diff --git a/zsnes/src/zsnes.dsp b/zsnes/src/zsnes.dsp new file mode 100644 index 00000000..0e914ecb --- /dev/null +++ b/zsnes/src/zsnes.dsp @@ -0,0 +1,4495 @@ +# Microsoft Developer Studio Project File - Name="zsnes" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=zsnes - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "zsnes.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "zsnes.mak" CFG="zsnes - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "zsnes - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "zsnes - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE "zsnes - Win32 PPro Release" (based on "Win32 (x86) Application") +!MESSAGE "zsnes - Win32 PIII Release" (based on "Win32 (x86) Application") +!MESSAGE "zsnes - Win32 P4 Release" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /O3 /c +# ADD CPP /nologo /G5 /MD /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /O3 /QxM /Qipo /QIfist /Qsox- /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 libircmt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib_static.lib libpng.lib /nologo /subsystem:windows /machine:I386 /out:"g:\zsnesw_586-MMX.exe" +# SUBTRACT LINK32 /pdb:none /debug + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 libcmtd.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib_static.lib libpng.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcmt" /out:"Debug/zsnesw.exe" /pdbtype:sept +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "zsnes___Win32_PPro_Release" +# PROP BASE Intermediate_Dir "zsnes___Win32_PPro_Release" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "PPro_Release" +# PROP Intermediate_Dir "PPro_Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /MT /W3 /Gi /O2 /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /G6 /MD /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /Qipo /QIfist /QxiM /O3 /Qsox- /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib_static.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt" /out:"g:\zsnesw_PII_AMD.exe" +# SUBTRACT BASE LINK32 /pdb:none /debug +# ADD LINK32 libircmt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib-asm686_static.lib libpng-P2.lib /nologo /subsystem:windows /machine:I386 /out:"g:\zsnesw_686-MMX.exe" +# SUBTRACT LINK32 /pdb:none /debug + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "zsnes___Win32_PIII_Release" +# PROP BASE Intermediate_Dir "zsnes___Win32_PIII_Release" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "PIII_Release" +# PROP Intermediate_Dir "PIII_Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /MT /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /Qipo /QIfist /QxiMK /O3 /c +# ADD CPP /nologo /G6 /MD /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /Qipo /QIfist /QxiMK /O3 /Qsox- /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib-asm686_static.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt" /out:"g:\zsnesw_PIII.exe" +# SUBTRACT BASE LINK32 /pdb:none /debug +# ADD LINK32 libircmt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib-asm686-P3_static.lib libpng-P3.lib /nologo /subsystem:windows /machine:I386 /out:"g:\zsnesw_686-SSE.exe" +# SUBTRACT LINK32 /pdb:none /debug /nodefaultlib + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "zsnes___Win32_P4_Release" +# PROP BASE Intermediate_Dir "zsnes___Win32_P4_Release" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "P4_Release" +# PROP Intermediate_Dir "P4_Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /MT /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /Qipo /QIfist /QxiMKW /O3 /c +# ADD CPP /nologo /MD /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /G7 /Qipo /QIfist /QxiMKW /O3 /Qsox- /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib-asm686_static.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt" /out:"g:\zsnesw_P4.exe" +# SUBTRACT BASE LINK32 /pdb:none /debug +# ADD LINK32 libircmt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib-asm686-P4_static.lib libpng-P4.lib /nologo /subsystem:windows /machine:I386 /out:"g:\zsnesw_P4.exe" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "zsnes - Win32 Release" +# Name "zsnes - Win32 Debug" +# Name "zsnes - Win32 PPro Release" +# Name "zsnes - Win32 PIII Release" +# Name "zsnes - Win32 P4 Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Group "assembly source" + +# PROP Default_Filter "asm" +# Begin Source File + +SOURCE=.\video\2xsaiw.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__2XSAI=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\2xsaiw.asm +InputName=2xsaiw + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__2XSAI=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\2xsaiw.asm +InputName=2xsaiw + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__2XSAI=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\2xsaiw.asm +InputName=2xsaiw + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__2XSAI=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\2xsaiw.asm +InputName=2xsaiw + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__2XSAI=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\2xsaiw.asm +InputName=2xsaiw + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cfgload.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__CFGLO=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cfgload.asm +InputName=cfgload + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__CFGLO=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cfgload.asm +InputName=cfgload + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__CFGLO=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cfgload.asm +InputName=cfgload + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__CFGLO=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cfgload.asm +InputName=cfgload + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__CFGLO=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cfgload.asm +InputName=cfgload + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\win\copyvwin.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__COPYV=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\win\copyvwin.asm +InputName=copyvwin + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__COPYV=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\win\copyvwin.asm +InputName=copyvwin + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__COPYV=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\win\copyvwin.asm +InputName=copyvwin + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__COPYV=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\win\copyvwin.asm +InputName=copyvwin + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__COPYV=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\win\copyvwin.asm +InputName=copyvwin + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dos\debug.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__DEBUG=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\dos\debug.asm +InputName=debug + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__DEBUG=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\dos\debug.asm +InputName=debug + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__DEBUG=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\dos\debug.asm +InputName=debug + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__DEBUG=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\dos\debug.asm +InputName=debug + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__DEBUG=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\dos\debug.asm +InputName=debug + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cpu\dma.