more mouse wheel stuff from hpsolo
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@@ -192,31 +192,32 @@ int Main_Proc(void)
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (event.button.button < 4)
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MouseButton = MouseButton | event.button.button;
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else if (event.button.button == 4)
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/*
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button 2 = enter (i.e. select)
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button 4 = mouse wheel up (treat as "up" key)
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button 5 = mouse wheel down (treat as "down" key)
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*/
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switch (event.button.button)
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{
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pressed[72] = 1;
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ProcessKeyBuf(SDLK_UP);
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}
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else if (event.button.button == 5)
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{
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pressed[80] = 1;
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ProcessKeyBuf(SDLK_DOWN);
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case 4:
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ProcessKeyBuf(SDLK_UP);
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break;
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case 5:
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ProcessKeyBuf(SDLK_DOWN);
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break;
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case 2:
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ProcessKeyBuf(SDLK_RETURN);
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// Yes, this is intentional - DDOI
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default:
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MouseButton = MouseButton | event.button.button;
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break;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if (event.button.button < 4)
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MouseButton = MouseButton & ~event.button.button;
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else if (event.button.button == 4)
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{
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pressed[72] = 0;
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}
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else if (event.button.button == 5)
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{
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pressed[80] = 0;
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}
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MouseButton = MouseButton & ~event.button.button;
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break;
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/*
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