Updated todo list. Lets maintain it.

This commit is contained in:
pagefault
2005-07-06 04:58:31 +00:00
parent c6f4dd1336
commit 085e5733c2

View File

@@ -1,8 +1,14 @@
Some Issues : Some Issues :
SDL Port:
- Low performance due to differences in surface sizes (internal and
SDL), make both the same size.
Windows Port: Windows Port:
- OpenGL, or Direct3D support would be nice - OpenGL, or Direct3D support would be nice (we have the source for
- Use another (free) compiler for the windows version (cygwin?) OpenGL but it needs to be integrated into the main tree, any takers?)
- MingGW support is now added thanks to Nach! But for some reason
winlink.cpp will not compile with optimisations.
- Auto-detect high/low latency connections and adjust settings accordingly - Auto-detect high/low latency connections and adjust settings accordingly
Compatibility Compatibility
@@ -12,3 +18,13 @@ Compatibility
Tactic Ogre (Menus?) Tactic Ogre (Menus?)
- Special Chips - DSP1 (95% done), DSP2 (0% done), SA-1 (95% done), - Special Chips - DSP1 (95% done), DSP2 (0% done), SA-1 (95% done),
SDD-1 (decompression left), and others SDD-1 (decompression left), and others
Timing engine
- Convert counter to 32-bit. (assigned to pagefault).
- Fix 65816 timing and take into consideration cycle differences in
8/16-bit mode, branches etc.
Graphics Engine
- Fix some windowing/subscreen sprite problems that are still present in
the new graphics engine. Probably pagefault will have to do this.