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__DMA_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cpu\dma.asm +InputName=dma + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__DMA_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cpu\dma.asm +InputName=dma + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DMA_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cpu\dma.asm +InputName=dma + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DMA_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cpu\dma.asm +InputName=dma + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DMA_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cpu\dma.asm +InputName=dma + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cpu\dsp.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__DSP_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cpu\dsp.asm +InputName=dsp + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__DSP_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cpu\dsp.asm +InputName=dsp + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DSP_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cpu\dsp.asm +InputName=dsp + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DSP_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cpu\dsp.asm +InputName=dsp + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DSP_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cpu\dsp.asm +InputName=dsp + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\chips\dsp1proc.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__DSP1P=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\chips\dsp1proc.asm +InputName=dsp1proc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__DSP1P=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\chips\dsp1proc.asm +InputName=dsp1proc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DSP1P=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\chips\dsp1proc.asm +InputName=dsp1proc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DSP1P=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\chips\dsp1proc.asm +InputName=dsp1proc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DSP1P=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\chips\dsp1proc.asm +InputName=dsp1proc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cpu\dspproc.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__DSPPR=".\macros.mac" ".\cpu\fir_tables.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cpu\dspproc.asm +InputName=dspproc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__DSPPR=".\macros.mac" ".\cpu\fir_tables.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cpu\dspproc.asm +InputName=dspproc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DSPPR=".\macros.mac" ".\cpu\fir_tables.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cpu\dspproc.asm +InputName=dspproc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DSPPR=".\macros.mac" ".\cpu\fir_tables.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cpu\dspproc.asm +InputName=dspproc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__DSPPR=".\macros.mac" ".\cpu\fir_tables.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cpu\dspproc.asm +InputName=dspproc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\endmem.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__ENDME=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\endmem.asm +InputName=endmem + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__ENDME=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\endmem.asm +InputName=endmem + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__ENDME=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\endmem.asm +InputName=endmem + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__ENDME=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\endmem.asm +InputName=endmem + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__ENDME=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\endmem.asm +InputName=endmem + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cpu\execute.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__EXECU=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cpu\execute.asm +InputName=execute + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__EXECU=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cpu\execute.asm +InputName=execute + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__EXECU=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cpu\execute.asm +InputName=execute + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__EXECU=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cpu\execute.asm +InputName=execute + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__EXECU=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cpu\execute.asm +InputName=execute + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\chips\fxemu2.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU=".\macros.mac" ".\chips\fxemu2.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\chips\fxemu2.asm +InputName=fxemu2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU=".\macros.mac" ".\chips\fxemu2.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\chips\fxemu2.asm +InputName=fxemu2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU=".\macros.mac" ".\chips\fxemu2.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\chips\fxemu2.asm +InputName=fxemu2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU=".\macros.mac" ".\chips\fxemu2.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\chips\fxemu2.asm +InputName=fxemu2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU=".\macros.mac" ".\chips\fxemu2.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\chips\fxemu2.asm +InputName=fxemu2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\chips\fxemu2b.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU2=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\chips\fxemu2b.asm +InputName=fxemu2b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU2=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\chips\fxemu2b.asm +InputName=fxemu2b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU2=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\chips\fxemu2b.asm +InputName=fxemu2b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU2=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\chips\fxemu2b.asm +InputName=fxemu2b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU2=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\chips\fxemu2b.asm +InputName=fxemu2b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\chips\fxemu2c.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU2C=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" ".\chips\fxemu2c.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\chips\fxemu2c.asm +InputName=fxemu2c + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU2C=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" ".