Small fix for network loading
This commit is contained in:
@@ -188,7 +188,7 @@ int ConnectGameServer(char *servername, unsigned int port)
|
||||
unsigned long addr1;
|
||||
int yesip;
|
||||
WSADATA wsadata;
|
||||
int timeout=1000;
|
||||
int timeout=5000;
|
||||
|
||||
host1 = gethostbyname(servername);
|
||||
if (host1 == NULL)
|
||||
@@ -357,6 +357,7 @@ OpenConnection(char *User, char *Password, char *FileName)
|
||||
char temp[513];
|
||||
int cur=0;
|
||||
HMODULE hModule = GetModuleHandle(NULL);
|
||||
int retval
|
||||
|
||||
ZLog_Message("Need to open %s",FileName);
|
||||
|
||||
@@ -444,10 +445,12 @@ OpenConnection(char *User, char *Password, char *FileName)
|
||||
(IDD_LOADING), NULL, NULL);
|
||||
|
||||
|
||||
|
||||
while(cur<FILESIZE[CurrentHandle])
|
||||
{
|
||||
cur+=receiveData(FILEDATA[CurrentHandle]+cur,4096);
|
||||
retval=receiveData(FILEDATA[CurrentHandle]+cur,4096);
|
||||
if(retval<0)
|
||||
return 0;
|
||||
cur+=retval;
|
||||
ZLog_Message("Reading file at %d",cur);
|
||||
wsprintf(temp, "%7d/%7d", cur, FILESIZE[CurrentHandle]);
|
||||
SetDlgItemText(hwndNCD, IDC_PARTDONE,temp);
|
||||
|
||||
Reference in New Issue
Block a user