swift: Linux Support

This commit is contained in:
2025-06-16 07:14:26 +10:00
parent fbce9754d7
commit 340448cf4c
12 changed files with 53 additions and 43 deletions

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@@ -2,6 +2,19 @@
import PackageDescription import PackageDescription
func resources(shaders: [String], data: [String] = []) -> [PackageDescription.Resource] {
shaders.flatMap { name in
#if os(macOS)
[ .process("../../../data/shaders/\(name).metallib") ]
#else
[
.process("../../../data/shaders/\(name).vtx.spv"),
.process("../../../data/shaders/\(name).frg.spv"),
]
#endif
} + data.map { resource in .process("../../../data/\(resource)") }
}
let package = Package( let package = Package(
name: "NeHe-SDL_GPU", name: "NeHe-SDL_GPU",
products: [ products: [
@@ -18,38 +31,34 @@ let package = Package(
], ],
dependencies: [ dependencies: [
.package(url: "https://github.com/GayPizzaSpecifications/SDL3Swift.git", branch: "main"), .package(url: "https://github.com/GayPizzaSpecifications/SDL3Swift.git", branch: "main"),
.package(url: "https://github.com/keyvariable/kvSIMD.swift.git", .upToNextMajor(from: "1.1.0")),
], ],
targets: [ targets: [
.target( .target(
name: "NeHe", name: "NeHe",
dependencies: [ .product(name: "SDLSwift", package: "SDL3Swift") ], dependencies: [
.product(name: "SDLSwift", package: "SDL3Swift"),
.product(name: "kvSIMD", package: "kvSIMD.swift"),
],
path: "src/swift/NeHe"), path: "src/swift/NeHe"),
.executableTarget(name: "Lesson1", dependencies: [ "NeHe" ], path: "src/swift/Lesson1"), .executableTarget(name: "Lesson1", dependencies: [ "NeHe" ], path: "src/swift/Lesson1"),
.executableTarget(name: "Lesson2", dependencies: [ "NeHe" ], path: "src/swift/Lesson2", resources: [ .executableTarget(name: "Lesson2", dependencies: [ "NeHe" ], path: "src/swift/Lesson2", resources:
.process("../../../data/shaders/lesson2.metallib") ]), resources(shaders: [ "lesson2" ])),
.executableTarget(name: "Lesson3", dependencies: [ "NeHe" ], path: "src/swift/Lesson3", resources: [ .executableTarget(name: "Lesson3", dependencies: [ "NeHe" ], path: "src/swift/Lesson3", resources:
.process("../../../data/shaders/lesson3.metallib") ]), resources(shaders: [ "lesson3" ])),
.executableTarget(name: "Lesson4", dependencies: [ "NeHe" ], path: "src/swift/Lesson4", resources: [ .executableTarget(name: "Lesson4", dependencies: [ "NeHe" ], path: "src/swift/Lesson4", resources:
.process("../../../data/shaders/lesson3.metallib") ]), resources(shaders: [ "lesson3" ])),
.executableTarget(name: "Lesson5", dependencies: [ "NeHe" ], path: "src/swift/Lesson5", resources: [ .executableTarget(name: "Lesson5", dependencies: [ "NeHe" ], path: "src/swift/Lesson5", resources:
.process("../../../data/shaders/lesson3.metallib") ]), resources(shaders: [ "lesson3" ])),
.executableTarget(name: "Lesson6", dependencies: [ "NeHe" ], path: "src/swift/Lesson6", resources: [ .executableTarget(name: "Lesson6", dependencies: [ "NeHe" ], path: "src/swift/Lesson6", resources:
.process("../../../data/shaders/lesson6.metallib"), resources(shaders: [ "lesson6" ], data: [ "NeHe.bmp" ])),
.process("../../../data/NeHe.bmp") ]), .executableTarget(name: "Lesson7", dependencies: [ "NeHe" ], path: "src/swift/Lesson7", resources:
.executableTarget(name: "Lesson7", dependencies: [ "NeHe" ], path: "src/swift/Lesson7", resources: [ resources(shaders: [ "lesson6", "lesson7" ], data: [ "Crate.bmp" ])),
.process("../../../data/shaders/lesson6.metallib"), .executableTarget(name: "Lesson8", dependencies: [ "NeHe" ], path: "src/swift/Lesson8", resources:
.process("../../../data/shaders/lesson7.metallib"), resources(shaders: [ "lesson7", "lesson8" ], data: [ "Glass.bmp" ])),
.process("../../../data/Crate.bmp") ]), .executableTarget(name: "Lesson9", dependencies: [ "NeHe" ], path: "src/swift/Lesson9", resources:
.executableTarget(name: "Lesson8", dependencies: [ "NeHe" ], path: "src/swift/Lesson8", resources: [ resources(shaders: [ "lesson9" ], data: [ "Star.bmp" ])),
.process("../../../data/shaders/lesson7.metallib"), .executableTarget(name: "Lesson10", dependencies: [ "NeHe" ], path: "src/swift/Lesson10", resources:
.process("../../../data/shaders/lesson8.metallib"), resources(shaders: [ "lesson6" ], data: [ "Mud.bmp", "World.txt" ])),
.process("../../../data/Glass.bmp") ]), ]
.executableTarget(name: "Lesson9", dependencies: [ "NeHe" ], path: "src/swift/Lesson9", resources: [
.process("../../../data/shaders/lesson9.metallib"),
.process("../../../data/Star.bmp") ]),
.executableTarget(name: "Lesson10", dependencies: [ "NeHe" ], path: "src/swift/Lesson10", resources: [
.process("../../../data/shaders/lesson6.metallib"),
.process("../../../data/Mud.bmp"),
.process("../../../data/World.txt") ]),
],
) )