\chips\fxemu2c.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\chips\fxemu2c.asm +InputName=fxemu2c + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU2C=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" ".\chips\fxemu2c.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\chips\fxemu2c.asm +InputName=fxemu2c + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU2C=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" ".\chips\fxemu2c.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\chips\fxemu2c.asm +InputName=fxemu2c + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXEMU2C=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" ".\chips\fxemu2c.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\chips\fxemu2c.asm +InputName=fxemu2c + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\chips\fxtable.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__FXTAB=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\chips\fxtable.asm +InputName=fxtable + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__FXTAB=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\chips\fxtable.asm +InputName=fxtable + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXTAB=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\chips\fxtable.asm +InputName=fxtable + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXTAB=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\chips\fxtable.asm +InputName=fxtable + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__FXTAB=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\chips\fxtable.asm +InputName=fxtable + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dos\gppro.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__GPPRO=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\dos\gppro.asm +InputName=gppro + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__GPPRO=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\dos\gppro.asm +InputName=gppro + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__GPPRO=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\dos\gppro.asm +InputName=gppro + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__GPPRO=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\dos\gppro.asm +InputName=gppro + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__GPPRO=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\dos\gppro.asm +InputName=gppro + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gui\gui.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__GUI_A=".\macros.mac" ".\gui\guitools.inc" ".\gui\guimisc.inc" ".\gui\guimouse.inc" ".\gui\guiwindp.inc" ".\gui\guinetpl.inc" ".\gui\guikeys.inc" ".\gui\guicheat.inc" ".\gui\guicombo.inc" ".\gui\guiload.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\gui\gui.asm +InputName=gui + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__GUI_A=".\macros.mac" ".\gui\guitools.inc" ".\gui\guimisc.inc" ".\gui\guimouse.inc" ".\gui\guiwindp.inc" ".\gui\guinetpl.inc" ".\gui\guikeys.inc" ".\gui\guicheat.inc" ".\gui\guicombo.inc" ".\gui\guiload.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\gui\gui.asm +InputName=gui + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__GUI_A=".\macros.mac" ".\gui\guitools.inc" ".\gui\guimisc.inc" ".\gui\guimouse.inc" ".\gui\guiwindp.inc" ".\gui\guinetpl.inc" ".\gui\guikeys.inc" ".\gui\guicheat.inc" ".\gui\guicombo.inc" ".\gui\guiload.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\gui\gui.asm +InputName=gui + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__GUI_A=".\macros.mac" ".\gui\guitools.inc" ".\gui\guimisc.inc" ".\gui\guimouse.inc" ".\gui\guiwindp.inc" ".\gui\guinetpl.inc" ".\gui\guikeys.inc" ".\gui\guicheat.inc" ".\gui\guicombo.inc" ".\gui\guiload.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\gui\gui.asm +InputName=gui + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__GUI_A=".\macros.mac" ".\gui\guitools.inc" ".\gui\guimisc.inc" ".\gui\guimouse.inc" ".\gui\guiwindp.inc" ".\gui\guinetpl.inc" ".\gui\guikeys.inc" ".\gui\guicheat.inc" ".\gui\guicombo.inc" ".\gui\guiload.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\gui\gui.asm +InputName=gui + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\init.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__INIT_=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\init.asm +InputName=init + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__INIT_=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\init.asm +InputName=init + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__INIT_=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\init.asm +InputName=init + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__INIT_=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\init.asm +InputName=init + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__INIT_=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\init.asm +InputName=init + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dos\initvid.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__INITV=".\macros.mac" ".\dos\vga.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\dos\initvid.asm +InputName=initvid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__INITV=".\macros.mac" ".\dos\vga.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\dos\initvid.asm +InputName=initvid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__INITV=".\macros.mac" ".\dos\vga.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\dos\initvid.asm +InputName=initvid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__INITV=".\macros.mac" ".\dos\vga.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\dos\initvid.asm +InputName=initvid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__INITV=".\macros.mac" ".\dos\vga.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\dos\initvid.asm +InputName=initvid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cpu\irq.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__IRQ_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cpu\irq.asm +InputName=irq + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__IRQ_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cpu\irq.asm +InputName=irq + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__IRQ_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cpu\irq.asm +InputName=irq + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__IRQ_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cpu\irq.asm +InputName=irq + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__IRQ_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cpu\irq.asm +InputName=irq + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dos\joy.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__JOY_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\dos\joy.asm +InputName=joy + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__JOY_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\dos\joy.asm +InputName=joy + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__JOY_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\dos\joy.asm +InputName=joy + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__JOY_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\dos\joy.asm +InputName=joy + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__JOY_A=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\dos\joy.asm +InputName=joy + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\m716text.