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Add skeleton README and copy of license text
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COPYING.zlib
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COPYING.zlib
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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README.md
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README.md
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# NeHe Legacy Tutorials on SDL_GPU #
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Re-implementations of the venerable [NeHe](https://nehe.gamedev.net/) legacy OpenGL
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lessons with SDL3's modern [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU).
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Lessons 1-10 are currently available in several different languages (C99, Rust,
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and Swift)
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### TODO: Document each lesson here ###
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