Files
NeHe-SDL_GPU/cmake/modules/AddLesson.cmake
2025-05-31 18:09:29 +10:00

39 lines
1.3 KiB
CMake

function (add_lesson target)
cmake_parse_arguments(PARSE_ARGV 1 arg "" "" "SOURCES;SHADERS;DATA")
add_executable(${target} MACOSX_BUNDLE WIN32
application.c application.h
nehe.c nehe.h
matrix.c matrix.h)
set_property(TARGET ${target} PROPERTY C_STANDARD 99)
target_compile_options(${target} PRIVATE
$<$<C_COMPILER_ID:Clang,AppleClang>:-Weverything -Wno-declaration-after-statement -Wno-padded -Wno-switch-enum -Wno-cast-qual>
$<$<C_COMPILER_ID:GNU>:-Wall -Wextra -pedantic>
$<$<C_COMPILER_ID:MSVC>:/W4>)
target_compile_definitions(${target} PRIVATE
$<$<C_COMPILER_ID:MSVC>:_CRT_SECURE_NO_WARNINGS>)
target_link_libraries(${target} SDL3::SDL3)
target_sources(${target} PRIVATE ${arg_SOURCES})
foreach (shader IN LISTS arg_SHADERS)
if (shader MATCHES "\\.metal$")
set(path "${CMAKE_SOURCE_DIR}/src/shaders/${shader}")
else()
set(path "${CMAKE_SOURCE_DIR}/data/shaders/${shader}")
endif()
set_source_files_properties(${path} PROPERTIES
HEADER_FILE_ONLY ON
MACOSX_PACKAGE_LOCATION "Resources/Shaders")
target_sources(${target} PRIVATE "${path}")
endforeach()
foreach (resource IN LISTS arg_DATA)
set(path "${CMAKE_SOURCE_DIR}/data/${resource}")
set_source_files_properties(${path} PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources/Data")
target_sources(${target} PRIVATE "${path}")
endforeach()
unset(path)
endfunction()