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__M716T=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\m716text.asm +InputName=m716text + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__M716T=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\m716text.asm +InputName=m716text + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__M716T=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\m716text.asm +InputName=m716text + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__M716T=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\m716text.asm +InputName=m716text + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__M716T=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\m716text.asm +InputName=m716text + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\makev16b.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEV=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\makev16b.asm +InputName=makev16b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEV=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\makev16b.asm +InputName=makev16b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEV=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\makev16b.asm +InputName=makev16b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEV=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\makev16b.asm +InputName=makev16b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEV=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\makev16b.asm +InputName=makev16b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\makev16t.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEV1=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\makev16t.asm +InputName=makev16t + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEV1=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\makev16t.asm +InputName=makev16t + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEV1=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\makev16t.asm +InputName=makev16t + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEV1=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\makev16t.asm +InputName=makev16t + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEV1=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\makev16t.asm +InputName=makev16t + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\makevid.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEVI=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\makevid.asm +InputName=makevid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEVI=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\makevid.asm +InputName=makevid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEVI=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\makevid.asm +InputName=makevid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEVI=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\makevid.asm +InputName=makevid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MAKEVI=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\makevid.asm +InputName=makevid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cpu\memory.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MEMOR=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cpu\memory.asm +InputName=memory + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MEMOR=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cpu\memory.asm +InputName=memory + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MEMOR=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cpu\memory.asm +InputName=memory + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MEMOR=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cpu\memory.asm +InputName=memory + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MEMOR=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cpu\memory.asm +InputName=memory + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gui\menu.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MENU_=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\gui\menu.asm +InputName=menu + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MENU_=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\gui\menu.asm +InputName=menu + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MENU_=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\gui\menu.asm +InputName=menu + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MENU_=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\gui\menu.asm +InputName=menu + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MENU_=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\gui\menu.asm +InputName=menu + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\mode7.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE7=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\mode7.asm +InputName=mode7 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE7=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\mode7.asm +InputName=mode7 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE7=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\mode7.asm +InputName=mode7 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE7=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\mode7.asm +InputName=mode7 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE7=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\mode7.asm +InputName=mode7 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\mode716.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE71=".\macros.mac" ".\video\mode716.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\mode716.asm +InputName=mode716 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE71=".\macros.mac" ".\video\mode716.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\mode716.asm +InputName=mode716 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE71=".\macros.mac" ".\video\mode716.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\mode716.asm +InputName=mode716 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE71=".\macros.mac" ".\video\mode716.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\mode716.asm +InputName=mode716 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE71=".\macros.mac" ".\video\mode716.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\mode716.asm +InputName=mode716 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\mode716b.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\mode716b.asm +InputName=mode716b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\mode716b.asm +InputName=mode716b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\mode716b.asm +InputName=mode716b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\mode716b.asm +InputName=mode716b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\mode716b.asm +InputName=mode716b + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\mode716d.