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glBindTexture(GL_TEXTURE_1D, gltextures[3]);
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