Fix to free glvidbuffer in OpenGL code
This commit is contained in:
@@ -561,6 +561,11 @@ int startgame(void)
|
||||
gl_inited = 1;
|
||||
glvidbuffer = malloc(256*256*2);
|
||||
}
|
||||
} else {
|
||||
if (gl_inited) {
|
||||
free(glvidbuffer);
|
||||
gl_inited = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1063,7 +1068,7 @@ void clearwin()
|
||||
SurfBufD=(DWORD) &glvidbuffer[0];
|
||||
SURFDW=(DWORD *) &glvidbuffer[0];
|
||||
vidbuff_w=256; vidbuff_h=224;
|
||||
Temp1 = 512;
|
||||
// Temp1 = 512;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user