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716D=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\mode716d.asm +InputName=mode716d + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716D=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\mode716d.asm +InputName=mode716d + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716D=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\mode716d.asm +InputName=mode716d + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716D=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\mode716d.asm +InputName=mode716d + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716D=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\mode716d.asm +InputName=mode716d + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\mode716e.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716E=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\mode716e.asm +InputName=mode716e + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716E=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\mode716e.asm +InputName=mode716e + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716E=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\mode716e.asm +InputName=mode716e + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716E=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\mode716e.asm +InputName=mode716e + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716E=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\mode716e.asm +InputName=mode716e + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\mode716t.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716T=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\mode716t.asm +InputName=mode716t + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716T=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\mode716t.asm +InputName=mode716t + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716T=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\mode716t.asm +InputName=mode716t + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716T=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\mode716t.asm +InputName=mode716t + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE716T=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\mode716t.asm +InputName=mode716t + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\mode7ext.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE7E=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\mode7ext.asm +InputName=mode7ext + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MODE7E=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\mode7ext.asm +InputName=mode7ext + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE7E=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\mode7ext.asm +InputName=mode7ext + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE7E=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\mode7ext.asm +InputName=mode7ext + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MODE7E=".\macros.mac" ".\video\mode7.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\mode7ext.asm +InputName=mode7ext + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\mv16tms.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__MV16T=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\mv16tms.asm +InputName=mv16tms + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__MV16T=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\mv16tms.asm +InputName=mv16tms + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MV16T=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\mv16tms.asm +InputName=mv16tms + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MV16T=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\mv16tms.asm +InputName=mv16tms + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__MV16T=".\macros.mac" ".\video\vidmacro.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\mv16tms.asm +InputName=mv16tms + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\newg162.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\newg162.asm +InputName=newg162 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\newg162.asm +InputName=newg162 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\newg162.asm +InputName=newg162 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\newg162.asm +InputName=newg162 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\newg162.asm +InputName=newg162 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\newgfx.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\newgfx.asm +InputName=newgfx + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\newgfx.asm +InputName=newgfx + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\newgfx.asm +InputName=newgfx + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\newgfx.asm +InputName=newgfx + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\newgfx.asm +InputName=newgfx + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\newgfx16.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\newgfx16.asm +InputName=newgfx16 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\newgfx16.asm +InputName=newgfx16 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\newgfx16.asm +InputName=newgfx16 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\newgfx16.asm +InputName=newgfx16 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\newgfx16.asm +InputName=newgfx16 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\newgfx2.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGFX2=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" ".\video\newgfxwn.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\newgfx2.asm +InputName=newgfx2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGFX2=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" ".\video\newgfxwn.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\newgfx2.asm +InputName=newgfx2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGFX2=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" ".\video\newgfxwn.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\newgfx2.asm +InputName=newgfx2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGFX2=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" ".\video\newgfxwn.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\newgfx2.asm +InputName=newgfx2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__NEWGFX2=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" ".\video\newgfxwn.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\newgfx2.asm +InputName=newgfx2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\video\procvid.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__PROCV=".\macros.mac" ".\video\2xsaimmx.inc" ".\video\copyvid.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\video\procvid.asm +InputName=procvid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__PROCV=".\macros.mac" ".\video\2xsaimmx.inc" ".\video\copyvid.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\video\procvid.asm +InputName=procvid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__PROCV=".\macros.mac" ".\video\2xsaimmx.inc" ".\video\copyvid.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\video\procvid.asm +InputName=procvid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__PROCV=".\macros.mac" ".\video\2xsaimmx.inc" ".\video\copyvid.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\video\procvid.asm +InputName=procvid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__PROCV=".