mirror of
https://github.com/ScrelliCopter/VGM-Tools
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196 lines
6.0 KiB
Python
Executable File
196 lines
6.0 KiB
Python
Executable File
#!/usr/bin/env python3
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# ripsamples.py -- a python script for mass extracting samples from SPC files.
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# (C) 2018 neoadpcmextract.c (C) 2018 a dinosaur (zlib)
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import os
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import subprocess
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import pathlib
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import struct
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import hashlib
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# Directory constants.
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SPCDIR = "./spc"
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ITDIR = "./it"
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SMPDIR = "./sample"
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# External programs used by this script.
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SPC2IT = "spc2it"
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class Sample:
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length = 0
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loopBeg = 0
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loopEnd = 0
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rate = 0
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data = None
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def writesmp(smp, path):
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with open(path, "wb") as wav:
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# Make sure sample rate is nonzero.
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#TODO: figure out why this even happens...
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if smp.rate == 0:
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smp.rate = 32000
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#print(path + " may be corrupted...")
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writeLoop = True if smp.loopEnd > smp.loopBeg else False
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# Write RIFF chunk.
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wav.write(b"RIFF")
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# Size of entire file following
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riffSize = 104 if writeLoop else 36
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wav.write(struct.pack("<I", riffSize + smp.length * 2))
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wav.write(b"WAVE")
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# Write fmt chunk.
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wav.write(b"fmt ")
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wav.write(struct.pack("<I", 16)) # Subchunk size.
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wav.write(struct.pack("<H", 1)) # Audio format (uncompressed)
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wav.write(struct.pack("<H", 1)) # Channel count (mono)
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wav.write(struct.pack("<I", smp.rate)) # Samplerate
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wav.write(struct.pack("<I", smp.rate * 2 )) # Byte rate (16 bit mono)
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wav.write(struct.pack("<H", 2)) # Bytes per sample (16 bit mono)
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wav.write(struct.pack("<H", 16)) # Bits per sample (16 bit)
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# Write sampler chunk (if looped).
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if writeLoop:
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wav.write(b"smpl")
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wav.write(struct.pack("<I", 60)) # Chunk size (36 + loops * 24)
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wav.write(b"\x00\x00\x00\x00") # Manufacturer
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wav.write(b"\x00\x00\x00\x00") # Product
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wav.write(b"\x00\x00\x00\x00") # Sample period
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wav.write(b"\x00\x00\x00\x00") # MIDI unity note
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wav.write(b"\x00\x00\x00\x00") # MIDI pitch fraction
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wav.write(b"\x00\x00\x00\x00") # SMPTE format
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wav.write(b"\x00\x00\x00\x00") # SMPTE offset
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wav.write(struct.pack("<I", 1)) # Loop count
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wav.write(struct.pack("<I", 24)) # Loop data length
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wav.write(struct.pack("<I", 0)) # Cue point ID (none)
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wav.write(struct.pack("<I", 0)) # Loop type (forward)
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wav.write(struct.pack("<I", smp.loopBeg)) # Loop start
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wav.write(struct.pack("<I", smp.loopEnd)) # Loop end
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wav.write(struct.pack("<I", 0)) # Fraction (none)
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wav.write(struct.pack("<I", 0)) # Loop count (infinite)
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# Write data chunk.
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wav.write(b"data")
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wav.write(struct.pack("<I", smp.length * 2))
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wav.write(smp.data)
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def readsmp(f, ofs, idx):
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# List of assumptions made:
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# - Samples are 16 bit
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# - Samples are mono
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# - Samples are signed
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# - No compression
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# - No sustain loop
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# - Loops are forwards
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# - Global volume is ignored
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f.seek(ofs)
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if f.read(4) != b"IMPS": return None
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# Skip fname to flags & read.
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f.seek(ofs + 0x12)
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flags = int.from_bytes(f.read(1), byteorder="little", signed=False)
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# Read flag values.
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if not flags & 0b00000001: return None # Check sample data bit.
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loopBit = True if flags & 0b00010000 else False
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smp = Sample()
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# Read the rest of the header.
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f.seek(ofs + 0x30)
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smp.length = int.from_bytes(f.read(4), byteorder="little", signed=False)
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if loopBit:
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smp.loopBeg = int.from_bytes(f.read(4), byteorder="little", signed=False)
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smp.loopEnd = int.from_bytes(f.read(4), byteorder="little", signed=False)
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else:
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f.seek(8, 1) # Skip over.
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smp.loopBeg = 0
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smp.loopEnd = 0
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smp.rate = int.from_bytes(f.read(4), byteorder="little", signed=False)
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f.seek(8, 1) # Skip over sustain shit.
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# Read sample data.
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dataOfs = int.from_bytes(f.read(4), byteorder="little", signed=False)
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smp.data = f.read(smp.length * 2)
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# Compute hash of data.
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#FIXME: This actually generates a butt ton of collisions...
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# there's got to be a better way!
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h = hashlib.md5(struct.pack("<pII", smp.data, smp.loopBeg, smp.loopEnd))
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smp.hash = h.hexdigest()
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return smp
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def readit(path, outpath):
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with open(path, "r+b") as f:
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# Don't bother scanning non IT files.
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if f.read(4) != b"IMPM": return
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#print("Song name: " + f.read(26).decode('utf-8'))
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# Need order list size and num instruments to know how far to skip.
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f.seek(0x20)
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ordNum = int.from_bytes(f.read(2), byteorder="little", signed=False)
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insNum = int.from_bytes(f.read(2), byteorder="little", signed=False)
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smpNum = int.from_bytes(f.read(2), byteorder="little", signed=False)
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patNum = int.from_bytes(f.read(2), byteorder="little", signed=False)
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# Cus spc2it has a tendency to produce corrupted files...
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if ordNum > 1024: return
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if smpNum > 4000: return
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if insNum > 256: return
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if patNum > 256: return
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smpOfsTable = 0xC0 + ordNum + insNum * 4
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for i in range(0, smpNum):
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f.seek(smpOfsTable + i * 4)
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smpOfs = int.from_bytes(f.read(4), byteorder="little", signed=False)
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smp = readsmp(f, smpOfs, i + 1)
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if smp != None:
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outwav = os.path.join(outpath, smp.hash + ".wav")
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if not os.path.isfile(outwav):
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pathlib.Path(outpath).mkdir(parents=True, exist_ok=True)
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writesmp(smp, outwav)
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def scanit(srcPath, dstPath):
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for directory, subdirectories, files in os.walk(srcPath):
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for file in files:
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if file.endswith(".it"):
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path = os.path.join(directory, file)
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outpath = dstPath + path[len(srcPath):-len(file)]
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readit(path, outpath)
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def scanspc(srcPath, dstPath):
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for directory, subdirectories, files in os.walk(srcPath):
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# Create output dir for each game.
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for sub in subdirectories:
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path = os.path.join(dstPath, sub)
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pathlib.Path(path).mkdir(parents=True, exist_ok=True)
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# Convert spc files.
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for file in files:
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if file.endswith(".spc"):
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# Don't convert files that have already been converted.
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itpath = os.path.join(dstPath + directory[len(srcPath):], file[:-3] + "it")
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if not os.path.isfile(itpath):
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path = os.path.join(directory, file)
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subprocess.call([SPC2IT, path])
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path = path[:-3] + "it"
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if os.path.isfile(path):
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os.rename(path, itpath)
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# Actual main stuff.
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scanspc(SPCDIR, ITDIR)
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scanit(ITDIR, SMPDIR)
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