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@@ -119,7 +119,7 @@ struct Lesson10: AppDelegate
var samplers = [OpaquePointer?](repeating: nil, count: 3) var samplers = [OpaquePointer?](repeating: nil, count: 3)
var texture: OpaquePointer? = nil var texture: OpaquePointer? = nil
var projection: matrix_float4x4 = .init(1.0) var projection: simd_float4x4 = .init(1.0)
var blending = false var blending = false
var filter = 0 var filter = 0

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@@ -34,7 +34,7 @@ struct Lesson2: AppDelegate
var pso: OpaquePointer? = nil var pso: OpaquePointer? = nil
var vtxBuffer: OpaquePointer? = nil var vtxBuffer: OpaquePointer? = nil
var idxBuffer: OpaquePointer? = nil var idxBuffer: OpaquePointer? = nil
var projection: matrix_float4x4 = .init(1.0) var projection: simd_float4x4 = .init(1.0)
mutating func `init`(ctx: inout NeHeContext) throws(NeHeError) mutating func `init`(ctx: inout NeHeContext) throws(NeHeError)
{ {

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@@ -45,7 +45,7 @@ struct Lesson3: AppDelegate
var pso: OpaquePointer? = nil var pso: OpaquePointer? = nil
var vtxBuffer: OpaquePointer? = nil var vtxBuffer: OpaquePointer? = nil
var idxBuffer: OpaquePointer? = nil var idxBuffer: OpaquePointer? = nil
var projection: matrix_float4x4 = .init(1.0) var projection: simd_float4x4 = .init(1.0)
mutating func `init`(ctx: inout NeHeContext) throws(NeHeError) mutating func `init`(ctx: inout NeHeContext) throws(NeHeError)
{ {

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@@ -45,7 +45,7 @@ struct Lesson4: AppDelegate
var pso: OpaquePointer? = nil var pso: OpaquePointer? = nil
var vtxBuffer: OpaquePointer? = nil var vtxBuffer: OpaquePointer? = nil
var idxBuffer: OpaquePointer? = nil var idxBuffer: OpaquePointer? = nil
var projection: matrix_float4x4 = .init(1.0) var projection: simd_float4x4 = .init(1.0)
var rotTri: Float = 0.0, rotQuad: Float = 0.0 var rotTri: Float = 0.0, rotQuad: Float = 0.0

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@@ -75,7 +75,7 @@ struct Lesson5: AppDelegate
var pso: OpaquePointer? = nil var pso: OpaquePointer? = nil
var vtxBuffer: OpaquePointer? = nil var vtxBuffer: OpaquePointer? = nil
var idxBuffer: OpaquePointer? = nil var idxBuffer: OpaquePointer? = nil
var projection: matrix_float4x4 = .init(1.0) var projection: simd_float4x4 = .init(1.0)
var rotTri: Float = 0.0, rotQuad: Float = 0.0 var rotTri: Float = 0.0, rotQuad: Float = 0.0

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@@ -70,7 +70,7 @@ struct Lesson6: AppDelegate
var idxBuffer: OpaquePointer? = nil var idxBuffer: OpaquePointer? = nil
var sampler: OpaquePointer? = nil var sampler: OpaquePointer? = nil
var texture: OpaquePointer? = nil var texture: OpaquePointer? = nil
var projection: matrix_float4x4 = .init(1.0) var projection: simd_float4x4 = .init(1.0)
var rot: SIMD3<Float> = .init(repeating: 0.0) var rot: SIMD3<Float> = .init(repeating: 0.0)
@@ -217,7 +217,7 @@ struct Lesson6: AppDelegate
// Push shader uniforms // Push shader uniforms
var modelViewProj = self.projection * model var modelViewProj = self.projection * model
SDL_PushGPUVertexUniformData(cmd, 0, &modelViewProj, UInt32(MemoryLayout<matrix_float4x4>.size)) SDL_PushGPUVertexUniformData(cmd, 0, &modelViewProj, UInt32(MemoryLayout<simd_float4x4>.size))
// Draw textured cube // Draw textured cube
SDL_DrawGPUIndexedPrimitives(pass, UInt32(Self.indices.count), 1, 0, 0, 0) SDL_DrawGPUIndexedPrimitives(pass, UInt32(Self.indices.count), 1, 0, 0, 0)