\macros.mac" ".\video\2xsaimmx.inc" ".\video\copyvid.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\video\procvid.asm +InputName=procvid + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\chips\sa1proc.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__SA1PR=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\chips\sa1proc.asm +InputName=sa1proc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__SA1PR=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\chips\sa1proc.asm +InputName=sa1proc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SA1PR=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\chips\sa1proc.asm +InputName=sa1proc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SA1PR=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\chips\sa1proc.asm +InputName=sa1proc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SA1PR=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\chips\sa1proc.asm +InputName=sa1proc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\chips\sa1regs.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\chips\sa1regs.asm +InputName=sa1regs + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\chips\sa1regs.asm +InputName=sa1regs + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\chips\sa1regs.asm +InputName=sa1regs + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\chips\sa1regs.asm +InputName=sa1regs + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\chips\sa1regs.asm +InputName=sa1regs + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\chips\sfxproc.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\chips\sfxproc.asm +InputName=sfxproc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\chips\sfxproc.asm +InputName=sfxproc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\chips\sfxproc.asm +InputName=sfxproc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\chips\sfxproc.asm +InputName=sfxproc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\chips\sfxproc.asm +InputName=sfxproc + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cpu\spc700.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cpu\spc700.asm +InputName=spc700 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cpu\spc700.asm +InputName=spc700 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cpu\spc700.asm +InputName=spc700 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cpu\spc700.asm +InputName=spc700 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cpu\spc700.asm +InputName=spc700 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cpu\stable.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__STABL=".\macros.mac" ".\cpu\s65816d.inc" ".\cpu\saddress.inc" ".\cpu\saddrni.inc" ".\cpu\se65816.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cpu\stable.asm +InputName=stable + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__STABL=".\macros.mac" ".\cpu\s65816d.inc" ".\cpu\saddress.inc" ".\cpu\saddrni.inc" ".\cpu\se65816.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cpu\stable.asm +InputName=stable + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__STABL=".\macros.mac" ".\cpu\s65816d.inc" ".\cpu\saddress.inc" ".\cpu\saddrni.inc" ".\cpu\se65816.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cpu\stable.asm +InputName=stable + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__STABL=".\macros.mac" ".\cpu\s65816d.inc" ".\cpu\saddress.inc" ".\cpu\saddrni.inc" ".\cpu\se65816.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cpu\stable.asm +InputName=stable + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__STABL=".\macros.mac" ".\cpu\s65816d.inc" ".\cpu\saddress.inc" ".\cpu\saddrni.inc" ".\cpu\se65816.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cpu\stable.asm +InputName=stable + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dos\sw.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__SW_AS=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\dos\sw.asm +InputName=sw + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__SW_AS=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\dos\sw.asm +InputName=sw + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__SW_AS=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\dos\sw.asm +InputName=sw + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__SW_AS=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\dos\sw.asm +InputName=sw + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__SW_AS=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\dos\sw.asm +InputName=sw + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cpu\table.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__TABLE=".\macros.mac" ".\cpu\65816d.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816.inc" ".\cpu\regs.mac" ".\cpu\regsw.mac" ".\cpu\regs.inc" ".\cpu\regsw.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cpu\table.asm +InputName=table + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__TABLE=".\macros.mac" ".\cpu\65816d.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816.inc" ".\cpu\regs.mac" ".\cpu\regsw.mac" ".\cpu\regs.inc" ".\cpu\regsw.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cpu\table.asm +InputName=table + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__TABLE=".\macros.mac" ".\cpu\65816d.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816.inc" ".\cpu\regs.mac" ".\cpu\regsw.mac" ".\cpu\regs.inc" ".\cpu\regsw.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cpu\table.asm +InputName=table + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__TABLE=".\macros.mac" ".\cpu\65816d.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816.inc" ".\cpu\regs.mac" ".\cpu\regsw.mac" ".\cpu\regs.inc" ".\cpu\regsw.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cpu\table.asm +InputName=table + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__TABLE=".\macros.mac" ".\cpu\65816d.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816.inc" ".\cpu\regs.mac" ".\cpu\regsw.mac" ".\cpu\regs.inc" ".\cpu\regsw.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cpu\table.asm +InputName=table + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cpu\tableb.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__TABLEB=".\macros.mac" ".\cpu\65816db.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816b.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cpu\tableb.asm +InputName=tableb + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__TABLEB=".\macros.mac" ".\cpu\65816db.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816b.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cpu\tableb.asm +InputName=tableb + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__TABLEB=".\macros.mac" ".\cpu\65816db.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816b.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cpu\tableb.asm +InputName=tableb + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__TABLEB=".\macros.mac" ".\cpu\65816db.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816b.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cpu\tableb.asm +InputName=tableb + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__TABLEB=".\macros.mac" ".\cpu\65816db.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816b.