Added 16bpp motion blur support
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@@ -2051,6 +2051,7 @@ void clearwin()
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}
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extern void DrawWin256x224x16();
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extern void DrawWin256x224x16MB();
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extern void DrawWin256x224x32();
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extern void DrawWin256x224x32MB();
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extern void DrawWin320x240x16();
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@@ -2115,7 +2116,8 @@ void drawscreenwin(void)
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{
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case 16:
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{
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DrawWin256x224x16();
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if (MotionBlur == 1) DrawWin256x224x16MB();
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else DrawWin256x224x16();
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break;
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}
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case 32:
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