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@@ -72,7 +72,7 @@ struct Lesson7: AppDelegate
var idxBuffer: OpaquePointer? = nil var idxBuffer: OpaquePointer? = nil
var samplers = [OpaquePointer?](repeating: nil, count: 3) var samplers = [OpaquePointer?](repeating: nil, count: 3)
var texture: OpaquePointer? = nil var texture: OpaquePointer? = nil
var projection: matrix_float4x4 = .init(1.0) var projection: simd_float4x4 = .init(1.0)
struct Light { let ambient: SIMD4<Float>, diffuse: SIMD4<Float>, position: SIMD4<Float> } struct Light { let ambient: SIMD4<Float>, diffuse: SIMD4<Float>, position: SIMD4<Float> }

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@@ -72,7 +72,7 @@ struct Lesson8: AppDelegate
var idxBuffer: OpaquePointer? = nil var idxBuffer: OpaquePointer? = nil
var samplers = [OpaquePointer?](repeating: nil, count: 3) var samplers = [OpaquePointer?](repeating: nil, count: 3)
var texture: OpaquePointer? = nil var texture: OpaquePointer? = nil
var projection: matrix_float4x4 = .init(1.0) var projection: simd_float4x4 = .init(1.0)
struct Light { let ambient: SIMD4<Float>, diffuse: SIMD4<Float>, position: SIMD4<Float> } struct Light { let ambient: SIMD4<Float>, diffuse: SIMD4<Float>, position: SIMD4<Float> }

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@@ -52,7 +52,7 @@ struct Lesson9: AppDelegate
struct Instance struct Instance
{ {
let model: matrix_float4x4 let model: simd_float4x4
let color: SIMD4<Float> let color: SIMD4<Float>
} }
@@ -85,7 +85,7 @@ struct Lesson9: AppDelegate
var sampler: OpaquePointer? = nil var sampler: OpaquePointer? = nil
var texture: OpaquePointer? = nil var texture: OpaquePointer? = nil
var projection: matrix_float4x4 = .init(1.0) var projection: simd_float4x4 = .init(1.0)
var twinkle = false var twinkle = false
var stars: [Star] = [] var stars: [Star] = []
@@ -240,7 +240,7 @@ struct Lesson9: AppDelegate
var instanceIDX = 0 var instanceIDX = 0
for (starIDX, star) in self.stars.enumerated() for (starIDX, star) in self.stars.enumerated()
{ {
var model = matrix_float4x4.translation(.init(0.0, 0.0, self.zoom)) var model = simd_float4x4.translation(.init(0.0, 0.0, self.zoom))
model.rotate(angle: self.tilt, axis: .init(1.0, 0.0, 0.0)) model.rotate(angle: self.tilt, axis: .init(1.0, 0.0, 0.0))
model.rotate(angle: star.angle, axis: .init(0.0, 1.0, 0.0)) model.rotate(angle: star.angle, axis: .init(0.0, 1.0, 0.0))
model.translate(.init(star.distance, 0.0, 0.0)) model.translate(.init(star.distance, 0.0, 0.0))
@@ -305,7 +305,7 @@ struct Lesson9: AppDelegate
SDL_BindGPUVertexStorageBuffers(renderPass, 0, &self.instanceBuffer, 1) SDL_BindGPUVertexStorageBuffers(renderPass, 0, &self.instanceBuffer, 1)
// Push shader uniforms // Push shader uniforms
SDL_PushGPUVertexUniformData(cmd, 0, &self.projection, UInt32(MemoryLayout<matrix_float4x4>.size)) SDL_PushGPUVertexUniformData(cmd, 0, &self.projection, UInt32(MemoryLayout<simd_float4x4>.size))
// Draw star instances // Draw star instances
SDL_DrawGPUIndexedPrimitives(renderPass, UInt32(Self.indices.count), UInt32(numInstances), 0, 0, 0) SDL_DrawGPUIndexedPrimitives(renderPass, UInt32(Self.indices.count), UInt32(numInstances), 0, 0, 0)

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@@ -3,6 +3,7 @@
* SPDX-License-Identifier: Zlib * SPDX-License-Identifier: Zlib
*/ */
import Foundation
import simd import simd
public extension simd_float4x4 public extension simd_float4x4

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@@ -135,9 +135,9 @@ public extension NeHeContext
info.format = SDL_GPU_SHADERFORMAT_SPIRV info.format = SDL_GPU_SHADERFORMAT_SPIRV
return ( return (
try loadShader(bundle.url(forResource: name, withExtension: "vtx.spv"), try loadShader(bundle.url(forResource: name, withExtension: "vtx.spv"),
info, SDL_GPU_SHADERSTAGE_VERTEX, "main"), info, SDL_GPU_SHADERSTAGE_VERTEX, "VertexMain"),
try loadShader(bundle.url(forResource: name, withExtension: "frg.spv"), try loadShader(bundle.url(forResource: name, withExtension: "frg.spv"),
info, SDL_GPU_SHADERSTAGE_FRAGMENT, "main")) info, SDL_GPU_SHADERSTAGE_FRAGMENT, "FragmentMain"))
} }
else if availableFormats & SDL_GPU_SHADERFORMAT_DXIL == SDL_GPU_SHADERFORMAT_DXIL else if availableFormats & SDL_GPU_SHADERFORMAT_DXIL == SDL_GPU_SHADERFORMAT_DXIL
{ {