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cpu\tableb.asm +InputName=tableb + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cpu\tablec.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__TABLEC=".\macros.mac" ".\cpu\65816dc.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816c.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\cpu\tablec.asm +InputName=tablec + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__TABLEC=".\macros.mac" ".\cpu\65816dc.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816c.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\cpu\tablec.asm +InputName=tablec + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__TABLEC=".\macros.mac" ".\cpu\65816dc.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816c.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\cpu\tablec.asm +InputName=tablec + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__TABLEC=".\macros.mac" ".\cpu\65816dc.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816c.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\cpu\tablec.asm +InputName=tablec + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__TABLEC=".\macros.mac" ".\cpu\65816dc.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816c.inc" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\cpu\tablec.asm +InputName=tablec + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\ui.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__UI_AS=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\ui.asm +InputName=ui + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__UI_AS=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\ui.asm +InputName=ui + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__UI_AS=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\ui.asm +InputName=ui + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__UI_AS=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\ui.asm +InputName=ui + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__UI_AS=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\ui.asm +InputName=ui + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\vcache.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VCACH=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\vcache.asm +InputName=vcache + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__VCACH=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\vcache.asm +InputName=vcache + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VCACH=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\vcache.asm +InputName=vcache + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VCACH=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\vcache.asm +InputName=vcache + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VCACH=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\vcache.asm +InputName=vcache + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dos\vesa12.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VESA1=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\dos\vesa12.asm +InputName=vesa12 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__VESA1=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\dos\vesa12.asm +InputName=vesa12 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VESA1=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\dos\vesa12.asm +InputName=vesa12 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VESA1=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\dos\vesa12.asm +InputName=vesa12 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VESA1=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\dos\vesa12.asm +InputName=vesa12 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\dos\vesa2.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VESA2=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\dos\vesa2.asm +InputName=vesa2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__VESA2=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\dos\vesa2.asm +InputName=vesa2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VESA2=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\dos\vesa2.asm +InputName=vesa2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VESA2=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\dos\vesa2.asm +InputName=vesa2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__VESA2=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\dos\vesa2.asm +InputName=vesa2 + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\win\winintrf.asm + +!IF "$(CFG)" == "zsnes - Win32 Release" + +# PROP Ignore_Default_Tool 1 +USERDEP__WININ=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Release +InputPath=.\win\winintrf.asm +InputName=winintrf + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 Debug" + +# PROP Ignore_Default_Tool 1 +USERDEP__WININ=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\Debug +InputPath=.\win\winintrf.asm +InputName=winintrf + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__WININ=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PPro_Release +InputPath=.\win\winintrf.asm +InputName=winintrf + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__WININ=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\PIII_Release +InputPath=.\win\winintrf.asm +InputName=winintrf + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Ignore_Default_Tool 1 +USERDEP__WININ=".\macros.mac" +# Begin Custom Build - Assembling $(InputPath) +IntDir=.\P4_Release +InputPath=.\win\winintrf.asm +InputName=winintrf + +"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=.\burn.c +# End Source File +# Begin Source File + +SOURCE=.\chips\dsp1emu.c +# End Source File +# Begin Source File + +SOURCE=.\fixsin.c +# End Source File +# Begin Source File + +SOURCE=.\smoke.c +# PROP Exclude_From_Build 1 +# End Source File +# Begin Source File + +SOURCE=.\zip\unzip.c +# End Source File +# Begin Source File + +SOURCE=.\water.c +# End Source File +# Begin Source File + +SOURCE=.\win\winlink.cpp +# End Source File +# Begin Source File + +SOURCE=.\win\zfilew.c +# End Source File +# Begin Source File + +SOURCE=.\win\zloaderw.c +# End Source File +# Begin Source File + +SOURCE=.\zip\zpng.c +# End Source File +# Begin Source File + +SOURCE=.\win\ztcp.c +# End Source File +# Begin Source File + +SOURCE=.\zip\zzip.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\fixsin.h +# End Source File +# Begin Source File + +SOURCE=.\zip\png.h +# End Source File +# Begin Source File + +SOURCE=.\zip\pngconf.h +# End Source File +# Begin Source File + +SOURCE=.\win\resource.h +# End Source File +# Begin Source File + +SOURCE=.\zip\unzip.h +# End Source File +# Begin Source File + +SOURCE=.\zip\zconf.h +# End Source File +# Begin Source File + +SOURCE=.\zip\zlib.h +# End Source File +# Begin Source File + +SOURCE=.\zip\zpng.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=.\win\zsnes.ico +# End Source File +# Begin Source File + +SOURCE=.\win\zsnes.rc +# End Source File +# End Group +# End Target +# End Project diff --git a/zsnes/src/zsnes.dsw b/zsnes/src/zsnes.dsw new file mode 100644 index 00000000..57aa0acd --- /dev/null +++ b/zsnes/src/zsnes.dsw @@ -0,0 +1,29 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "zsnes"=.\zsnes.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### +